Omnideck: Difference between revisions
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|VR/AR= | |VR/AR= | ||
|Type=[[Input Device]] | |Type=[[Input Device]] | ||
|Subtype= | |Subtype=[[Locomotion]] | ||
|Platform= | |Platform= | ||
|Creator= | |Creator=[[Omnifinity]] | ||
|Developer=[[Omnifinity]] | |Developer=[[Omnifinity]] | ||
|Manufacturer=[[Omnifinity]] | |Manufacturer=[[Omnifinity]] | ||
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The Omnideck is an [[omnidirectional treadmill]] [[Input Device]] developed by MSE Omnifinity in Sweden. It allows unrestrained and unrestricted motion inside virtual reality environments. | The Omnideck is an [[omnidirectional treadmill]] [[Input Device]] developed by MSE Omnifinity in Sweden. It allows unrestrained and unrestricted motion inside virtual reality environments. | ||
First shown to the public in 2011 it was featured as the Ultimate Battlefield 3 simulator where | First shown to the public in 2011, it was featured as the "Ultimate Battlefield 3 simulator" in the UK show called Gadgetshow, where the user was surrounded by a 360 degree projection screen while playing Battlefield 3. | ||
In 2014 it was demonstrated at I/ITSEC in Florida, US where it was equipped with a [Oculus Rift] DK2 HMD that was tracked using the [[Optitrack]] motion capture system. | In 2014 it was demonstrated at I/ITSEC in Florida, US where it was equipped with a [[Oculus Rift]] DK2 HMD that was tracked using the [[Optitrack]] motion capture system. | ||
{{#ev:youtube|wPffziOrE6Y|350}} | {{#ev:youtube|wPffziOrE6Y|350}} | ||
Now it uses the [[HTC Vive]] as its primary VR System. | Now it uses the [[HTC Vive]] as its primary VR System. |