IronWolf VR: Difference between revisions
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{{App Infobox | {{App Infobox | ||
|image=[[file:ironwolf vr1.jpg|350px]] | |image=[[file:ironwolf vr1.jpg|350px]] | ||
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|Operating System=[[Windows]] | |Operating System=[[Windows]] | ||
|Type=[[Full Game]] | |Type=[[Full Game]] | ||
|Genre=[[Action]], [[Indie]], [[Simulation | |Genre=[[Action]], [[Indie]], [[Simulation]], [[Early Access]],[[VR]] | ||
|Input Device=[[Tracked Motion Controllers]] | |Input Device=[[Tracked Motion Controllers]] | ||
|Play Area=[[Room-Scale]] | |Play Area=[[Room-Scale]] | ||
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|App Store=[[Steam]] | |App Store=[[Steam]] | ||
|Website= | |Website= | ||
|Infobox Updated=04/ | |Infobox Updated=04/19/2017 | ||
}} | }} | ||
[[IronWolf VR]] is a [[VR App]]. | [[IronWolf VR]] is a [[VR App]]. | ||
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<strong>Gameplay</strong> | <strong>Gameplay</strong> | ||
*Fast paced shooting to repel enemy planes with the flak gun*Stealthily hunt enemy convoys*Duel with enemy destroyers<strong>Controls and Instruments</strong> | |||
*All submarine controls are physically based wheels, levers and switches that mimic their real life counterparts*Haptics and 3D audio provide you with detailed feedback for fine control and immersion*All submarine dials and gauges have been designed to be easily readable with the current resolution of consumer VR headsets<strong>Locomotion</strong> | *Fast paced shooting to repel enemy planes with the flak gun | ||
*We have carefully planned and designed our submarine to be immersive in the minimum room scale space of 2m x 1.5m*All controls within each compartment of the submarine are fully accessible without immersion breaking teleports in the minimum room scale space*Teleports between compartments are handled by physical controls such as operating a door or pulling open a hatch for increased immersion<strong>Single and Multi player</strong> | *Stealthily hunt enemy convoys | ||
*Cooperative online multiplayer*Play on your own by enabling assists to your requirements | *Duel with enemy destroyers<strong>Controls and Instruments</strong> | ||
*All submarine controls are physically based wheels, levers and switches that mimic their real life counterparts | |||
*Haptics and 3D audio provide you with detailed feedback for fine control and immersion | |||
*All submarine dials and gauges have been designed to be easily readable with the current resolution of consumer VR headsets<strong>Locomotion</strong> | |||
*We have carefully planned and designed our submarine to be immersive in the minimum room scale space of 2m x 1.5m | |||
*All controls within each compartment of the submarine are fully accessible without immersion breaking teleports in the minimum room scale space | |||
*Teleports between compartments are handled by physical controls such as operating a door or pulling open a hatch for increased immersion<strong>Single and Multi player</strong> | |||
*Cooperative online multiplayer | |||
*Play on your own by enabling assists to your requirements | |||
==Features== | ==Features== |