Alchemist Defender VR: Difference between revisions
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{{App Infobox | {{App Infobox | ||
|image=[[file:alchemist defender vr1.jpg|350px]] | |image=[[file:alchemist defender vr1.jpg|350px]] | ||
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|Operating System=[[Windows]] | |Operating System=[[Windows]] | ||
|Type=[[Full Game]] | |Type=[[Full Game]] | ||
|Genre=[[Action]], [[Strategy | |Genre=[[Action]], [[Strategy]], [[Early Access]],[[VR]] | ||
|Input Device=[[Tracked Motion Controllers]] | |Input Device=[[Tracked Motion Controllers]] | ||
|Play Area=[[Room-Scale]] | |Play Area=[[Room-Scale]] | ||
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|App Store=[[Steam]] | |App Store=[[Steam]] | ||
|Website=http://www.treeviewstudios.com/project/alchemistdefendervr/ | |Website=http://www.treeviewstudios.com/project/alchemistdefendervr/ | ||
|Infobox Updated=04/ | |Infobox Updated=04/19/2017 | ||
}} | }} | ||
[[Alchemist Defender VR]] is a [[VR App]]. | [[Alchemist Defender VR]] is a [[VR App]]. | ||
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Take on the role of a Master Alchemist on his quest for Magnum Opus, the discovery of the Philosopher's Stone. Defend your discoveries from enemies trying to steal the secret to the source of infinite gold and immortality. | Take on the role of a Master Alchemist on his quest for Magnum Opus, the discovery of the Philosopher's Stone. Defend your discoveries from enemies trying to steal the secret to the source of infinite gold and immortality. | ||
===Key Features=== | ===Key Features=== | ||
* Carefully balanced tower defense gameplay.* 18 waves of incremental difficulty inspired in the Golden Ratio.* Three sets of Turrets: Fast Cannon, Frost and Mortar. * Diegetic Game UI displayed as the Alchemist Spell Book. * Melee first person combat using a War Hammer.(AKA: "Hammer Time")* Ranged first person combat using Musketoon style firing arm. * Proximity mine power weapon.* Turret relocation. * Multi class Rat-Humanoid enemies: Runners, Shamans and Berserkers. | |||
* Carefully balanced tower defense gameplay. | |||
* 18 waves of incremental difficulty inspired in the Golden Ratio. | |||
* Three sets of Turrets: Fast Cannon, Frost and Mortar. | |||
* Diegetic Game UI displayed as the Alchemist Spell Book. | |||
* Melee first person combat using a War Hammer.(AKA: "Hammer Time") | |||
* Ranged first person combat using Musketoon style firing arm. | |||
* Proximity mine power weapon. | |||
* Turret relocation. | |||
* Multi class Rat-Humanoid enemies: Runners, Shamans and Berserkers. | |||
===Early Access=== | ===Early Access=== | ||
We believe in the power of community. The Virtual Reality revolution has begun and we would love to integrate the Virtual Reality community in our journey to create the all time best VR tower defense game. | We believe in the power of community. The Virtual Reality revolution has begun and we would love to integrate the Virtual Reality community in our journey to create the all time best VR tower defense game. | ||
We strive to create a community of followers that will participate with important decisions in the following months before launch. We are currently at a stage where the core mechanics are implemented and we are focusing on creating content. We are looking for a community who will be interesting in helping us design maps, enemies, weapons and the general story of the game. | We strive to create a community of followers that will participate with important decisions in the following months before launch. We are currently at a stage where the core mechanics are implemented and we are focusing on creating content. We are looking for a community who will be interesting in helping us design maps, enemies, weapons and the general story of the game. | ||
===Future updates=== | ===Future updates=== | ||
New maps and enemies are already on their way. We plan on releasing new content periodically. Some of the new features that planned to be integrated into the game are: | New maps and enemies are already on their way. We plan on releasing new content periodically. Some of the new features that planned to be integrated into the game are: | ||
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- Alchemist store to upgrade weapons, turrets and other items. | - Alchemist store to upgrade weapons, turrets and other items. | ||
===Credits=== | ===Credits=== | ||
Developed by TreeView Studios | Developed by TreeView Studios | ||
Latest revision as of 00:05, 14 April 2025
Alchemist Defender VR | |
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Information | |
VR/AR | VR |
Developer | TreeView Studios |
Publisher | TreeView Studios |
Platform | SteamVR |
Device | HTC Vive |
Operating System | Windows |
Type | Full Game |
Genre | Action, Strategy, Early Access,VR |
Input Device | Tracked Motion Controllers |
Play Area | Room-Scale |
Game Mode | Single Player |
Language | English |
Review | 1 user reviews |
Release Date | Mar 30, 2017 |
Price | $14.99 |
App Store | Steam |
Website | http://www.treeviewstudios.com/project/alchemistdefendervr/ |
Infobox Updated | 04/19/2017 |
Alchemist Defender VR is a VR App.
Description
TreeView Studio's Alchemist Defender VR is a tower defense strategy game designed from ground up for Virtual Reality. The game balances VR tower defense mechanics with intense first person combat using melee and ranged weapons.
Take on the role of a Master Alchemist on his quest for Magnum Opus, the discovery of the Philosopher's Stone. Defend your discoveries from enemies trying to steal the secret to the source of infinite gold and immortality.
Key Features
- Carefully balanced tower defense gameplay.
- 18 waves of incremental difficulty inspired in the Golden Ratio.
- Three sets of Turrets: Fast Cannon, Frost and Mortar.
- Diegetic Game UI displayed as the Alchemist Spell Book.
- Melee first person combat using a War Hammer.(AKA: "Hammer Time")
- Ranged first person combat using Musketoon style firing arm.
- Proximity mine power weapon.
- Turret relocation.
- Multi class Rat-Humanoid enemies: Runners, Shamans and Berserkers.
Early Access
We believe in the power of community. The Virtual Reality revolution has begun and we would love to integrate the Virtual Reality community in our journey to create the all time best VR tower defense game.
We strive to create a community of followers that will participate with important decisions in the following months before launch. We are currently at a stage where the core mechanics are implemented and we are focusing on creating content. We are looking for a community who will be interesting in helping us design maps, enemies, weapons and the general story of the game.
Future updates
New maps and enemies are already on their way. We plan on releasing new content periodically. Some of the new features that planned to be integrated into the game are:
- New maps designed from ground up. - New enemy types custom build with motion captured animations. - Full player interaction with the menu environment. - New melee and ranged weapons. - Turret upgrades - Alchemist store to upgrade weapons, turrets and other items.
Credits
Developed by TreeView Studios
Producer: Horacio Torrendell Lead Developer and Game Designer: Lucas Szolno 3D Artist and Level Designer: Maximiliano Kossyrczyk Audio Design, Composer and Video Production: Guillermo Ferres Graphic Design: Joaquin Amespil
Additional Credits:
mr.Necturus Manufactura K4 Rohit Kotiveetil Alex Gomersall
Features
System Requirements
Windows
Minimum
- OS: Windows 7 SP1 or newer
- Processor: Intel Core i5 4590 or AMD FX 8350 or greater.
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 970 or AMD Radeon R9 290 or better
- Storage: 3 GB available space
Recommended
- OS: Windows 10
- Processor: Intel Core i5 4590 or AMD FX 8350 or greater.
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 or AMD Radeon RX 480, equivalent or better
- Storage: 3 GB available space
Setup Instructions
This VR game requires a play area of at least 2m x 1.5m.