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Minotaur's Maze: Difference between revisions

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{{stub}}
{{App Infobox
{{App Infobox
|image=[[file:minotaurs maze1.jpg|350px]]
|image=[[file:minotaurs maze1.jpg|350px]]
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|Genre=[[Indie]], [[RPG]], [[Early Access]], [[Early Access]]
|Genre=[[Indie]], [[RPG]], [[Early Access]], [[Early Access]]
|Input Device=[[Tracked Motion Controllers]], [[Gamepad]]
|Input Device=[[Tracked Motion Controllers]], [[Gamepad]]
|Play Area=[[Seated]], [[Standing]], [[Room-Scale]]
|Play Area=[[Seated]], [[Standing]]
|Game Mode=[[Single Player]]
|Game Mode=[[Single Player]]
|Comfort Level=
|Comfort Level=
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|App Store=[[Steam]]
|App Store=[[Steam]]
|Website=http://www.sisyphusgames.com
|Website=http://www.sisyphusgames.com
|Infobox Updated=04/18/2017
|Infobox Updated=04/19/2017
}}
}}
[[Minotaur's Maze]] is a [[VR App]].
[[Minotaur's Maze]] is a [[VR App]].
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Minotaur’s Maze was designed for VR from the start.</strong>
Minotaur’s Maze was designed for VR from the start.</strong>


It’s streamlined complex enough to be interesting, but simple enough to learn in a few minutes. It feels good to play for 20-40 minute sessions (about how long we like to wear an HMD), and you can probably beat it in a few hours once you “get gud&quot;.  
It’s streamlined - complex enough to be interesting, but simple enough to learn in a few minutes. It feels good to play for 20-40 minute sessions (about how long we like to wear an HMD), and you can probably beat it in a few hours - once you “get gud&quot;.  


No nausea! We specifically used a third person perspective of a minature world because it eliminates gross artificial movement, awkward teleporting mechanics, and other problematic issues with VR.  
No nausea! We specifically used a third person perspective of a minature world because it eliminates gross artificial movement, awkward teleporting mechanics, and other problematic issues with VR.  
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UPDATES:
UPDATES:
Apr 14, 2017 - Made bugfixes based on user feedback. Murphy's law, these were new bugs that slipped past QA!
Apr 14, 2017 - 0.13, Made bugfixes based on user feedback. Murphy's law, these were new bugs that slipped past QA!
 
Apr 18, 2017 - 0.14, Some UI issues addressed, Save/Continue added back in, other misc. bugfixes.


==Features==
==Features==