Flight: Difference between revisions
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|image={{#ev:youtube|PoxTdZ0AO34|350}} | |image={{#ev:youtube|PoxTdZ0AO34|350}} | ||
|Type=[[Seated]], [[Standing]], [[Room-scale]] | |Type=[[Seated]], [[Standing]], [[Room-scale]] | ||
|Required Devices= | |Required Devices=None | ||
|Description= | |Description=Fly through the air with gaze as directional input. | ||
|Pros=??? | |Pros=??? | ||
|Cons=??? | |Cons=??? | ||
|Examples= | |Examples=[[Eagle Flight]] | ||
|Creator= | |Creator=[[Eagle Flight]] | ||
}} | }} | ||
[[Flight]] is a [[Locomotion Method]]. | [[Flight]] is a [[Locomotion Method]]. | ||
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You fly through the air with gaze as directional input. [[Ubisoft]]'s [[Eagle Flight]] is one of the first games to implement this method. | You fly through the air with gaze as directional input. [[Ubisoft]]'s [[Eagle Flight]] is one of the first games to implement this method. | ||
*[https://www.assetstore.unity3d.com/en/#!/content/61830 Flight Navigation for HTC Vive controller] allows the user to levitate and fly by pulling down the trigger. | |||
==Problems== | ==Problems== | ||
Latest revision as of 22:03, 6 January 2017
| Flight | |
|---|---|
| Information | |
| Type | Seated, Standing, Room-scale |
| Required Devices | None |
| Description | Fly through the air with gaze as directional input. |
| Pros | ??? |
| Cons | ??? |
| Creator | Eagle Flight |
| Examples | Eagle Flight |
Flight is a Locomotion Method.
Additional Information
You fly through the air with gaze as directional input. Ubisoft's Eagle Flight is one of the first games to implement this method.
- Flight Navigation for HTC Vive controller allows the user to levitate and fly by pulling down the trigger.