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Cockpit / Vehicle: Difference between revisions

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{{stub}}
{{stub}}
{{Locomotion Infobox
{{Locomotion Infobox
|image=???
|image={{#ev:youtube|X0AsCvHjdxI|350}}
|Type=[[Seated]], [[Standing]], [[Room-scale]]
|Type=[[Seated]], [[Standing]], [[Room-scale]]
|Required Devices=???
|Required Devices=None
|Description=Have a cockpit around the player prevents VR sickness, it allows most players feel they are within a stable environment
|Description=Have a cockpit around the player prevents VR sickness, it allows most players feel they are within a stable environment
|Pros=???
|Pros=reduces VR sickness
|Cons=only applicable in certain situations such as Driving, Spacecraft and Mech games.
|Cons=only applicable in certain situations such as Driving, Spacecraft and Mech games.
|Examples=???
|Examples=[[Elite Dangerous]], [[Gunjack]], [[EVE: Valkyrie]]
|Creator=???
|Creator=???
}}
}}

Latest revision as of 21:49, 30 December 2016

This page is a stub, please expand it if you have more information.
Cockpit / Vehicle
Information
Type Seated, Standing, Room-scale
Required Devices None
Description Have a cockpit around the player prevents VR sickness, it allows most players feel they are within a stable environment
Pros reduces VR sickness
Cons only applicable in certain situations such as Driving, Spacecraft and Mech games.
Creator ???
Examples Elite Dangerous, Gunjack, EVE: Valkyrie

Cockpit / Vehicle is a Locomotion Method.

Additional Information

Hope your game calls for it, having a cockpit or vehicle around the player can help prevent simulator sickness but only if its a driving factor in terms of core mechanics. Having a frame, rollcage or cockpit helps most people feel as though they have a stable environment within which they are riding in and traveling around with.

Problems

Solutions

References