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Tunneling: Difference between revisions

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Created page with "{{stub}} {{Locomotion Infobox |image={{#ev:youtube|lKnM5gC-XpY|300|right|Tunneling demonstration}} |Type=Seated, Standing, Room-scale |Required Devices=??? |Descri..."
 
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{{stub}}
{{stub}}
{{Locomotion Infobox
{{Locomotion Infobox
|image={{#ev:youtube|lKnM5gC-XpY|300|right|Tunneling demonstration}}
|image={{#ev:youtube|lKnM5gC-XpY|350}}
|Type=[[Seated]], [[Standing]], [[Room-scale]]
|Type=[[Seated]], [[Standing]]
|Required Devices=???
|Required Devices=Gamepad
|Description=???
|Description=The face-locked viewport ("tunnel") displays continuous motion and allows the user to steer the player like an FPS-style game. The peripheral view remains at the point of origin, so there is no controller-induced vection in the periphery.
|Pros=???
|Pros=Reduces VR sickness when moving with controller / gamepad
|Cons=???
|Cons=???
|Examples=???
|Examples=???