Tunneling: Difference between revisions
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Created page with "{{stub}} {{Locomotion Infobox |image={{#ev:youtube|lKnM5gC-XpY|300|right|Tunneling demonstration}} |Type=Seated, Standing, Room-scale |Required Devices=??? |Descri..." |
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{{stub}} | {{stub}} | ||
{{Locomotion Infobox | {{Locomotion Infobox | ||
|image={{#ev:youtube|lKnM5gC-XpY| | |image={{#ev:youtube|lKnM5gC-XpY|350}} | ||
|Type=[[Seated]], [[Standing | |Type=[[Seated]], [[Standing]] | ||
|Required Devices= | |Required Devices=Gamepad | ||
|Description= | |Description=The face-locked viewport ("tunnel") displays continuous motion and allows the user to steer the player like an FPS-style game. The peripheral view remains at the point of origin, so there is no controller-induced vection in the periphery. | ||
|Pros= | |Pros=Reduces VR sickness when moving with controller / gamepad | ||
|Cons=??? | |Cons=??? | ||
|Examples=??? | |Examples=??? |