Waltz of the Wizard: Difference between revisions
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Waltz of the Wizard is a Unity powered intuitive experience that serves as a great introduction to virtual reality for people of all ages. It is designed ground-up for tracked VR input (also known as motion controllers), enabling players to use their own hands to interact with the virtual world. Whether to pick up objects, wield magical powers, use tools or interact with characters. The experience and its environment is designed to accommodate both room-scale and stationary gameplay modes.<ref>http://store.steampowered.com/app/436820/</ref> | Waltz of the Wizard is a Unity powered intuitive experience that serves as a great introduction to virtual reality for people of all ages. It is designed ground-up for tracked VR input (also known as motion controllers), enabling players to use their own hands to interact with the virtual world. Whether to pick up objects, wield magical powers, use tools or interact with characters. The experience and its environment is designed to accommodate both room-scale and stationary gameplay modes.<ref>http://store.steampowered.com/app/436820/</ref> | ||
The game is heavily inspired by the atmosphere of films such as Fantasia and Harry Potter. The developer, Aldin Dynamics, has been working exclusively on virtual reality software since early 2013, specializing in applying behavioral analysis and artificial intelligence to empower experiences. The company combines creative vision with cutting edge technologies to build worlds that are aware of players' presence environments that respond convincingly to movements, and characters that understand natural intentions. <ref>http://www.roadtovr.com/waltz-of-the-wizard-trailer-brings-the-magic-to-vr-and-motion-controllers/</ref> | The game is heavily inspired by the atmosphere of films such as Fantasia and Harry Potter. The developer, Aldin Dynamics, has been working exclusively on virtual reality software since early 2013, specializing in applying behavioral analysis and [[artificial intelligence]] to empower experiences. The company combines creative vision with cutting edge technologies to build worlds that are aware of players' presence environments that respond convincingly to movements, and characters that understand natural intentions. <ref>http://www.roadtovr.com/waltz-of-the-wizard-trailer-brings-the-magic-to-vr-and-motion-controllers/</ref> | ||
The title is in development for the HTC Vive, which is also the only supported VR headset. | The title is in development for the HTC Vive, which is also the only supported VR headset. | ||
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<br>ABOUT ALDIN | <br>ABOUT ALDIN | ||
<br>Aldin has been working exclusively on virtual reality software since early 2013, specializing in applying behavioral analysis and artificial intelligence to empower experiences. We combine creative vision with cutting edge technologies to build worlds that are aware of our presence, environments that respond convincingly to movements and characters that understand our intentions. Aldin is currently working on <i>Ghostline</i> analytics and visualization tool for VR, used extensively in development of <i>Waltz of the Wizard</i>. | <br>Aldin has been working exclusively on virtual reality software since early 2013, specializing in applying behavioral analysis and [[artificial intelligence]] to empower experiences. We combine creative vision with cutting edge technologies to build worlds that are aware of our presence, environments that respond convincingly to movements and characters that understand our intentions. Aldin is currently working on <i>Ghostline</i> analytics and visualization tool for VR, used extensively in development of <i>Waltz of the Wizard</i>. | ||
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<br>Aldin has published a number of consumer products for the PC and Mobile VR market (<i>Trial of the Rift Drifter, Asunder, Twisted Realms </i> and <i>Waltz of the Wizard</i>). | <br>Aldin has published a number of consumer products for the PC and Mobile VR market (<i>Trial of the Rift Drifter, Asunder, Twisted Realms </i> and <i>Waltz of the Wizard</i>). |