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Design it, Drive it : Speedboats: Difference between revisions

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{{stub}}
{{App Infobox
{{App Infobox
|image=[[file:design it, drive it  speedboats1.jpg|350px]]
|image=[[file:design it, drive it  speedboats1.jpg|350px]]
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*Jackplate setback (from 4 to 12 inches)
*Jackplate setback (from 4 to 12 inches)
*Weight can be adjusted from 0% (lightest) to 100% (double the lightest weight) in 10% increments.
*Weight can be adjusted from 0% (lightest) to 100% (double the lightest weight) in 10% increments.
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===This is not your typical boat game, it's a serious, hardcore physics simulator used by real life boat racers including Formula 1, 2, 3, and offshore powerboat racers to keep their skills sharp between races.
===This is not your typical boat game, it's a serious, hardcore physics simulator used by real life boat racers including Formula 1, 2, 3, and offshore powerboat racers to keep their skills sharp between races.
===
===
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<br>
<br>
*Paddlewheel effects due to surface piercing propellers come out of the physics model due to the individual propeller blade modelling, so when the jack plate is raised or the engine trim is adjusted to lift the propeller partly out of the water (surface piercing prop) in the hunt for maximum speed, the lopsided propeller forces from blades exposed to the air tend to steer the boat which requires a steering correction similar to real life surfacing propellers.
*Paddlewheel effects due to surface piercing propellers come out of the physics model due to the individual propeller blade modelling, so when the jack plate is raised or the engine trim is adjusted to lift the propeller partly out of the water (surface piercing prop) in the hunt for maximum speed, the lopsided propeller forces from blades exposed to the air tend to steer the boat which requires a steering correction similar to real life surfacing propellers.
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===Maps===
===Maps===


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<br>
<br>
*Glen Canyon, Utah, is an enormous stretch of the San Juan river that takes more than 30 minutes to drive the entire length of in a 100 mph+ boat.  It includes a bit of everything in one giant map.  There's a narrow, twisty section of the river, some wider, straighter areas, and a couple of wide open lake areas that are each much larger than Lotus Lake.  With multiple starting locations, it's like several maps in one.
*Glen Canyon, Utah, is an enormous stretch of the San Juan river that takes more than 30 minutes to drive the entire length of in a 100 mph+ boat.  It includes a bit of everything in one giant map.  There's a narrow, twisty section of the river, some wider, straighter areas, and a couple of wide open lake areas that are each much larger than Lotus Lake.  With multiple starting locations, it's like several maps in one.
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===Simulation modes===
===Simulation modes===
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<br>
<br>
* &quot;Courses&quot; mode lets you drive competitively either in lapped solo time trials or in one mile top speed shootouts (available on both maps) with your results submitted to a separate leaderboard for each course.  <strong>NEW August 6, 2016:</strong> Leaderboards are available for all courses.  Previously they were available for top speed shootouts only.
* &quot;Courses&quot; mode lets you drive competitively either in lapped solo time trials or in one mile top speed shootouts (available on both maps) with your results submitted to a separate leaderboard for each course.  <strong>NEW August 6, 2016:</strong> Leaderboards are available for all courses.  Previously they were available for top speed shootouts only.
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===Courses===
===Courses===
Courses are open water circuits on the Lotus Lake and Glen Canyon maps marked by buoys the same way it's done in real powerboat racing (red buoys are for right turns, yellow buoys are for left).  As of August 4, 2016, all non-top speed shooutout courses have leaderboard functionality added that will display your rank, best ever laptime, last laptime, best session laptime, and world record laptime every time a lap is completed.   
Courses are open water circuits on the Lotus Lake and Glen Canyon maps marked by buoys the same way it's done in real powerboat racing (red buoys are for right turns, yellow buoys are for left).  As of August 4, 2016, all non-top speed shooutout courses have leaderboard functionality added that will display your rank, best ever laptime, last laptime, best session laptime, and world record laptime every time a lap is completed.   
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* Glen Canyon Minnow:  A short, four turn lapping course with two very tight left handers, a medium right turn, and a long 180 left hander.  Similar to formula style tracks with lap times typically around 50-55 seconds or less.
* Glen Canyon Minnow:  A short, four turn lapping course with two very tight left handers, a medium right turn, and a long 180 left hander.  Similar to formula style tracks with lap times typically around 50-55 seconds or less.
* Glen Canyon Steak:  A large offshore powerboat style course held in a large bay that's partly out in the open water, but also snakes between the shoreline and a couple of small islands.  The turns are long and wide here for the most part, very high speed.  Lap times under three minutes.
* Glen Canyon Steak:  A large offshore powerboat style course held in a large bay that's partly out in the open water, but also snakes between the shoreline and a couple of small islands.  The turns are long and wide here for the most part, very high speed.  Lap times under three minutes.
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<br>Do you have course layout ideas for the existing maps or real world map locations you'd like to see added?  Suggest them here:
<br>Do you have course layout ideas for the existing maps or real world map locations you'd like to see added?  Suggest them here:
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*Steam Controller does not have full native support, but can be made to work with some effort.  
*Steam Controller does not have full native support, but can be made to work with some effort.  
*VR handheld controllers are NOT supported.  In VR mode you use a mouse and keyboard to navigate the user interface, change cameras, etc..
*VR handheld controllers are NOT supported.  In VR mode you use a mouse and keyboard to navigate the user interface, change cameras, etc..
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<br>The best setup is a force feedback steering wheel + pedals with a mouse and keyboard within reach.
<br>The best setup is a force feedback steering wheel + pedals with a mouse and keyboard within reach.
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*Oculus Rift DK1, DK2, and CV1 : Fully supported.  Requires Oculus Home 1.3 or higher.
*Oculus Rift DK1, DK2, and CV1 : Fully supported.  Requires Oculus Home 1.3 or higher.
*Vive:  NOT YET supported, but will come.
*Vive:  NOT YET supported, but will come.
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<br>Oculus VR headsets are optional.  Single, dual, and triple monitor setups are supported.
<br>Oculus VR headsets are optional.  Single, dual, and triple monitor setups are supported.