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LiquidVR is a [[Virtual Reality]] [[SDK]] developed by [[AMD]]. It was announced on March 3, 2015 during the Game Developers Conference. Because GPU processing is at the heart of delivering a AAA graphical quality in an VR environment, LiquidVR aims to utilize ADM's Radeon video cards to deliver better content, comfort, and compatibility to VR applications of all types.  
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[[LiquidVR]] is a [[Virtual Reality]] [[SDK]] developed by [[AMD]]. It was announced on March 3, 2015 during the Game Developers Conference. Because GPU processing is at the heart of delivering a AAA graphical quality in an VR environment, LiquidVR aims to utilize ADM's Radeon video cards to deliver better content, comfort, and compatibility to VR applications of all types.  
==Features==
==Features==
*Latest Data Latch - For efficient GPU head tracking.
*[[Latest Data Latch]] - For efficient GPU head tracking.


*Asynchronous Shaders - Minimizes latency, stuttering and [[judder]].  
*[[Asynchronous Shaders]] - Minimizes latency, stuttering and [[judder]].  


*Affinity Multi-GPU - Lower latency and improve frame rates in VR with multiple GPUs.
*[[Affinity Multi-GPU]] - Lower latency and improve frame rates in VR with multiple GPUs.


*Direct-to-Display - Delivers a seamless plug and play VR experience.
*[[Direct-to-Display]] - Delivers a seamless plug and play VR experience.
 
==LiquidVR Development Kit==
'''LiquidVR Development Kit''' or '''LDK''' is


==History==
==History==