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{{App Infobox
{{App Infobox
|image=[[file:xlr1.jpg|350px]]
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===Choose to play as any of 9 player classes:===
===Choose to play as any of 9 player classes:===


   <li><strong>Hawk</strong>: Like to plan and strike from afar?  Then this is the metaframe for you.  Keep tabs on the enemy by tagging them with your <strong>binoculars</strong>, then take them out from a distance with your <strong>sniper rifle</strong>.  Or deploy your <strong>holodouble</strong> to mislead the enemy, then silently strike from behind with your <strong>knife</strong>.
   *<strong>Hawk</strong>: Like to plan and strike from afar?  Then this is the metaframe for you.  Keep tabs on the enemy by tagging them with your <strong>binoculars</strong>, then take them out from a distance with your <strong>sniper rifle</strong>.  Or deploy your <strong>holodouble</strong> to mislead the enemy, then silently strike from behind with your <strong>knife</strong>.
<br>Locomotion: slide
<br>Locomotion: slide
<br>  </li><li><strong>Slayer</strong>: Are you a tried and true Soldier at heart? If so, get down to brass tacks with your <strong>laser rifle</strong> and <strong>laser pistol</strong>.  Engage in close quarters combat with your <strong>machete</strong>, or toss out a <strong>timed grenade</strong> to break up a fight.
<br>  *<strong>Slayer</strong>: Are you a tried and true Soldier at heart? If so, get down to brass tacks with your <strong>laser rifle</strong> and <strong>laser pistol</strong>.  Engage in close quarters combat with your <strong>machete</strong>, or toss out a <strong>timed grenade</strong> to break up a fight.
<br>Locomotion: slide
<br>Locomotion: slide
<br>  </li><li><strong>Bliss</strong>: A monk that seeks the answer to one question: “Why are you hurting yourself?” (coming soon)
<br>  *<strong>Bliss</strong>: A monk that seeks the answer to one question: “Why are you hurting yourself?” (coming soon)
<br>  </li><li><strong>Shadow</strong>: Are you like ninja? Move about with stealth, using your <strong>zipline baton</strong>.  Then Cut down your enemies with your <strong>katana</strong>. If need be, slow them down at range with your <strong>throwing knives (coming soon)</strong>, or vanish in a puff of smoke with one of your <strong>smoke bombs (coming soon)</strong>.
<br>  *<strong>Shadow</strong>: Are you like ninja? Move about with stealth, using your <strong>zipline baton</strong>.  Then Cut down your enemies with your <strong>katana</strong>. If need be, slow them down at range with your <strong>throwing knives (coming soon)</strong>, or vanish in a puff of smoke with one of your <strong>smoke bombs (coming soon)</strong>.
<br>Locomotion: slide or zipline
<br>Locomotion: slide or zipline
<br>  </li><li><strong>Logi</strong>: A futurist who is going to be a LOT of fun. (coming soon)
<br>  *<strong>Logi</strong>: A futurist who is going to be a LOT of fun. (coming soon)
<br>  </li><li><strong>Tang</strong>: Take an aggressive stance with your <strong>minigun</strong> and <strong>shotgun</strong>.  Then incite a little mayhem and confusion with your <strong>gravity knuckles (coming soon)</strong> and <strong>gravitronic grenade (coming soon)</strong>.
<br>  *<strong>Tang</strong>: Take an aggressive stance with your <strong>minigun</strong> and <strong>shotgun</strong>.  Then incite a little mayhem and confusion with your <strong>gravity knuckles (coming soon)</strong> and <strong>gravitronic grenade (coming soon)</strong>.
<br>Locomotion: slide
<br>Locomotion: slide
<br>  </li><li><strong>Thermo</strong>: Feeling a little moody? Burninate everything in sight with your <strong>flamethrower</strong>.  When things get too hot, flip the barrel around to activate your <strong>freeze pistol (coming soon)</strong>.  Throw in an <strong>incendiary grenade</strong> for good measure, and finish up with a dash of <strong>thermo mace (coming soon)</strong>.
<br>  *<strong>Thermo</strong>: Feeling a little moody? Burninate everything in sight with your <strong>flamethrower</strong>.  When things get too hot, flip the barrel around to activate your <strong>freeze pistol (coming soon)</strong>.  Throw in an <strong>incendiary grenade</strong> for good measure, and finish up with a dash of <strong>thermo mace (coming soon)</strong>.
<br>Locomotion: slide
<br>Locomotion: slide
<br>  </li><li><strong>Ballisto</strong>: If you love calculating angles and bounce shots then this is the metaframe for you.  Wreak havoc with your <strong>grenade launcher</strong>, then charge in with your <strong>plasma pistol (coming soon)</strong>.  Don’t forget to maximize damage with your <strong>warhammer (coming soon)</strong> and <strong>proximity mine (coming soon)</strong>.
<br>  *<strong>Ballisto</strong>: If you love calculating angles and bounce shots then this is the metaframe for you.  Wreak havoc with your <strong>grenade launcher</strong>, then charge in with your <strong>plasma pistol (coming soon)</strong>.  Don’t forget to maximize damage with your <strong>warhammer (coming soon)</strong> and <strong>proximity mine (coming soon)</strong>.
<br>Locomotion: slide
<br>Locomotion: slide
<br>  </li><li><strong>Zoner</strong>: When you're in the mood for some good old fashioned flow state, just pull out this metaframe’s <strong>dual pistols</strong>.  All the while confounding the enemy by rapidly using short range teleportation to jump to new vantage points.  Defend or attack with your <strong>energy shield (coming soon)</strong>, and turn the tables on the enemy’s plans with a <strong>swap grenade (coming soon)</strong>.
<br>  *<strong>Zoner</strong>: When you're in the mood for some good old fashioned flow state, just pull out this metaframe’s <strong>dual pistols</strong>.  All the while confounding the enemy by rapidly using short range teleportation to jump to new vantage points.  Defend or attack with your <strong>energy shield (coming soon)</strong>, and turn the tables on the enemy’s plans with a <strong>swap grenade (coming soon)</strong>.
<br>Locomotion: teleport
<br>Locomotion: teleport
</li></ul>
 


<br>Many of XLR’s player classes use a slide mechanic for locomotion.  We’ve done a lot of experimentation and testing, and we believe we have found a reasonable solution for reducing motion sickness (or even eliminating it completely for many players).  Please let us know in the forums what your experience with it is.
<br>Many of XLR’s player classes use a slide mechanic for locomotion.  We’ve done a lot of experimentation and testing, and we believe we have found a reasonable solution for reducing motion sickness (or even eliminating it completely for many players).  Please let us know in the forums what your experience with it is.