Sayonara Umihara Kawase: Difference between revisions
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{{App Infobox | {{App Infobox | ||
|image=[[file:sayonara umihara kawase1.jpg|350px]] | |image=[[file:sayonara umihara kawase1.jpg|350px]] | ||
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|Producer= | |Producer= | ||
|Platform=[[SteamVR]], [[Oculus Rift (Platform)]] | |Platform=[[SteamVR]], [[Oculus Rift (Platform)]] | ||
|Device=[[HTC Vive]], [[Oculus Rift]] | |Device=[[HTC Vive]], [[Oculus Rift CV1]] | ||
|Operating System=[[Windows]] | |Operating System=[[Windows]] | ||
|Type=[[Full Game]] | |Type=[[Full Game]] | ||
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<br>The elasticity of Umihara’s fishing line sets the <i>Umihara Kawase Trilogy</i> apart from other games, giving unprecedented levels of mobility and discovery. Tightening the line or giving lots of slack can be the difference between success or failure. The elastic nature of the fishing line allows the player to stretch down to otherwise unreachable areas or be catapulted upwards. | <br>The elasticity of Umihara’s fishing line sets the <i>Umihara Kawase Trilogy</i> apart from other games, giving unprecedented levels of mobility and discovery. Tightening the line or giving lots of slack can be the difference between success or failure. The elastic nature of the fishing line allows the player to stretch down to otherwise unreachable areas or be catapulted upwards. | ||
===Trilogy Features=== | ===Trilogy Features=== | ||
*Physics-based puzzle/platforming that challenges your reflexes and brainpower | |||
*Extreme elastic fishing-line physics give you advanced control | |||
*Many stages with branching paths across three complete games | |||
*Steam Workshop support in all three games for sharing replays | |||
*Four playable characters (in Sayonara Umihara Kawase) | |||
*Face giant, aquatic bosses like a tadpole, a seahorse, and more | |||
*Steam Achievements, Trading Cards, Leaderboards, and Cloud Saving | |||
*Full Steam controller support for all three games (optional) | |||
==Features== | ==Features== | ||
*[[Single-player]] | *[[Single-player]] |