Motion-to-photon latency: Difference between revisions
Appearance
Xinreality (talk | contribs) m Xinreality moved page Motion to Photon Latency to Motion-to-photon latency |
Xinreality (talk | contribs) No edit summary |
||
(5 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
Motion to | {{main|Latency}} | ||
'''Motion-to-photon latency''' also known as the '''End-to-end latency''' is the delay between the movement of the user's head and the change of the [[VR]] device's display reflecting the user's movement. As soon as the user's head moves, the VR scenery should match the movement. The more delay (latency) between these 2 actions, the more unrealistic the VR world seems. To make the VR world realistic, VR systems want low latency of <20ms and even really low latency of <7ms. | |||
[[Category:Terms]] | [[Category:Terms]] |