Jump to content

Supersampling: Difference between revisions

Shadowdawn (talk | contribs)
No edit summary
No edit summary
 
(2 intermediate revisions by one other user not shown)
Line 12: Line 12:
''Updated on June, 2016''
''Updated on June, 2016''
*We will use the [[Oculus Debug Tool]].
*We will use the [[Oculus Debug Tool]].
*Download and install the latest https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-debug-tool/ Oculus SDK].
*Download and install the latest [https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-debug-tool/ Oculus SDK].
*Close any running instance of [[Oculus Home]] and [[Oculus Rift games]].
*Close any running instance of [[Oculus Home]] and [[Oculus Rift games]].
*Open Oculus Home again, before doing anything else.
*Open Oculus Home again, before doing anything else.
*Now open the [[Oculus Debug Tool]] before launching any games.
*Now open the Oculus Debug Tool before launching any games.
*Set only the "Pixels Per Display Pixel Override" option to a value of your choosing between 1.0 and 2.0 (no need to search for an ‘apply’ button once the value is changed it should be active.
*Set only the "Pixels Per Display Pixel Override" option to a value of your choosing between 1.0 and 2.0 (no need to search for an ‘apply’ button once the value is changed it should be active.
*Launch your game of choice from within Oculus Home and enjoy the sharper image and revealed in-game detail.
*Launch your game of choice from within Oculus Home and enjoy the sharper image and revealed in-game detail.
*Close the Oculus Debug Tool (this should fix any stuttering).
*Close the Oculus Debug Tool (this should fix any stuttering).