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*Under "steamvr" add "renderTargetMultiplier": 2.5 (with a multiplier of your choice) | *Under "steamvr" add "renderTargetMultiplier": 2.5 (with a multiplier of your choice) | ||
**IMPORTANT: between each item there should be a , EXCEPT for the last one(so Python programmers beware) | **IMPORTANT: between each item there should be a , EXCEPT for the last one(so Python programmers beware) | ||
*MY code looks like this: "steamvr" : { "allowReprojection" : true, "background" : "C:\Program Files (x86)\ViveSetup\Updater\viveNight.png", "renderTargetMultiplier": 2.5 }, | *MY code looks like this: <syntaxhighlight>"steamvr" : { "allowReprojection" : true, "background" : "C:\Program Files (x86)\ViveSetup\Updater\viveNight.png", "renderTargetMultiplier": 2.5 },</syntaxhighlight> | ||
==Supersampling on Oculus Rift== | ==Supersampling on Oculus Rift== | ||
''Updated on June, 2016'' | |||
*We will use the [[Oculus Debug Tool]]. | |||
*Download and install the latest [https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-debug-tool/ Oculus SDK]. | |||
*Close any running instance of [[Oculus Home]] and [[Oculus Rift games]]. | |||
*Open Oculus Home again, before doing anything else. | |||
*Now open the Oculus Debug Tool before launching any games. | |||
*Set only the "Pixels Per Display Pixel Override" option to a value of your choosing between 1.0 and 2.0 (no need to search for an ‘apply’ button – once the value is changed it should be active. | |||
*Launch your game of choice from within Oculus Home and enjoy the sharper image and revealed in-game detail. | |||
*Close the Oculus Debug Tool (this should fix any stuttering). | |||
*For every subsequent game you want to plat, open the debug tool first and set the value. | |||
[[Category:Terms]] | [[Category:Terms]] |
Latest revision as of 15:04, 11 July 2016

Supersampling on HTC Vive
Updated on June, 2016
- Go to your steam install path, for me this is C:\Games\Steam, for many it will be C:\Program Files(x86)\Steam.
- Enter the config directory
- Open steamvr.vrsettings in notepad or your preferred text editor(sublime etc not word)
- Under "steamvr" add "renderTargetMultiplier": 2.5 (with a multiplier of your choice)
- IMPORTANT: between each item there should be a , EXCEPT for the last one(so Python programmers beware)
- MY code looks like this:
"steamvr" : { "allowReprojection" : true, "background" : "C:\Program Files (x86)\ViveSetup\Updater\viveNight.png", "renderTargetMultiplier": 2.5 },
Supersampling on Oculus Rift
Updated on June, 2016
- We will use the Oculus Debug Tool.
- Download and install the latest Oculus SDK.
- Close any running instance of Oculus Home and Oculus Rift games.
- Open Oculus Home again, before doing anything else.
- Now open the Oculus Debug Tool before launching any games.
- Set only the "Pixels Per Display Pixel Override" option to a value of your choosing between 1.0 and 2.0 (no need to search for an ‘apply’ button – once the value is changed it should be active.
- Launch your game of choice from within Oculus Home and enjoy the sharper image and revealed in-game detail.
- Close the Oculus Debug Tool (this should fix any stuttering).
- For every subsequent game you want to plat, open the debug tool first and set the value.