Supersampling: Difference between revisions
Appearance
Shadowdawn (talk | contribs) Created page with "{{stub}} ==Supersampling on HTC Vive== '''Updated on June, 2016''' *Go to your steam install path, for me this is C:\Games\Steam, for many it will be C:\Program Files(x86)\Ste..." |
Xinreality (talk | contribs) No edit summary |
||
(6 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
==Supersampling on HTC Vive== | ==Supersampling on HTC Vive== | ||
''Updated on June, 2016'' | |||
*Go to your steam install path, for me this is C:\Games\Steam, for many it will be C:\Program Files(x86)\Steam. | *Go to your steam install path, for me this is C:\Games\Steam, for many it will be C:\Program Files(x86)\Steam. | ||
*Enter the config directory | *Enter the config directory | ||
Line 7: | Line 7: | ||
*Under "steamvr" add "renderTargetMultiplier": 2.5 (with a multiplier of your choice) | *Under "steamvr" add "renderTargetMultiplier": 2.5 (with a multiplier of your choice) | ||
**IMPORTANT: between each item there should be a , EXCEPT for the last one(so Python programmers beware) | **IMPORTANT: between each item there should be a , EXCEPT for the last one(so Python programmers beware) | ||
*MY code looks like this: <syntaxhighlight>"steamvr" : { "allowReprojection" : true, "background" : "C:\Program Files (x86)\ViveSetup\Updater\viveNight.png", "renderTargetMultiplier": 2.5 },</syntaxhighlight> | |||
==Supersampling on Oculus Rift== | ==Supersampling on Oculus Rift== | ||
''Updated on June, 2016'' | |||
*We will use the [[Oculus Debug Tool]]. | |||
*Download and install the latest [https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-debug-tool/ Oculus SDK]. | |||
*Close any running instance of [[Oculus Home]] and [[Oculus Rift games]]. | |||
*Open Oculus Home again, before doing anything else. | |||
*Now open the Oculus Debug Tool before launching any games. | |||
*Set only the "Pixels Per Display Pixel Override" option to a value of your choosing between 1.0 and 2.0 (no need to search for an ‘apply’ button once the value is changed it should be active. | |||
*Launch your game of choice from within Oculus Home and enjoy the sharper image and revealed in-game detail. | |||
*Close the Oculus Debug Tool (this should fix any stuttering). | |||
*For every subsequent game you want to plat, open the debug tool first and set the value. | |||
[[Category:Terms]] | [[Category:Terms]] |