Pixel switching time: Difference between revisions
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Pixel switching time is the time takes to update all the pixels on the display. In [[VR]] and [[AR]], pixel switching time affects [[latency]] of the [[device]]. Reducing pixel switch time can reduce latency. | [[Pixel switching time]] is the time takes to update all the pixels on the display. In [[VR]] and [[AR]], pixel switching time affects [[latency]] of the [[device]]. Reducing pixel switch time can reduce latency. | ||
Pixel switching time can be improved by using superior display technology. When [[Virtual Reality#Devices|VR devices]] such as [[Oculus Rift (Platform)]] switched from LCD to OLED, pixel switch time was significantly reduced. | Pixel switching time can be improved by using superior display technology. When [[Virtual Reality#Devices|VR devices]] such as [[Oculus Rift (Platform)]] switched from LCD to OLED, pixel switch time was significantly reduced. |