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{{Event Infobox
{{Event Infobox
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|Location=Loews Hollywood Hotel, Hollywood, CA, U.S.
|Location=Loews Hollywood Hotel, Hollywood, CA, U.S.
|Dates=9/23/2015 - 9/25/2015
|Dates=9/23/2015 - 9/25/2015
|Previous=[[Oculus Connect 1]]
|Next=[[Oculus Connect 3]]
|Website=https://www.oculus.com/connect/
|Website=https://www.oculus.com/connect/
}}
}}
'''Oculus Connect 2''' is the 2nd annual [[Virtual Reality]] [[events|conference]] presented by [[Oculus VR]]. The [[Oculus Rift]]-centric event takes place in Loews Hollywood Hotel in Hollywood, California on September 23 to 25, 2015.
'''Oculus Connect 2''' is the 2nd annual [[Virtual Reality]] [[events|conference]] presented by [[Oculus VR]]. The [[Oculus Rift (Platform)|Oculus Rift]]-centric event takes place in Loews Hollywood Hotel in Hollywood, California on September 23 to 25, 2015.


Oculus Connect is an event for developers, designers and other individuals working in or interested in [[Oculus Rift]] to learn more about the device, platform and future of [[VR]]. Developers can showcase their VR games and experiences in a designated area called the Developer Lounge.
Oculus Connect is an event for developers, designers and other individuals working in or interested in [[Oculus Rift]] to learn more about the device, platform and future of [[VR]]. Developers can showcase their VR games and experiences in a designated area called the Developer Lounge.


Connect 2 features more than 30 [[#Talks|talks]] including keynotes from [[Brendan Iribe]], [[Michael Abrash]], [[John Carmack]] and 10 talks from experts in in game development and film. Workshops are led by [[Unity]] and [[Epic Games]].
Connect 2 features more than 30 [[#Talks and Activities|talks]] including [[#Keynotes|keynotes]] from [[Brendan Iribe]], [[Michael Abrash]], [[John Carmack]] and 10 talks from experts in in game development and film. [[#Friday 9/25|Workshops]] are led by [[Unity]] and [[Epic Games]].


==Talks==
==Talks and Activities==
Keynotes from [[Brendan Iribe]], [[Michael Abrash]], [[John Carmack]].
===Keynotes===
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Building ‘Toybox’ for Oculus Touch with Matt Alderman, Controller Software Tech Lead and Brandon Dillon, Social Content Lead, Oculus
===Wednesday 9/23===
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Maximizing Performance for Mobile with Chris Pruett, Developer Relations Engineer, Oculus
===Thursday 9/24===
 
{{#ask: [[Category:Activities]] [[Event::Oculus Connect 2]] [[Date::9/24/2015]]
Making Great VR: Lessons Learned from ‘I Expect You To Die’ with Jesse Schell, CEO of Schell Games
| ?Time#-
 
| ?Type
The Early Days of VR Game Design: Lessons Learned with Jason Rubin, Head of Studios, Oculus
| ?Speaker
 
| ?Duration#-
Virtual Reality is a Medium: Creating Art with Oculus Touch with Lydia Choy, Technical Art Director and Brian Sharp, Engineering Manager, Oculus
| mainlabel = Talks
 
| headers = plain
Designing Standing VR Experiences with Tracked Controllers with Alex Schwartz, CEO, Owlchemy Labs and Devin Reimer, CTO, Owlchemy Labs
| link = all
 
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Shipping Your Content on the Oculus Store with Anna Sweet, Head of Developer Strategy, Jason Holtman, Head of Publishing, Oculus
| class= sortable wikitable smwtable
 
| limit = 999
3D Audio: Designing Sounds for VR with Tom Smurdon, Audio Content Lead, Oculus
}}
 
Shipping Hardware: The Evolution of the Rift with Caitlin Kalinowski, Head of Product Design, and Stephanie Lue, Head of Hardware Program Management, Oculus
 
Live Coding Demonstration with John Carmack, CTO, Oculus


===Friday 9/25===
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[[Category:Events]] [[Category:2015 Events]]
[[Category:Events]] [[Category:2015 Events]]