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| {{Device Infobox
| | #REDIRECT [[Oculus Rift]] |
| |image=[[File:oculus rift cv11.jpg|350px]]
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| |Type=[[Virtual Reality]]
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| |Subtype=[[Head-mounted Display]]
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| |Platform=[[Oculus Rift]]
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| |Developer=[[Oculus VR]]
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| |Operating System=[[Windows]], [[Mac]], [[Linux]]
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| |Requires=PC
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| |Display=Dual Panel
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| |Resolution=2160 x 1200 (1080 x 1200 per eye)
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| |Refresh Rate=90 Hz
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| |Persistence=
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| |Field of View=
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| |Tracking=6DOF
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| |Rotational Tracking=[[Gyroscope]], [[Accelerometer]], [[Magnetometer]]
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| |Positional Tracking=External sensor
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| |Update Rate=
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| |Latency=
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| |Audio=Built-in headphones, external headphones
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| |Camera=
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| |Sensors=
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| |Input=[[Xbox One controller]], [[Oculus Touch]]
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| |Connectivity=
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| |Weight=
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| |Release Date=Q1, 2016
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| |Price=
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| |Website=
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| }}
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| '''Rift''' also known as '''Oculus Rift CV1''' or '''Consumer Version 1''' is the 1st version of [[Oculus Rift]] [[Virtual Reality]] [[HMD]] created for consumers. CV1 is scheduled to be released in Q1 2016. Unlike its predecessors, [[DK1]] and [[DK2]], CV1's target demographic moves beyond developers and serious [[VR]] enthusiasts to include people with only casual interest in VR.
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| ==Hardware==
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| Rift HMD has sleek and refined design with improved ergonomics. [[IPD]] can be adjusted physically through the ''slider'' on the bottom, right side of HMD. Like previous editions, Rift supports [[eye-relief]] adjustments, allowing users to increase or decrease the distance between their eyes and lenses.
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| Tracking is improved from [[DK2]] and Crescent Bay. It allows for both seated and standing VR experiences.
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| CV1 will have a microphone and built-in headphones.
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| ===Specifications===
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| ==System Requirements==
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| ===Recommended===
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| *GPU: NVIDIA GTX 970 or AMD 290, equivalent or greater
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| *CPU: Intel i5-4590, equivalent or greater
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| *RAM: 8GB+
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| *Windows 7 SP1 or newer
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| *2x USB 3.0 ports
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| *HDMI 1.3 video output supporting a 297MHz clock via a direct output architecture
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| ==Setup Tutorial==
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| ==Input Devices==
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| [[Xbox One controller]] - comes with every Rift
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| [[Oculus Touch]] - unique controller released after Rift's release | |
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| ==Apps==
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| [[VR Apps]] from [[Oculus Share]] and [[Oculus Store]].
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| ==Developer==
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| ===Oculus SDK===
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| [[Oculus SDK]]
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| ==Images==
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| ==References==
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| <references />
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| [[Category:Virtual Reality Devices]]
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