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RondoMotion by Dysonics is the world’s first wireless motion sensor created with the intention to bring the [[VR audio]] to regular headphones. The project launched on [https://www.kickstarter.com/projects/261641446/bring-your-headphones-to-life/updates Kickstarter] in April of 2013 and successfully raised $60,841 just two months later.  
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[[Dysonics RondoMotion]] is the world’s first wireless motion sensor created with the intention to bring the [[VR audio]] to regular headphones. The project launched on Kickstarter<ref>https://www.kickstarter.com/projects/261641446/bring-your-headphones-to-life/updates</ref> in April of 2013 and successfully raised $60,841 just two months later.  


==Technology ==
==Technology ==
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Users can fully customize the virtual space and toggle between many presets for music and video playback.  
Users can fully customize the virtual space and toggle between many presets for music and video playback.  


== Specifications ==
==Specifications==
* Dimensions: 1in x 1in x 0.25in
* Dimensions: 1in x 1in x 0.25in
* Weight: 20 grams
* Weight: 20 grams
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* Standby time: Months
* Standby time: Months


== The company ==
==The company==
Dysonics has over 15 years of experience with academic research in human audio perception and spatial sound capture/reproduction, resulting in a number of patents. The company as we know it emerged in 2012 from the Engineering Translational Technology Center (ETTC), which is a technology incubator at the UC Davis College of Engineering. Their mission is to provide the best headphone listening experience, in a time where headphones are becoming the preferred way to listen to media.
Dysonics has over 15 years of experience with academic research in human audio perception and spatial sound capture/reproduction, resulting in a number of patents. The company as we know it emerged in 2012 from the Engineering Translational Technology Center (ETTC), which is a technology incubator at the UC Davis College of Engineering. Their mission is to provide the best headphone listening experience, in a time where headphones are becoming the preferred way to listen to media.


== Resources ==
==Resources==
<references />
* [https://www.kickstarter.com/projects/261641446/bring-your-headphones-to-life/description https://www.kickstarter.com/projects/261641446/bring-your-headphones-to-life/description]
* [https://www.kickstarter.com/projects/261641446/bring-your-headphones-to-life/description https://www.kickstarter.com/projects/261641446/bring-your-headphones-to-life/description]
* [http://dysonics.com/ http://dysonics.com/]
* [http://dysonics.com/ http://dysonics.com/]
* [http://venturebeat.com/2013/04/26/dysonics-launches-kickstarter-to-fund-its-first-wireless-motion-sensor-for-headphones/ http://venturebeat.com/2013/04/26/dysonics-launches-kickstarter-to-fund-its-first-wireless-motion-sensor-for-headphones/]
* [http://venturebeat.com/2013/04/26/dysonics-launches-kickstarter-to-fund-its-first-wireless-motion-sensor-for-headphones/ http://venturebeat.com/2013/04/26/dysonics-launches-kickstarter-to-fund-its-first-wireless-motion-sensor-for-headphones/]
[[Category:Devices]] [[Category:VR audio]]