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{{Stub}} | {{Stub}} | ||
{{Device Infobox | {{Device Infobox | ||
|image= | |image=[[file:jump1.jpg|350px]] | ||
|Type=[[ | |Type=[[Camera]] | ||
|Subtype= | |Subtype=[[Virtual Reality Camera]] | ||
|Creator= | |Creator= | ||
|Developer=[[Google | |Developer=[[Google]] | ||
|Manufacturer=[[GoPro]] | |Manufacturer=[[GoPro]] | ||
|Operating System= | |Operating System= | ||
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|Precision= | |Precision= | ||
|Field of View= | |Field of View= | ||
|Camera=16 GoPro HERO4 | |Camera=16 GoPro HERO4, 16 other cameras | ||
|Sensors= | |Sensors= | ||
|Input= | |Input= | ||
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|Website=https://www.google.com/get/cardboard/jump/ | |Website=https://www.google.com/get/cardboard/jump/ | ||
}} | }} | ||
[[Jump]] is | [[Jump]] is an 3D [[virtual reality]] [[camera]] platform designed by [[Google]]. At its core, Jump consist of a camera rig, an assembler and a video player. Featuring 16 viewpoints, the Jump's camera design will be released to the public to allow 3rd parties to build and sell the devices. Jump's assembler combines multiple video feeds to create a seamless 3D environment. The goal of Jump is to create [[360 Videos]] by capturing stereoscopic 3D footage in 360 degrees around the device. Jump's videos are supported by [[YouTube]]. | ||
Google has teamed up with [[GoPro]] to create the first version of the Jump camera called [[Odyssey]]. It features a ring-shaped array with 16 GoPro HERO4 cameras lining the rim. It uses software to stitch together the footage from various cameras to create the stereoscopic and panoramic videos. | |||
==Features== | ==Features== | ||
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*Resolution is equivalent of 5 Ultra HD (4K) TVs playing at once. | *Resolution is equivalent of 5 Ultra HD (4K) TVs playing at once. | ||
*Integration with [[YouTube]] | *Integration with [[YouTube]]. | ||
==Hardware== | ==Hardware== | ||
[[ | '''[[Odyssey]]''', first Jump camera created by GoPro, consist of 16 GoPro HERO4 cameras arranged facing outward in a ring. | ||
==Software== | ==Software== | ||
*Frame level synchronization of all 16 cameras. | *Frame level synchronization of all 16 cameras. | ||
*An assembler that stitches multiple video feeds to create seamless 3D world. | |||
*Storage architecture to record video locally then transfer it to the cloud. | *Storage architecture to record video locally then transfer it to the cloud. | ||
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[[Category: | [[Category:Cameras]] [[Category:Virtual Reality Cameras]] |