Refresh rate: Difference between revisions
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Refresh rate is the number of times per second the display grabs a new image from the [[GPU]]. It also decides the length of [[latency]] between each image. | {{stub}} | ||
Refresh rate is the number of times per second the display grabs a new image from the [[GPU]]. It also decides the length of [[latency]] between each image. Higher refresh rate means less latency between frames. | |||
For a display with 30 Hz: 1 Hz = 1000 milliseconds, 1000 milliseconds / 30 Hz = 33.33 milliseconds = the latency | |||
Latency due to limitations of refresh rate can be reduced by increasing the refresh rate. For example, a display with 60 Hz would have the latency of 16.67 ms, half of the 30 Hz display. | |||
==Refresh rate vs Frame rate== | |||
[[Category:Terms]] | [[Category:Terms]] |
Latest revision as of 17:38, 20 January 2016

Refresh rate is the number of times per second the display grabs a new image from the GPU. It also decides the length of latency between each image. Higher refresh rate means less latency between frames.
For a display with 30 Hz: 1 Hz = 1000 milliseconds, 1000 milliseconds / 30 Hz = 33.33 milliseconds = the latency
Latency due to limitations of refresh rate can be reduced by increasing the refresh rate. For example, a display with 60 Hz would have the latency of 16.67 ms, half of the 30 Hz display.