LiquidVR: Difference between revisions
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LiquidVR is a [[Virtual Reality]] [[SDK]] developed by [[AMD]]. It was announced on March 3, 2015 during the Game Developers Conference. Because GPU processing is at the heart of delivering AAA graphical quality in an VR environment | {{stub}} | ||
[[LiquidVR]] is a [[Virtual Reality]] [[SDK]] developed by [[AMD]]. It was announced on March 3, 2015 during the Game Developers Conference. Because GPU processing is at the heart of delivering a AAA graphical quality in an VR environment, LiquidVR aims to utilize ADM's Radeon video cards to deliver better content, comfort, and compatibility to VR applications of all types. | |||
==Features== | ==Features== | ||
*Latest | *[[Latest Data Latch]] - For efficient GPU head tracking. | ||
*Asynchronous | *[[Asynchronous Shaders]] - Minimizes latency, stuttering and [[judder]]. | ||
*Affinity | *[[Affinity Multi-GPU]] - Lower latency and improve frame rates in VR with multiple GPUs. | ||
*Direct-to- | *[[Direct-to-Display]] - Delivers a seamless plug and play VR experience. | ||
==LiquidVR Development Kit== | |||
'''LiquidVR Development Kit''' or '''LDK''' is | |||
==History== | ==History== |
Latest revision as of 18:37, 7 September 2015

LiquidVR is a Virtual Reality SDK developed by AMD. It was announced on March 3, 2015 during the Game Developers Conference. Because GPU processing is at the heart of delivering a AAA graphical quality in an VR environment, LiquidVR aims to utilize ADM's Radeon video cards to deliver better content, comfort, and compatibility to VR applications of all types.
Features
- Latest Data Latch - For efficient GPU head tracking.
- Asynchronous Shaders - Minimizes latency, stuttering and judder.
- Affinity Multi-GPU - Lower latency and improve frame rates in VR with multiple GPUs.
- Direct-to-Display - Delivers a seamless plug and play VR experience.
LiquidVR Development Kit
LiquidVR Development Kit or LDK is