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Front render buffering: Difference between revisions

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Created page with "Front Render Buffering allows the GPU to render directly to the front buffer to reduce latency.<ref name="GameWorks_VR_Site">https://developer.nvidia.com/virtual-r..."
 
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[[Front Render Buffering]] allows the [[GPU]] to render directly to the front buffer to reduce [[latency]].<ref name="GameWorks_VR_Site">https://developer.nvidia.com/virtual-reality-development</ref>
[[Front render buffering]] allows the [[GPU]] to render directly to the front buffer to reduce [[latency]].<ref name="GameWorks_VR_Site">https://developer.nvidia.com/virtual-reality-development</ref>


Front render buffering is supported by [[GameWorks VR]] by [[Nvidia]].
==References==
==References==
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[[Category:Terms]]
[[Category:Terms]]

Latest revision as of 06:39, 1 July 2015

Front render buffering allows the GPU to render directly to the front buffer to reduce latency.[1]

Front render buffering is supported by GameWorks VR by Nvidia.

References