Front render buffering: Difference between revisions
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Xinreality (talk | contribs) Created page with "Front Render Buffering allows the GPU to render directly to the front buffer to reduce latency.<ref name="GameWorks_VR_Site">https://developer.nvidia.com/virtual-r..." |
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[[Front | [[Front render buffering]] allows the [[GPU]] to render directly to the front buffer to reduce [[latency]].<ref name="GameWorks_VR_Site">https://developer.nvidia.com/virtual-reality-development</ref> | ||
Front render buffering is supported by [[GameWorks VR]] by [[Nvidia]]. | |||
==References== | ==References== | ||
<references /> | <references /> | ||
[[Category:Terms]] | [[Category:Terms]] |
Latest revision as of 06:39, 1 July 2015
Front render buffering allows the GPU to render directly to the front buffer to reduce latency.[1]
Front render buffering is supported by GameWorks VR by Nvidia.