Multi-resolution shading: Difference between revisions
Appearance
Xinreality (talk | contribs) No edit summary |
Xinreality (talk | contribs) No edit summary |
||
Line 4: | Line 4: | ||
Multi-res shading performs this function by diving the image into a grid with 9 viewpoints. Only the center viewpoint is rendered in full resolution. It renders the outer viewpoints at lower resolution because they merge and shrink during the distortion process. Multi-res shading improves the performance of the VR app by rendering fewer pixels. | Multi-res shading performs this function by diving the image into a grid with 9 viewpoints. Only the center viewpoint is rendered in full resolution. It renders the outer viewpoints at lower resolution because they merge and shrink during the distortion process. Multi-res shading improves the performance of the VR app by rendering fewer pixels. | ||
Multi-res shading should be used by a game engine developer. It cannot be turned on from the driver directly. | |||
According to Nvidia engineer [[Tom Peterson]], multi-res shading can save about 50% of the pixel load.<ref>https://www.youtube.com/watch?v=88RnIVcvuRY</ref> | According to Nvidia engineer [[Tom Peterson]], multi-res shading can save about 50% of the pixel load.<ref>https://www.youtube.com/watch?v=88RnIVcvuRY</ref> |