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Oculus Touch: Difference between revisions

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*Transitional inputs - gamepad inputs such as analog stick, buttons and triggers. These time-tested input methods allow traditional gaming experiences to fuse with new VR experiences.  
*Transitional inputs - gamepad inputs such as analog stick, buttons and triggers. These time-tested input methods allow traditional gaming experiences to fuse with new VR experiences.  


*Lightweight - lightweight and ergonomic, easy to get into and out of. The controller has to be comfortable for long periods of usage.  
*Lightweight - lightweight and ergonomic, easy to get into and out of. The controller has to be comfortable for long periods of usage.


==Hardware==
==Hardware==
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==Apps==
==Apps==
'''[[Toy Box]]''' - Oculus Rift's internal testing app used to design Oculus Touch and experiment with new features. It is a [[multiplayer]], [[sandbox]] [[game]].


==Developer==
==Developer==