Oculus Touch: Difference between revisions
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*Transitional inputs - gamepad inputs such as analog stick, buttons and triggers. These time-tested input methods allow traditional gaming experiences to fuse with new VR experiences. | *Transitional inputs - gamepad inputs such as analog stick, buttons and triggers. These time-tested input methods allow traditional gaming experiences to fuse with new VR experiences. | ||
*Lightweight - lightweight and ergonomic, easy to get into and out of. The controller has to be comfortable for long periods of usage. | *Lightweight - lightweight and ergonomic, easy to get into and out of. The controller has to be comfortable for long periods of usage. | ||
==Hardware== | ==Hardware== | ||
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==Apps== | ==Apps== | ||
'''[[Toy Box]]''' - Oculus Rift's internal testing app used to design Oculus Touch and experiment with new features. It is a [[multiplayer]], [[sandbox]] [[game]]. | |||
==Developer== | ==Developer== |