Oculus Mobile SDK: Difference between revisions
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Oculus Mobile SDK was initially | {{stub}} | ||
Oculus Mobile SDK was initially developed for [[Samsung Gear VR]]. It has integration with [[Unity]] 4.5. | |||
==Features== | |||
*Asynchronous Timewarp | |||
*Direct front buffer rendering | |||
*Clock frequency locking | |||
*GPU context priorities | |||
*Real-time, fine grained GPU context switching | |||
*Real-time CPU threading | |||
*Direct warped content |
Latest revision as of 18:12, 12 June 2015

Oculus Mobile SDK was initially developed for Samsung Gear VR. It has integration with Unity 4.5.
Features
- Asynchronous Timewarp
- Direct front buffer rendering
- Clock frequency locking
- GPU context priorities
- Real-time, fine grained GPU context switching
- Real-time CPU threading
- Direct warped content