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{{Device Infobox
{{Device Infobox
|name = VRgineers XTAL 8K
|image =
|image =
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]], [[Mixed Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = [[Standalone VR]]
|Subtype = [[PC VR]], [[Enterprise VR]]
|Platform = [[SteamVR]], Autodesk VRED integration
|Creator = [[VRgineers]]
|Developer = [[VRgineers]]
|Manufacturer = [[VRgineers]]
|Announcement Date = CES 2020
|Release Date = 2020
|Release Date = 2020
|Price = $7980
|Price = ~$8,000 (estimated enterprise pricing)
|Display = 2 x Fast switch OLED binocular
|Website = https://vrgineers.com/
|Resolution = 3840x2160 per-eye
|Versions = XTAL 8K, XTAL 8K Helmet-Mount
|Refresh Rate = 75 Hz
|Requires = High-end VR-ready PC (VirtualLink or DisplayPort)
|Field of View = 150° horizontal, 100° vertical
|Predecessor = [[VRgineers XTAL]]
|Horizontal FoV = 150°
|Successor = [[VRgineers XTAL 3]]
|Vertical FoV = 100°
|Operating System = [[Windows]] (SteamVR)
|Diagonal FoV =  
|Chipset = Host PC dependent
|IPD Range = 56-72 mm hardware adjustable
|CPU = Host PC dependent
|GPU = Host PC dependent
|HPU =
|Storage = Host PC dependent
|Memory = Host PC dependent
|SD Card Slot = No
|Display = Dual 4K LCD
|Subpixel Layout = RGB stripe
|Peak Brightness = High
|Resolution = 3840 × 2160 per eye (7680 × 2160 total, 8K)
|Pixel Density = High density
|Refresh Rate = 75Hz
|Persistence = Low persistence
|Field of View = 180° diagonal (150° standard)
|Horizontal FoV = ~150°
|Vertical FoV = ~130°
|Average Pixel Density = ~25 PPD
|Peak Pixel Density = ~25 PPD
|Foveated Rendering = Yes (eye tracking)
|Optics = Improved custom lenses
|Ocularity = Binocular
|Ocularity = Binocular
|IPD Range = Automatic (eye tracking adjusted)
|Adjustable Diopter = No (glasses compatible)
|Passthrough = Yes (AR module add-on available)
|Tracking = 6DoF (SteamVR, multiple options)
|Tracking Frequency = Not specified
|Base Stations = SteamVR compatible (required)
|Eye Tracking = Yes (integrated, automatic IPD)
|Face Tracking = No
|Hand Tracking = Yes (Ultraleap/Leap Motion integrated)
|Body Tracking = No
|Rotational Tracking = Yes
|Positional Tracking = Yes
|Update Rate = 75Hz
|Tracking Volume = SteamVR room-scale
|Play Space = Roomscale/Simulation
|Latency = <20ms motion-to-photon
|Audio = Integrated speakers
|Microphone = Yes
|3.5mm Audio Jack = Yes
|Camera = Ultraleap hand tracking sensors, optional AR cameras
|Connectivity = VirtualLink (USB-C), DisplayPort
|Ports = VirtualLink, USB-C
|Wired Video = Yes
|Wireless Video = No
|WiFi = No
|Bluetooth = No
|Power = PC-powered
|Battery Capacity = N/A (tethered)
|Battery Life = N/A (tethered)
|Charge Time = N/A
|Dimensions = Professional form factor
|Weight = Not specified
|Material = High-quality plastic, professional grade
|Headstrap = Integrated adjustable, helmet-mount option
|Haptics = Controller-based
|Color = Black
|Sensors = Eye tracking, Ultraleap sensors, IMU
|Input = SteamVR controllers, hand tracking
|Compliance = FCC, CE, military/aerospace standards
}}
}}


'''VRgineers XTAL 8K''' is a [[virtual reality]] [[head-mounted display]] released in 2020.
The '''VRgineers XTAL 8K''' is a professional-grade [[PC VR]] and [[mixed reality]] [[head-mounted display]] developed by Czech company [[VRgineers]], announced at CES 2020 as an upgrade to the original XTAL, priced at approximately $8,000 for enterprise customers. The XTAL 8K earns its name from dual 4K LCD displays providing a combined 8K resolution of 7680 × 2160 (3840 × 2160 per eye), delivering exceptional clarity for professional simulation, automotive design visualization, and military training applications—notably already in use by the U.S. Department of Defense and U.S. Air Force for pilot training. The headset features an impressive 180° diagonal (150° standard) field of view, integrated Tobii eye tracking with automatic IPD adjustment for foveated rendering, Ultraleap (Leap Motion) hand tracking for controller-free interaction, improved custom lenses, and an optional pass-through AR module for mixed reality applications. With VirtualLink single-cable connectivity and full integration with Autodesk VRED for automotive and industrial design workflows, the XTAL 8K represents one of the highest-specification professional VR headsets available.


== Specifications ==
== History and Development ==
* '''Display:''' 2 x Fast switch OLED binocular
 
* '''Resolution:''' 3840x2160 per-eye
=== VRgineers Background ===
* '''Refresh Rate:''' 75 Hz
Company origins:
* '''Field of View:''' 150° horizontal, 100° vertical
* Czech Republic-based company
* '''IPD Range:''' 56-72 mm hardware adjustable
* Professional VR focus
* '''Price:''' $7980
* Automotive and aerospace clients
* High-end headset specialist
 
=== Original XTAL ===
First generation:
* $5,800 professional headset
* Wide FOV design
* Enterprise market
* Foundation for 8K
 
=== CES 2020 Announcement ===
8K upgrade reveal:
* Dual 4K displays
* Improved lenses
* Enhanced features
* AR add-on option
 
=== Enterprise Deployments ===
Client validation:
* U.S. Department of Defense
* U.S. Air Force pilot training
* Automotive manufacturers
* Aerospace industry
 
== Design Philosophy ==
 
=== Professional-Grade ===
Enterprise requirements:
* Maximum visual fidelity
* Simulation accuracy
* Training effectiveness
* Design visualization
 
=== 8K Resolution Priority ===
Visual clarity focus:
* Dual 4K per eye
* Text readability
* Detail visualization
* Realistic rendering
 
=== Wide FOV ===
Peripheral awareness:
* 180° diagonal
* 150° standard
* Situational awareness
* Simulation realism
 
=== Integrated Tracking ===
All-in-one sensors:
* Eye tracking
* Hand tracking
* Multiple systems
* Unified solution
 
== Display Technology ==
 
=== Dual 4K LCD ===
Ultra-high resolution:
* '''Resolution''': 3840 × 2160 per eye
* '''Combined''': 7680 × 2160 (8K)
* '''Type''': High-density LCD
* Professional clarity
 
=== Refresh Rate ===
Performance:
* '''Refresh''': 75Hz
* Low persistence
* Smooth motion
* Simulation suitable
 
=== Field of View ===
Wide coverage:
* '''Diagonal''': 180°
* '''Standard''': 150°
* Wide peripheral vision
* Immersive experience
 
=== Image Quality ===
Visual characteristics:
* High pixel density
* Minimal screen door
* Sharp text/graphics
* Design-accurate colors
 
== Improved Optics ==
 
=== Custom Lens Design ===
Optical engineering:
* Enhanced from original XTAL
* Edge-to-edge clarity
* Wide FOV coverage
* Distortion minimized
 
=== Visual Quality ===
Lens characteristics:
* Sharp across FOV
* Professional calibration
* Color accuracy
* Comfortable viewing
 
== Eye Tracking ==
 
=== Integrated Eye Tracking ===
Built-in system:
* High accuracy
* Automatic IPD
* Gaze detection
* Real-time tracking
 
=== Automatic IPD Adjustment ===
Convenience feature:
* Eye-tracking based
* No manual adjustment
* User-specific optimization
* Instant calibration
 
=== Foveated Rendering ===
Essential optimization:
* 8K demands high GPU
* Full resolution at gaze
* Reduced peripheral
* Performance enabling
 
== Hand Tracking ==
 
=== Ultraleap Integration ===
Leap Motion technology:
* Highly accurate tracking
* Controller-free option
* Natural interaction
* Professional applications
 
=== Hand Tracking Applications ===
Use cases:
* Design manipulation
* Training interaction
* Natural gestures
* Accessibility
 
== AR Module (Optional) ==
 
=== Pass-Through Video ===
Mixed reality capability:
* Add-on module
* Video see-through
* AR applications
* Dual use capability
 
=== AR Applications ===
Use cases:
* Mixed reality training
* Real-world overlay
* Maintenance guidance
* Design visualization
 
== Tracking System ==
 
=== SteamVR Compatible ===
Tracking options:
* SteamVR Tracking
* Base stations required
* Room-scale capable
* Professional accuracy
 
=== 6DoF Tracking ===
Full motion:
* Position tracking
* Rotation tracking
* Sub-millimeter accuracy
* Professional grade
 
== Connectivity ==
 
=== VirtualLink ===
Single-cable solution:
* USB-C VirtualLink
* Video + power + data
* Clean setup
* Future-ready
 
=== Alternative Connection ===
Flexibility:
* DisplayPort option
* USB for features
* Professional connectivity
* GPU compatibility
 
== Professional Integration ==
 
=== Autodesk VRED ===
Direct integration:
* Design visualization
* Prototyping
* Rendering
* Training
 
=== CAD/CAM Compatibility ===
Industry tools:
* Design software support
* Engineering workflows
* Professional pipelines
* Enterprise tools
 
== Enterprise Applications ==
 
=== Military Training ===
Defense applications:
* U.S. Air Force pilot training
* Department of Defense use
* Combat simulation
* Mission preparation
 
=== Aerospace ===
Aviation industry:
* Cockpit simulation
* Design review
* Maintenance training
* Safety procedures
 
=== Automotive ===
Vehicle industry:
* Design visualization
* Virtual prototyping
* Engineering review
* Marketing
 
=== Industrial ===
Manufacturing:
* Equipment training
* Process simulation
* Safety training
* Design validation
 
== Versions ==
 
=== XTAL 8K Standard ===
Primary version:
* Full 8K resolution
* All integrated features
* Standard mounting
* Professional package
 
=== XTAL 8K Helmet-Mount ===
Simulator version:
* Helmet attachment
* Flight simulator integration
* Military applications
* Aerospace deployment
 
== Comparison with Professional Headsets ==
 
{| class="wikitable"
|-
! Feature !! XTAL 8K !! Varjo XR-3 !! StarVR One
|-
| Price || ~$8,000 || ~$5,495 || $3,200+
|-
| Resolution || 3840×2160/eye || 1920×1920 + 2880×2720 || 1830×1464/eye
|-
| FOV || 180° diag/150° || 115° || 210° horiz
|-
| Eye Tracking || Yes || Yes || Yes
|-
| Hand Tracking || Yes (Ultraleap) || No (optional) || No
|-
| AR Capability || Optional module || Integrated || No
|-
| Target || Aerospace/Auto || Enterprise || LBE/Sim
|}
 
== Strengths and Limitations ==
 
=== Strengths ===
* 8K resolution (3840×2160 per eye)
* 180° diagonal / 150° standard FOV
* Integrated eye tracking with auto IPD
* Ultraleap hand tracking included
* Optional AR pass-through module
* VirtualLink single-cable connectivity
* Autodesk VRED integration
* Military/aerospace proven
 
=== Limitations ===
* Very high enterprise price (~$8,000)
* 75Hz refresh rate (lower than some)
* Requires high-end workstation GPU
* Tethered only
* Heavy enterprise focus
* Limited consumer availability
* Requires SteamVR base stations
 
== Technical Specifications Summary ==
 
{| class="wikitable"
|-
! Specification !! Details
|-
| Display || Dual 4K LCD (8K total)
|-
| Resolution || 3840 × 2160 per eye
|-
| Refresh Rate || 75Hz
|-
| FOV || 180° diagonal / 150° standard
|-
| Eye Tracking || Integrated, auto IPD
|-
| Hand Tracking || Ultraleap integrated
|-
| AR || Optional pass-through module
|-
| Tracking || SteamVR 6DoF
|-
| Connectivity || VirtualLink, DisplayPort
|-
| Price || ~$8,000 (enterprise)
|}


== See Also ==
== See Also ==
* [[Virtual Reality]]
* [[VRgineers]]
* [[Head-mounted display]]
* [[VRgineers XTAL 3]]
* [[VR Headset]]
* [[Enterprise VR]]
* [[Varjo XR-3]]
* [[Foveated Rendering]]
* [[Hand Tracking]]
 
== References ==
{{Reflist}}


[[Category:Devices]]
[[Category:VR Headsets]]
[[Category:VR Headsets]]
[[Category:Head-mounted displays]]
[[Category:Head-mounted displays]]
[[Category:PC VR]]
[[Category:Enterprise VR]]
[[Category:Eye Tracking]]
[[Category:Hand Tracking]]
[[Category:VRgineers]]
[[Category:2020s VR]]