Nreal Light: Difference between revisions
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{{Device Infobox | {{Device Infobox | ||
|name = Nreal Light | |||
|image = | |image = | ||
|VR/AR = [[ | |VR/AR = [[Augmented Reality]] | ||
|Type = [[AR Glasses]] | |Type = [[AR Glasses]] | ||
|Subtype = [[Consumer AR]] | |Subtype = [[Consumer AR]] | ||
|Platform = [[ | |Platform = [[Nebula]] (Nreal/Xreal software) | ||
| | |Creator = [[Nreal]] (now [[Xreal]]) | ||
|Developer = [[Nreal]] | |||
|Manufacturer = [[Nreal]] | |Manufacturer = [[Nreal]] | ||
|Release Date = 2020 ( | |Announcement Date = January 2019 (CES) | ||
|Price = $599 | |Release Date = 2020 (Korea first), December 2021 (US) | ||
|Website = https://www.xreal.com/ | |Price = $599 (US retail) | ||
|Successor = [[ | |Website = https://www.xreal.com/ (rebranded) | ||
|Display = | |Versions = Nreal Light Developer Kit, Nreal Light Consumer Edition | ||
|Resolution = | |Requires = Compatible smartphone with USB-C DP (or computing unit) | ||
|Refresh Rate = | |Predecessor = None | ||
|Field of View = 52° | |Successor = [[Xreal Air]] | ||
| | |Operating System = Works with Android (Nebula app), Windows | ||
|Ocularity = Binocular ( | |Chipset = N/A (phone-powered) | ||
|Tracking = 6DoF | |CPU = N/A (phone-powered) | ||
| | |GPU = N/A (phone-powered) | ||
|Audio = | |HPU = | ||
|Connectivity = USB-C | |Storage = N/A | ||
|Weight = 88g (glasses | |Memory = N/A | ||
|SD Card Slot = No | |||
|Display = Dual Sony micro-OLED | |||
|Subpixel Layout = RGB stripe | |||
|Peak Brightness = 1000 nits | |||
|Resolution = 1920 × 1080 per eye (1080p) | |||
|Pixel Density = ~40 PPD | |||
|Refresh Rate = 60Hz | |||
|Persistence = Low persistence | |||
|Field of View = 52° diagonal | |||
|Horizontal FoV = ~50° | |||
|Vertical FoV = ~40° | |||
|Average Pixel Density = ~40 PPD | |||
|Peak Pixel Density = ~40 PPD | |||
|Foveated Rendering = No | |||
|Optics = Birdbath waveguide | |||
|Ocularity = Binocular | |||
|IPD Range = Fixed (~66mm) | |||
|Adjustable Diopter = No (prescription lens inserts available) | |||
|Passthrough = Native see-through (AR glasses) | |||
|Tracking = 6DoF inside-out (SLAM) | |||
|Tracking Frequency = N/A | |||
|Base Stations = None required | |||
|Eye Tracking = No | |||
|Face Tracking = No | |||
|Hand Tracking = No | |||
|Body Tracking = No | |||
|Rotational Tracking = Yes | |||
|Positional Tracking = Yes | |||
|Update Rate = 60Hz | |||
|Tracking Volume = Room-scale | |||
|Play Space = Mobile AR | |||
|Latency = <40ms | |||
|Audio = Dual directional speakers | |||
|Microphone = Yes (dual) | |||
|3.5mm Audio Jack = No | |||
|Camera = 1× RGB camera (right lens) | |||
|Connectivity = USB-C (DisplayPort Alt Mode) | |||
|Ports = USB-C | |||
|Wired Video = Yes (USB-C DP) | |||
|Wireless Video = No | |||
|WiFi = No (in glasses) | |||
|Bluetooth = No (in glasses) | |||
|Power = Powered by host device | |||
|Battery Capacity = N/A | |||
|Battery Life = N/A (powered by source) | |||
|Charge Time = N/A | |||
|Dimensions = 146 × 175 × 44mm (in use) | |||
|Weight = 88g | |||
|Material = Plastic | |||
|Headstrap = None (glasses temples) | |||
|Haptics = No | |||
|Color = Black | |||
|Sensors = 2× tracking cameras, IMU, RGB camera | |||
|Input = Phone-based controls, 3DoF controller (optional) | |||
|Compliance = FCC, CE | |||
}} | }} | ||
The '''Nreal Light''' is a | The '''Nreal Light''' is a lightweight phone-powered [[augmented reality]] glasses device developed by [[Nreal]] (now rebranded as [[Xreal]]), unveiled at CES in January 2019 and released commercially in 2020 (Korea) and December 2021 (United States) at a price of approximately $599. The Nreal Light was among the first consumer-accessible AR glasses to offer 6 degrees of freedom (6DoF) spatial tracking in a sunglasses-like form factor weighing just 88 grams. Unlike display-only smart glasses, the Nreal Light featured dual 1080p Sony micro-OLED displays, SLAM-based spatial mapping through dual tracking cameras, and the ability to anchor virtual objects in physical space—capabilities previously found only in enterprise devices like Microsoft HoloLens. By tethering to a compatible smartphone via USB-C, the Light delivered mixed reality experiences at a fraction of the cost of standalone AR headsets. | ||
== History and Development == | == History and Development == | ||
=== Nreal Founding === | |||
Company background: | |||
* Founded 2017 in Beijing | |||
* Chi Xu (former Magic Leap engineer) CEO | |||
* Consumer AR focus | |||
* Aggressive pricing strategy | |||
== | === CES 2019 Announcement === | ||
Industry debut: | |||
* First public demonstration | |||
* $499 target price announced | |||
* Lightweight form factor shown | |||
* Strong press reception | |||
=== | === Developer Kit Phase === | ||
2019-2020: | |||
* Developer kits shipped | |||
* SDK development | |||
* Partnership building | |||
* Carrier relationships | |||
=== Commercial Launch === | |||
Regional rollout: | |||
* Korea (August 2020) | |||
* Japan (December 2020) | |||
* Germany, Spain (2021) | |||
* United States (December 2021) | |||
=== Rebranding to Xreal === | |||
2023 name change: | |||
* Nreal → Xreal | |||
* Global expansion focus | |||
* | * Consumer market emphasis | ||
* | * Continued development | ||
* | |||
* | |||
== | == Design Philosophy == | ||
=== Consumer-First === | |||
Mass market approach: | |||
* Affordable price point | |||
* Lightweight form factor | |||
* Smartphone-powered | |||
* Easy to use | |||
* | === True AR Capability === | ||
* | Beyond display glasses: | ||
* | * 6DoF spatial tracking | ||
* | * Object anchoring | ||
* Environment understanding | |||
* Mixed reality experiences | |||
=== | === Sunglasses Form Factor === | ||
Wearable design: | |||
* 88 grams | |||
* Glasses appearance | |||
* Extended wear comfort | |||
* Portable | |||
== Display Technology == | |||
=== | === Sony Micro-OLED === | ||
Premium displays: | |||
* '''Resolution''': 1920 × 1080 per eye | |||
* '''Type''': Sony micro-OLED | |||
* '''Brightness''': 1000 nits | |||
* '''Virtual Screen''': ~201 inches at 6 meters | |||
=== Visual Quality === | |||
Good imagery: | |||
* Sharp 1080p per eye | |||
* Vibrant OLED colors | |||
* Deep blacks | |||
* Wide color gamut | |||
* | === Field of View === | ||
* | 52° diagonal: | ||
* Sunglasses | * Wider than HoloLens 1 | ||
* | * Good for AR experiences | ||
* | * Adequate canvas | ||
* Reasonable for price | |||
=== Brightness === | |||
High visibility: | |||
* 1000 nits maximum | |||
* Indoor and outdoor use | |||
* Competitive brightness | |||
* Clear in various lighting | |||
== Optical System == | |||
=== Birdbath Waveguide === | |||
Light guide technology: | |||
* Reflective optics | |||
* See-through capability | |||
* Compact form factor | |||
* Good image quality | |||
=== See-Through === | |||
AR transparency: | |||
* View real world | |||
* Digital overlay | |||
* Natural interaction | |||
* Environmental awareness | |||
== 6DoF Tracking == | |||
=== SLAM Technology === | |||
Spatial awareness: | |||
* Simultaneous localization and mapping | |||
* Environment understanding | |||
* Real-time positioning | |||
* Camera-based tracking | |||
=== Dual Tracking Cameras === | |||
Stereo vision: | |||
* Two tracking cameras | |||
* Position calculation | |||
* Movement tracking | |||
* Spatial mapping | |||
=== Tracking Features === | |||
Mixed reality capabilities: | |||
* Plane detection | |||
* Surface recognition | |||
* Image tracking | |||
* Object anchoring | |||
=== Tracking Quality === | |||
Performance: | |||
* Reliable room-scale | |||
* Good positional accuracy | |||
* Environment-dependent | |||
* Competitive with enterprise | |||
== Phone Connectivity == | |||
=== USB-C DisplayPort === | |||
Connection method: | |||
* USB-C with DP Alt Mode | |||
* Single cable | |||
* Powers glasses | |||
* Video and data | |||
=== Compatible Phones === | |||
Device requirements: | |||
* USB-C DisplayPort support | |||
* Android primarily | |||
* Select flagship phones | |||
* Computing unit alternative | |||
=== Nebula App === | |||
Software platform: | |||
* Android companion app | |||
* AR experiences | |||
* Display modes | |||
* Settings control | |||
=== Computing Unit === | |||
Alternative power: | |||
* Optional computing unit | |||
* PC connection | |||
* Standalone mode | |||
* Extended compatibility | |||
== Audio == | |||
=== Directional Speakers === | |||
Built-in audio: | |||
* Dual speakers | |||
* Private listening | |||
* Decent quality | |||
* Convenient | |||
=== Dual Microphones === | |||
Voice capture: | |||
* Communication capable | |||
* Voice commands | |||
* Video calls | |||
* Recording | |||
== Camera == | |||
=== RGB Camera === | |||
World capture: | |||
* Single camera (right lens) | |||
* Photo capability | |||
* AR content capture | |||
* Video recording | |||
== Physical Design == | |||
=== Weight === | |||
Ultra-lightweight: | |||
* 88 grams | |||
* Comfortable extended wear | |||
* Glasses-comparable | |||
* Revolutionary for AR | |||
=== Form Factor === | |||
Sunglasses style: | |||
* Folds for storage | |||
* Portable case included | |||
* Wearable appearance | |||
* Premium feel | |||
=== Materials === | |||
Quality construction: | |||
* Plastic frame | |||
* Polycarbonate lenses | |||
* Light shields included | |||
* Durable design | |||
=== Nose Pads === | |||
Fit options: | |||
* Multiple sizes included | |||
* Adjustable fit | * Adjustable fit | ||
* | * Comfort customization | ||
* | |||
== Input Methods == | |||
=== Phone-Based Control === | |||
Primary input: | |||
* Phone touchscreen | |||
* Nebula app interface | |||
* Gesture control | |||
* Voice commands | |||
=== Optional Controller === | |||
3DoF accessory: | |||
* Pointer-style input | |||
* Motion control | |||
* Additional purchase | |||
* Enhanced interaction | |||
=== | === Gaze Control === | ||
Head-based input: | |||
* Look to select | |||
* Dwell to confirm | |||
* Hands-free option | |||
* Accessibility | |||
== Software Platform == | |||
== | === Nebula === | ||
AR platform: | |||
* Multiple virtual screens | |||
* AR experiences | |||
* App launcher | |||
* Settings | |||
=== | === MR Space === | ||
* | Mixed reality mode: | ||
* | * Spatial AR | ||
* | * Object placement | ||
* | * Environment interaction | ||
* 6DoF experiences | |||
=== | === Air Casting === | ||
* | Display mode: | ||
* | * Large virtual screen | ||
* | * Video viewing | ||
* | * Gaming display | ||
* Productivity | |||
== | == Use Cases == | ||
=== Entertainment === | === Entertainment === | ||
Media viewing: | |||
* | * Large virtual screen | ||
* Video streaming | * Video streaming | ||
* | * Gaming display | ||
* Personal cinema | |||
=== Mixed Reality === | |||
AR experiences: | |||
* Spatial apps | |||
* Object placement | |||
* Interactive content | |||
* Demo applications | |||
=== Productivity === | |||
Work applications: | |||
* Multiple displays | |||
* Video conferencing | |||
* Document viewing | |||
* Mobile office | |||
=== Gaming === | === Gaming === | ||
* AR gaming | Play experiences: | ||
* | * AR games | ||
* | * Phone gaming display | ||
* Immersive play | |||
* Cloud gaming | |||
== Market Evolution == | |||
=== Pioneer Consumer AR === | |||
Category creation: | |||
* First affordable 6DoF AR glasses | |||
* Consumer market validation | |||
* Price/feature balance | |||
* Mass market potential | |||
=== Transition to Xreal Air === | |||
Product evolution: | |||
* Xreal Air successor (simplified) | |||
* Display-focused direction | |||
* Broader compatibility | |||
* Mainstream positioning | |||
== Comparison with Competitors == | |||
{| class="wikitable" | |||
|- | |||
! Feature !! Nreal Light !! Magic Leap 1 !! HoloLens 1 | |||
|- | |||
| Price || $599 || $2,295 || $3,000 | |||
|- | |||
| Weight || 88g || 316g + 415g || 579g | |||
|- | |||
| FOV || 52° || ~40° || ~30° | |||
|- | |||
| Resolution/eye || 1920×1080 || 1280×960 || 1268×720 | |||
|- | |||
| Tracking || 6DoF (SLAM) || 6DoF (SLAM) || 6DoF (SLAM) | |||
|- | |||
| Form Factor || Glasses || Goggles + pack || Headset | |||
|- | |||
| Standalone || No (phone) || Yes || Yes | |||
|} | |||
== Legacy == | |||
=== Consumer AR Pioneer === | |||
Market impact: | |||
* Proved consumer AR viable | |||
* Price point breakthrough | |||
* Form factor innovation | |||
* 6DoF accessibility | |||
=== | === Xreal Foundation === | ||
* | Company evolution: | ||
* | * Technology base | ||
* | * Market learning | ||
* Brand development | |||
* Product iteration | |||
== Technical Specifications == | == Technical Specifications Summary == | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 123: | Line 438: | ||
! Specification !! Details | ! Specification !! Details | ||
|- | |- | ||
| Display || | | Display || Dual Sony micro-OLED, 1920 × 1080 per eye | ||
|- | |- | ||
| | | FOV || 52° diagonal | ||
|- | |- | ||
| | | Brightness || 1000 nits | ||
|- | |- | ||
| Virtual Screen || | | Virtual Screen || ~201" at 6m | ||
|- | |- | ||
| Tracking || 6DoF ( | | Tracking || 6DoF SLAM (dual cameras) | ||
|- | |- | ||
| | | Connection || USB-C (DP Alt Mode) | ||
|- | |- | ||
| Audio || | | Audio || Dual directional speakers | ||
|- | |- | ||
| | | Camera || RGB camera | ||
|- | |- | ||
| Weight || 88g | | Weight || 88g | ||
| Line 143: | Line 458: | ||
| Price || $599 | | Price || $599 | ||
|} | |} | ||
== See Also == | == See Also == | ||
* [[ | * [[Xreal]] | ||
* [[Xreal Air]] | * [[Xreal Air]] | ||
* [[Xreal Air 2]] | * [[Xreal Air 2 Ultra]] | ||
* [[ | * [[AR Glasses]] | ||
* [[Micro-OLED]] | |||
* [[Consumer AR]] | |||
== References == | == References == | ||
{{ | {{Reflist}} | ||
[[Category:Devices]] | [[Category:Devices]] | ||
[[Category:AR Glasses]] | [[Category:AR Glasses]] | ||
[[Category: | [[Category:Consumer AR]] | ||
[[Category:Xreal]] | [[Category:Xreal]] | ||
[[Category: | [[Category:Micro-OLED]] | ||
[[Category:2020s AR]] | |||
Latest revision as of 03:10, 8 January 2026
| Nreal Light | |
|---|---|
| Basic Info | |
| VR/AR | Augmented Reality |
| Type | AR Glasses |
| Subtype | Consumer AR |
| Platform | Nebula (Nreal/Xreal software) |
| Creator | Nreal (now Xreal) |
| Developer | Nreal |
| Manufacturer | Nreal |
| Announcement Date | January 2019 (CES) |
| Release Date | 2020 (Korea first), December 2021 (US) |
| Price | $599 (US retail) |
| Website | https://www.xreal.com/ (rebranded) |
| Versions | Nreal Light Developer Kit, Nreal Light Consumer Edition |
| Requires | Compatible smartphone with USB-C DP (or computing unit) |
| Predecessor | None |
| Successor | Xreal Air |
| System | |
| Operating System | Works with Android (Nebula app), Windows |
| Chipset | N/A (phone-powered) |
| CPU | N/A (phone-powered) |
| GPU | N/A (phone-powered) |
| Storage | |
| Storage | N/A |
| Memory | N/A |
| SD Card Slot | No |
| Display | |
| Display | Dual Sony micro-OLED |
| Subpixel Layout | RGB stripe |
| Peak Brightness | 1000 nits |
| Resolution | 1920 × 1080 per eye (1080p) |
| Pixel Density | ~40 PPD |
| Refresh Rate | 60Hz |
| Persistence | Low persistence |
| Image | |
| Field of View | 52° diagonal |
| Horizontal FoV | ~50° |
| Vertical FoV | ~40° |
| Average Pixel Density | ~40 PPD |
| Peak Pixel Density | ~40 PPD |
| Foveated Rendering | No |
| Optics | |
| Optics | Birdbath waveguide |
| Ocularity | Binocular |
| IPD Range | Fixed (~66mm) |
| Adjustable Diopter | No (prescription lens inserts available) |
| Passthrough | Native see-through (AR glasses) |
| Tracking | |
| Tracking | 6DoF inside-out (SLAM) |
| Tracking Frequency | N/A |
| Base Stations | None required |
| Eye Tracking | No |
| Face Tracking | No |
| Hand Tracking | No |
| Body Tracking | No |
| Rotational Tracking | Yes |
| Positional Tracking | Yes |
| Update Rate | 60Hz |
| Tracking Volume | Room-scale |
| Play Space | Mobile AR |
| Latency | <40ms |
| Audio | |
| Audio | Dual directional speakers |
| Microphone | Yes (dual) |
| 3.5mm Audio Jack | No |
| Camera | 1× RGB camera (right lens) |
| Connectivity | |
| Connectivity | USB-C (DisplayPort Alt Mode) |
| Ports | USB-C |
| Wired Video | Yes (USB-C DP) |
| Wireless Video | No |
| WiFi | No (in glasses) |
| Bluetooth | No (in glasses) |
| Power | Powered by host device |
| Battery Capacity | N/A |
| Battery Life | N/A (powered by source) |
| Charge Time | N/A |
| Device | |
| Dimensions | 146 × 175 × 44mm (in use) |
| Weight | 88g |
| Material | Plastic |
| Headstrap | None (glasses temples) |
| Haptics | No |
| Color | Black |
| Sensors | 2× tracking cameras, IMU, RGB camera |
| Input | Phone-based controls, 3DoF controller (optional) |
| Compliance | FCC, CE |
Property "Platform" (as page type) with input value "Nebula]] (Nreal/Xreal software)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. Property "Creator" (as page type) with input value "Nreal]] (now Xreal)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. Property "Latency" (as page type) with input value "" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.
The Nreal Light is a lightweight phone-powered augmented reality glasses device developed by Nreal (now rebranded as Xreal), unveiled at CES in January 2019 and released commercially in 2020 (Korea) and December 2021 (United States) at a price of approximately $599. The Nreal Light was among the first consumer-accessible AR glasses to offer 6 degrees of freedom (6DoF) spatial tracking in a sunglasses-like form factor weighing just 88 grams. Unlike display-only smart glasses, the Nreal Light featured dual 1080p Sony micro-OLED displays, SLAM-based spatial mapping through dual tracking cameras, and the ability to anchor virtual objects in physical space—capabilities previously found only in enterprise devices like Microsoft HoloLens. By tethering to a compatible smartphone via USB-C, the Light delivered mixed reality experiences at a fraction of the cost of standalone AR headsets.
History and Development
Nreal Founding
Company background:
- Founded 2017 in Beijing
- Chi Xu (former Magic Leap engineer) CEO
- Consumer AR focus
- Aggressive pricing strategy
CES 2019 Announcement
Industry debut:
- First public demonstration
- $499 target price announced
- Lightweight form factor shown
- Strong press reception
Developer Kit Phase
2019-2020:
- Developer kits shipped
- SDK development
- Partnership building
- Carrier relationships
Commercial Launch
Regional rollout:
- Korea (August 2020)
- Japan (December 2020)
- Germany, Spain (2021)
- United States (December 2021)
Rebranding to Xreal
2023 name change:
- Nreal → Xreal
- Global expansion focus
- Consumer market emphasis
- Continued development
Design Philosophy
Consumer-First
Mass market approach:
- Affordable price point
- Lightweight form factor
- Smartphone-powered
- Easy to use
True AR Capability
Beyond display glasses:
- 6DoF spatial tracking
- Object anchoring
- Environment understanding
- Mixed reality experiences
Sunglasses Form Factor
Wearable design:
- 88 grams
- Glasses appearance
- Extended wear comfort
- Portable
Display Technology
Sony Micro-OLED
Premium displays:
- Resolution: 1920 × 1080 per eye
- Type: Sony micro-OLED
- Brightness: 1000 nits
- Virtual Screen: ~201 inches at 6 meters
Visual Quality
Good imagery:
- Sharp 1080p per eye
- Vibrant OLED colors
- Deep blacks
- Wide color gamut
Field of View
52° diagonal:
- Wider than HoloLens 1
- Good for AR experiences
- Adequate canvas
- Reasonable for price
Brightness
High visibility:
- 1000 nits maximum
- Indoor and outdoor use
- Competitive brightness
- Clear in various lighting
Optical System
Birdbath Waveguide
Light guide technology:
- Reflective optics
- See-through capability
- Compact form factor
- Good image quality
See-Through
AR transparency:
- View real world
- Digital overlay
- Natural interaction
- Environmental awareness
6DoF Tracking
SLAM Technology
Spatial awareness:
- Simultaneous localization and mapping
- Environment understanding
- Real-time positioning
- Camera-based tracking
Dual Tracking Cameras
Stereo vision:
- Two tracking cameras
- Position calculation
- Movement tracking
- Spatial mapping
Tracking Features
Mixed reality capabilities:
- Plane detection
- Surface recognition
- Image tracking
- Object anchoring
Tracking Quality
Performance:
- Reliable room-scale
- Good positional accuracy
- Environment-dependent
- Competitive with enterprise
Phone Connectivity
USB-C DisplayPort
Connection method:
- USB-C with DP Alt Mode
- Single cable
- Powers glasses
- Video and data
Compatible Phones
Device requirements:
- USB-C DisplayPort support
- Android primarily
- Select flagship phones
- Computing unit alternative
Nebula App
Software platform:
- Android companion app
- AR experiences
- Display modes
- Settings control
Computing Unit
Alternative power:
- Optional computing unit
- PC connection
- Standalone mode
- Extended compatibility
Audio
Directional Speakers
Built-in audio:
- Dual speakers
- Private listening
- Decent quality
- Convenient
Dual Microphones
Voice capture:
- Communication capable
- Voice commands
- Video calls
- Recording
Camera
RGB Camera
World capture:
- Single camera (right lens)
- Photo capability
- AR content capture
- Video recording
Physical Design
Weight
Ultra-lightweight:
- 88 grams
- Comfortable extended wear
- Glasses-comparable
- Revolutionary for AR
Form Factor
Sunglasses style:
- Folds for storage
- Portable case included
- Wearable appearance
- Premium feel
Materials
Quality construction:
- Plastic frame
- Polycarbonate lenses
- Light shields included
- Durable design
Nose Pads
Fit options:
- Multiple sizes included
- Adjustable fit
- Comfort customization
Input Methods
Phone-Based Control
Primary input:
- Phone touchscreen
- Nebula app interface
- Gesture control
- Voice commands
Optional Controller
3DoF accessory:
- Pointer-style input
- Motion control
- Additional purchase
- Enhanced interaction
Gaze Control
Head-based input:
- Look to select
- Dwell to confirm
- Hands-free option
- Accessibility
Software Platform
Nebula
AR platform:
- Multiple virtual screens
- AR experiences
- App launcher
- Settings
MR Space
Mixed reality mode:
- Spatial AR
- Object placement
- Environment interaction
- 6DoF experiences
Air Casting
Display mode:
- Large virtual screen
- Video viewing
- Gaming display
- Productivity
Use Cases
Entertainment
Media viewing:
- Large virtual screen
- Video streaming
- Gaming display
- Personal cinema
Mixed Reality
AR experiences:
- Spatial apps
- Object placement
- Interactive content
- Demo applications
Productivity
Work applications:
- Multiple displays
- Video conferencing
- Document viewing
- Mobile office
Gaming
Play experiences:
- AR games
- Phone gaming display
- Immersive play
- Cloud gaming
Market Evolution
Pioneer Consumer AR
Category creation:
- First affordable 6DoF AR glasses
- Consumer market validation
- Price/feature balance
- Mass market potential
Transition to Xreal Air
Product evolution:
- Xreal Air successor (simplified)
- Display-focused direction
- Broader compatibility
- Mainstream positioning
Comparison with Competitors
| Feature | Nreal Light | Magic Leap 1 | HoloLens 1 |
|---|---|---|---|
| Price | $599 | $2,295 | $3,000 |
| Weight | 88g | 316g + 415g | 579g |
| FOV | 52° | ~40° | ~30° |
| Resolution/eye | 1920×1080 | 1280×960 | 1268×720 |
| Tracking | 6DoF (SLAM) | 6DoF (SLAM) | 6DoF (SLAM) |
| Form Factor | Glasses | Goggles + pack | Headset |
| Standalone | No (phone) | Yes | Yes |
Legacy
Consumer AR Pioneer
Market impact:
- Proved consumer AR viable
- Price point breakthrough
- Form factor innovation
- 6DoF accessibility
Xreal Foundation
Company evolution:
- Technology base
- Market learning
- Brand development
- Product iteration
Technical Specifications Summary
| Specification | Details |
|---|---|
| Display | Dual Sony micro-OLED, 1920 × 1080 per eye |
| FOV | 52° diagonal |
| Brightness | 1000 nits |
| Virtual Screen | ~201" at 6m |
| Tracking | 6DoF SLAM (dual cameras) |
| Connection | USB-C (DP Alt Mode) |
| Audio | Dual directional speakers |
| Camera | RGB camera |
| Weight | 88g |
| Price | $599 |