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{{Device Infobox
{{Device Infobox
|name = Nreal Light
|image =
|image =
|VR/AR = [[Augmented Reality]]
|VR/AR = [[Augmented Reality]]
|Type = [[AR Glasses]]
|Type = [[AR Glasses]]
|Subtype = [[Smart Glasses]]
|Subtype = [[Consumer AR]]
|Platform = [[Nebula]], [[NRSDK]]
|Platform = [[Nebula]] (Nreal/Xreal software)
|Developer = [[XREAL]] (formerly Nreal)
|Creator = [[Nreal]] (now [[Xreal]])
|Manufacturer = [[XREAL]]
|Developer = [[Nreal]]
|Announcement Date = CES 2019
|Manufacturer = [[Nreal]]
|Release Date = 2020
|Announcement Date = January 2019 (CES)
|Price = $500 USD (glasses), $1,200 USD (dev kit)
|Release Date = 2020 (Korea first), December 2021 (US)
|Website = https://www.xreal.com/
|Price = $599 (US retail)
|Successor = [[Nreal Air]]
|Website = https://www.xreal.com/ (rebranded)
|Display = Sony OLED
|Versions = Nreal Light Developer Kit, Nreal Light Consumer Edition
|Resolution = 1920×1080 per eye
|Requires = Compatible smartphone with USB-C DP (or computing unit)
|Refresh Rate = 60 Hz
|Predecessor = None
|Successor = [[Xreal Air]]
|Operating System = Works with Android (Nebula app), Windows
|Chipset = N/A (phone-powered)
|CPU = N/A (phone-powered)
|GPU = N/A (phone-powered)
|HPU =
|Storage = N/A
|Memory = N/A
|SD Card Slot = No
|Display = Dual Sony micro-OLED
|Subpixel Layout = RGB stripe
|Peak Brightness = 1000 nits
|Resolution = 1920 × 1080 per eye (1080p)
|Pixel Density = ~40 PPD
|Refresh Rate = 60Hz
|Persistence = Low persistence
|Field of View = 52° diagonal
|Field of View = 52° diagonal
|Equivalent Screen Size = 201" at 6 meters
|Horizontal FoV = ~50°
|Vertical FoV = ~40°
|Average Pixel Density = ~40 PPD
|Peak Pixel Density = ~40 PPD
|Foveated Rendering = No
|Optics = Birdbath waveguide
|Ocularity = Binocular
|Ocularity = Binocular
|Optics = Birdbath
|IPD Range = Fixed (~66mm)
|Tracking = 6DoF (SLAM, dual cameras)
|Adjustable Diopter = No (prescription lens inserts available)
|Plane Detection = Yes
|Passthrough = Native see-through (AR glasses)
|Image Tracking = Yes
|Tracking = 6DoF inside-out (SLAM)
|Tracking Frequency = N/A
|Base Stations = None required
|Eye Tracking = No
|Eye Tracking = No
|Face Tracking = No
|Hand Tracking = No
|Hand Tracking = No
|Camera = RGB camera (right lens)
|Body Tracking = No
|Connectivity = USB-C (tethered to phone or compute pack)
|Rotational Tracking = Yes
|Weight = ~88g
|Positional Tracking = Yes
|Update Rate = 60Hz
|Tracking Volume = Room-scale
|Play Space = Mobile AR
|Latency = <40ms
|Audio = Dual directional speakers
|Microphone = Yes (dual)
|3.5mm Audio Jack = No
|Camera = RGB camera (right lens)
|Connectivity = USB-C (DisplayPort Alt Mode)
|Ports = USB-C
|Wired Video = Yes (USB-C DP)
|Wireless Video = No
|WiFi = No (in glasses)
|Bluetooth = No (in glasses)
|Power = Powered by host device
|Battery Capacity = N/A
|Battery Life = N/A (powered by source)
|Charge Time = N/A
|Dimensions = 146 × 175 × 44mm (in use)
|Weight = 88g
|Material = Plastic
|Headstrap = None (glasses temples)
|Haptics = No
|Color = Black
|Sensors = 2× tracking cameras, IMU, RGB camera
|Input = Phone-based controls, 3DoF controller (optional)
|Compliance = FCC, CE
}}
}}


The '''Nreal Light''' is a phone-powered [[augmented reality]] [[smart glasses]] developed by [[XREAL]] (formerly Nreal), first revealed at CES 2019 and released in 2020. The glasses attracted significant attention as one of the first consumer-oriented AR glasses with 6DoF tracking, weighing only 88 grams in a sunglasses-like form factor. Featuring dual Sony OLED displays at 1920×1080 per eye, birdbath optics, and SLAM-based tracking with plane detection, the Nreal Light provided spatial AR experiences when tethered to compatible Android phones or Nreal's compute pack. The Nebula operating system, announced at CES 2020, enabled Android app integration in 3D space.
The '''Nreal Light''' is a lightweight phone-powered [[augmented reality]] glasses device developed by [[Nreal]] (now rebranded as [[Xreal]]), unveiled at CES in January 2019 and released commercially in 2020 (Korea) and December 2021 (United States) at a price of approximately $599. The Nreal Light was among the first consumer-accessible AR glasses to offer 6 degrees of freedom (6DoF) spatial tracking in a sunglasses-like form factor weighing just 88 grams. Unlike display-only smart glasses, the Nreal Light featured dual 1080p Sony micro-OLED displays, SLAM-based spatial mapping through dual tracking cameras, and the ability to anchor virtual objects in physical space—capabilities previously found only in enterprise devices like Microsoft HoloLens. By tethering to a compatible smartphone via USB-C, the Light delivered mixed reality experiences at a fraction of the cost of standalone AR headsets.


== History and Development ==
== History and Development ==


Nreal (now XREAL) revealed the Nreal Light at CES 2019, garnering significant press attention for achieving light, fashionable AR glasses at an accessible price point. The company was founded in China with the goal of making AR glasses as ubiquitous as sunglasses. Developer kits opened for preorder at $1,200 in November 2019, with consumer glasses expected at $500.<ref name="uploadvr">{{cite web |url=https://www.uploadvr.com/nreal-lite-nebula-ces-2020/ |title=CES 2020: Nreal's AR Glasses Promise To Pin Android Apps In Your Room |publisher=UploadVR |access-date=2025-01-07}}</ref>
=== Nreal Founding ===
Company background:
* Founded 2017 in Beijing
* Chi Xu (former Magic Leap engineer) CEO
* Consumer AR focus
* Aggressive pricing strategy


At CES 2020, Nreal unveiled Nebula, their Android-based operating system enabling 3D interfaces for Android apps. The company later released the consumer-focused [[Nreal Air]] in 2022, which simplified the platform to a display-only experience.<ref name="skarredghost">{{cite web |url=https://skarredghost.com/2020/06/11/nreal-light-devkit-review/ |title=Nreal Light devkit review: an interesting entry point for AR |publisher=The Ghost Howls |access-date=2025-01-07}}</ref>
=== CES 2019 Announcement ===
Industry debut:
* First public demonstration
* $499 target price announced
* Lightweight form factor shown
* Strong press reception


== Design and Hardware ==
=== Developer Kit Phase ===
2019-2020:
* Developer kits shipped
* SDK development
* Partnership building
* Carrier relationships


=== Display ===
=== Commercial Launch ===
Regional rollout:
* Korea (August 2020)
* Japan (December 2020)
* Germany, Spain (2021)
* United States (December 2021)


Premium Sony OLED displays:
=== Rebranding to Xreal ===
2023 name change:
* Nreal → Xreal
* Global expansion focus
* Consumer market emphasis
* Continued development


* Dual Sony OLED panels
== Design Philosophy ==
* 1920×1080 resolution per eye
* 60 Hz refresh rate
* 52° diagonal field of view
* 201-inch virtual screen at 6 meters
* High contrast from OLED technology


=== Optics ===
=== Consumer-First ===
Mass market approach:
* Affordable price point
* Lightweight form factor
* Smartphone-powered
* Easy to use


* Birdbath optical system
=== True AR Capability ===
* Relays image from hidden display at top of frame
Beyond display glasses:
* Reflects image into user's eyes
* 6DoF spatial tracking
* Compact design enables sunglasses form factor
* Object anchoring
* Environment understanding
* Mixed reality experiences


=== Tracking ===
=== Sunglasses Form Factor ===
Wearable design:
* 88 grams
* Glasses appearance
* Extended wear comfort
* Portable


Full 6DoF spatial tracking:
== Display Technology ==


* '''SLAM''' (Simultaneous Localization and Mapping)
=== Sony Micro-OLED ===
* 6 Degrees of Freedom head tracking
Premium displays:
* Dual forward-facing tracking cameras
* '''Resolution''': 1920 × 1080 per eye
* '''Plane detection:''' Detects horizontal/vertical surfaces
* '''Type''': Sony micro-OLED
* '''Image tracking:''' Marker-based AR
* '''Brightness''': 1000 nits
* Virtual objects fixed in real-world positions
* '''Virtual Screen''': ~201 inches at 6 meters
* Walk around virtual content


=== Camera ===
=== Visual Quality ===
Good imagery:
* Sharp 1080p per eye
* Vibrant OLED colors
* Deep blacks
* Wide color gamut


* RGB camera on right lens
=== Field of View ===
* Captures outside world images
52° diagonal:
* Enables mixed reality photography
* Wider than HoloLens 1
* Good for AR experiences
* Adequate canvas
* Reasonable for price


=== Build ===
=== Brightness ===
High visibility:
* 1000 nits maximum
* Indoor and outdoor use
* Competitive brightness
* Clear in various lighting


* ~88 grams weight
== Optical System ==
* Comfortable for extended wear
* Sunglasses-like design
* Fashionable form factor
* Half viewing area contains hardware


== Connectivity ==
=== Birdbath Waveguide ===
Light guide technology:
* Reflective optics
* See-through capability
* Compact form factor
* Good image quality


Tethered operation:
=== See-Through ===
AR transparency:
* View real world
* Digital overlay
* Natural interaction
* Environmental awareness


* USB-C connection required
== 6DoF Tracking ==
* '''Android phones:''' Compatible devices
* '''Compute pack:''' Nreal's proprietary unit (dev kit)
* Cannot operate standalone


== Software ==
=== SLAM Technology ===
Spatial awareness:
* Simultaneous localization and mapping
* Environment understanding
* Real-time positioning
* Camera-based tracking


=== Nebula OS ===
=== Dual Tracking Cameras ===
Stereo vision:
* Two tracking cameras
* Position calculation
* Movement tracking
* Spatial mapping


Android-based operating system (CES 2020):
=== Tracking Features ===
Mixed reality capabilities:
* Plane detection
* Surface recognition
* Image tracking
* Object anchoring


* 3D interface for Android apps
=== Tracking Quality ===
* 2D Android apps in 3D space
Performance:
* 3D content in physical surroundings
* Reliable room-scale
* Spatial computing experience
* Good positional accuracy
* Environment-dependent
* Competitive with enterprise


=== NRSDK ===
== Phone Connectivity ==


Developer tools:
=== USB-C DisplayPort ===
Connection method:
* USB-C with DP Alt Mode
* Single cable
* Powers glasses
* Video and data


* Unity support
=== Compatible Phones ===
* Mixed reality app development
Device requirements:
* SLAM and tracking APIs
* USB-C DisplayPort support
* Plane detection integration
* Android primarily
* Select flagship phones
* Computing unit alternative


== Developer Kit ==
=== Nebula App ===
Software platform:
* Android companion app
* AR experiences
* Display modes
* Settings control


The Nreal Light Developer Kit included:
=== Computing Unit ===
Alternative power:
* Optional computing unit
* PC connection
* Standalone mode
* Extended compatibility


* Nreal Light glasses
== Audio ==
* Proprietary compute pack
* Development tools access
* '''Price:''' $1,200


== Controller Support ==
=== Directional Speakers ===
Built-in audio:
* Dual speakers
* Private listening
* Decent quality
* Convenient


* Basic phone-based interaction
=== Dual Microphones ===
* FinchShift controllers announced (6DoF)
Voice capture:
* Controller support for full spatial input
* Communication capable
* Voice commands
* Video calls
* Recording


== Reception ==
== Camera ==


'''Praise:'''
=== RGB Camera ===
* "Close, But Not Quite There Yet" - Tom's Hardware
World capture:
* Revolutionary lightweight design (88g)
* Single camera (right lens)
* 6DoF tracking in sunglasses form factor
* Photo capability
* Sony OLED displays
* AR content capture
* Affordable compared to enterprise AR
* Video recording
* Plane detection for spatial AR
* Nebula OS Android integration
* Interesting entry point for AR development


'''Criticism:'''
== Physical Design ==
* Requires tethered connection
* Limited phone compatibility
* 60 Hz only (competitors offer higher)
* 52° FOV relatively narrow
* Developer kit expensive ($1,200)
* Compute pack required for full features
* Battery drain on connected phone
* Limited consumer software ecosystem<ref name="tomshardware">{{cite web |url=https://www.tomshardware.com/reviews/nreal-light-ar-smart-glasses |title=Nreal Light AR Smart Glasses Review: Close, But Not Quite There Yet |publisher=Tom's Hardware |access-date=2025-01-07}}</ref>


<ref name="roadtovr">{{cite web |url=https://www.roadtovr.com/hands-on-nreal-light-ar-glasses-cas-and-chary/ |title=Hands-on with Nreal Light, One of the First Consumer-available AR Glasses |publisher=Road to VR |access-date=2025-01-07}}</ref>
=== Weight ===
Ultra-lightweight:
* 88 grams
* Comfortable extended wear
* Glasses-comparable
* Revolutionary for AR
 
=== Form Factor ===
Sunglasses style:
* Folds for storage
* Portable case included
* Wearable appearance
* Premium feel
 
=== Materials ===
Quality construction:
* Plastic frame
* Polycarbonate lenses
* Light shields included
* Durable design
 
=== Nose Pads ===
Fit options:
* Multiple sizes included
* Adjustable fit
* Comfort customization
 
== Input Methods ==
 
=== Phone-Based Control ===
Primary input:
* Phone touchscreen
* Nebula app interface
* Gesture control
* Voice commands
 
=== Optional Controller ===
3DoF accessory:
* Pointer-style input
* Motion control
* Additional purchase
* Enhanced interaction
 
=== Gaze Control ===
Head-based input:
* Look to select
* Dwell to confirm
* Hands-free option
* Accessibility
 
== Software Platform ==
 
=== Nebula ===
AR platform:
* Multiple virtual screens
* AR experiences
* App launcher
* Settings
 
=== MR Space ===
Mixed reality mode:
* Spatial AR
* Object placement
* Environment interaction
* 6DoF experiences
 
=== Air Casting ===
Display mode:
* Large virtual screen
* Video viewing
* Gaming display
* Productivity
 
== Use Cases ==
 
=== Entertainment ===
Media viewing:
* Large virtual screen
* Video streaming
* Gaming display
* Personal cinema
 
=== Mixed Reality ===
AR experiences:
* Spatial apps
* Object placement
* Interactive content
* Demo applications
 
=== Productivity ===
Work applications:
* Multiple displays
* Video conferencing
* Document viewing
* Mobile office
 
=== Gaming ===
Play experiences:
* AR games
* Phone gaming display
* Immersive play
* Cloud gaming
 
== Market Evolution ==
 
=== Pioneer Consumer AR ===
Category creation:
* First affordable 6DoF AR glasses
* Consumer market validation
* Price/feature balance
* Mass market potential
 
=== Transition to Xreal Air ===
Product evolution:
* Xreal Air successor (simplified)
* Display-focused direction
* Broader compatibility
* Mainstream positioning
 
== Comparison with Competitors ==
 
{| class="wikitable"
|-
! Feature !! Nreal Light !! Magic Leap 1 !! HoloLens 1
|-
| Price || $599 || $2,295 || $3,000
|-
| Weight || 88g || 316g + 415g || 579g
|-
| FOV || 52° || ~40° || ~30°
|-
| Resolution/eye || 1920×1080 || 1280×960 || 1268×720
|-
| Tracking || 6DoF (SLAM) || 6DoF (SLAM) || 6DoF (SLAM)
|-
| Form Factor || Glasses || Goggles + pack || Headset
|-
| Standalone || No (phone) || Yes || Yes
|}
 
== Legacy ==
 
=== Consumer AR Pioneer ===
Market impact:
* Proved consumer AR viable
* Price point breakthrough
* Form factor innovation
* 6DoF accessibility
 
=== Xreal Foundation ===
Company evolution:
* Technology base
* Market learning
* Brand development
* Product iteration
 
== Technical Specifications Summary ==
 
{| class="wikitable"
|-
! Specification !! Details
|-
| Display || Dual Sony micro-OLED, 1920 × 1080 per eye
|-
| FOV || 52° diagonal
|-
| Brightness || 1000 nits
|-
| Virtual Screen || ~201" at 6m
|-
| Tracking || 6DoF SLAM (dual cameras)
|-
| Connection || USB-C (DP Alt Mode)
|-
| Audio || Dual directional speakers
|-
| Camera || RGB camera
|-
| Weight || 88g
|-
| Price || $599
|}


== See Also ==
== See Also ==
* [[Nreal Air]]
* [[Xreal]]
* [[Xreal Air 2]]
* [[Xreal Air]]
* [[Xreal One]]
* [[Xreal Air 2 Ultra]]
* [[Nebula]]
* [[AR Glasses]]
* [[Magic Leap One]]
* [[Micro-OLED]]
* [[Consumer AR]]


== References ==
== References ==
{{reflist}}
{{Reflist}}


[[Category:Devices]]
[[Category:Devices]]
[[Category:Augmented Reality Devices]]
[[Category:AR Glasses]]
[[Category:AR Glasses]]
[[Category:Smart Glasses]]
[[Category:Consumer AR]]
[[Category:XREAL]]
[[Category:Xreal]]
[[Category:2020 in technology]]
[[Category:Micro-OLED]]
[[Category:2020s AR]]

Latest revision as of 03:10, 8 January 2026

Nreal Light
Basic Info
VR/AR Augmented Reality
Type AR Glasses
Subtype Consumer AR
Platform Nebula (Nreal/Xreal software)
Creator Nreal (now Xreal)
Developer Nreal
Manufacturer Nreal
Announcement Date January 2019 (CES)
Release Date 2020 (Korea first), December 2021 (US)
Price $599 (US retail)
Website https://www.xreal.com/ (rebranded)
Versions Nreal Light Developer Kit, Nreal Light Consumer Edition
Requires Compatible smartphone with USB-C DP (or computing unit)
Predecessor None
Successor Xreal Air
System
Operating System Works with Android (Nebula app), Windows
Chipset N/A (phone-powered)
CPU N/A (phone-powered)
GPU N/A (phone-powered)
Storage
Storage N/A
Memory N/A
SD Card Slot No
Display
Display Dual Sony micro-OLED
Subpixel Layout RGB stripe
Peak Brightness 1000 nits
Resolution 1920 × 1080 per eye (1080p)
Pixel Density ~40 PPD
Refresh Rate 60Hz
Persistence Low persistence
Image
Field of View 52° diagonal
Horizontal FoV ~50°
Vertical FoV ~40°
Average Pixel Density ~40 PPD
Peak Pixel Density ~40 PPD
Foveated Rendering No
Optics
Optics Birdbath waveguide
Ocularity Binocular
IPD Range Fixed (~66mm)
Adjustable Diopter No (prescription lens inserts available)
Passthrough Native see-through (AR glasses)
Tracking
Tracking 6DoF inside-out (SLAM)
Tracking Frequency N/A
Base Stations None required
Eye Tracking No
Face Tracking No
Hand Tracking No
Body Tracking No
Rotational Tracking Yes
Positional Tracking Yes
Update Rate 60Hz
Tracking Volume Room-scale
Play Space Mobile AR
Latency <40ms
Audio
Audio Dual directional speakers
Microphone Yes (dual)
3.5mm Audio Jack No
Camera 1× RGB camera (right lens)
Connectivity
Connectivity USB-C (DisplayPort Alt Mode)
Ports USB-C
Wired Video Yes (USB-C DP)
Wireless Video No
WiFi No (in glasses)
Bluetooth No (in glasses)
Power Powered by host device
Battery Capacity N/A
Battery Life N/A (powered by source)
Charge Time N/A
Device
Dimensions 146 × 175 × 44mm (in use)
Weight 88g
Material Plastic
Headstrap None (glasses temples)
Haptics No
Color Black
Sensors 2× tracking cameras, IMU, RGB camera
Input Phone-based controls, 3DoF controller (optional)
Compliance FCC, CE

Property "Platform" (as page type) with input value "Nebula]] (Nreal/Xreal software)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. Property "Creator" (as page type) with input value "Nreal]] (now Xreal)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. Property "Latency" (as page type) with input value "" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.


The Nreal Light is a lightweight phone-powered augmented reality glasses device developed by Nreal (now rebranded as Xreal), unveiled at CES in January 2019 and released commercially in 2020 (Korea) and December 2021 (United States) at a price of approximately $599. The Nreal Light was among the first consumer-accessible AR glasses to offer 6 degrees of freedom (6DoF) spatial tracking in a sunglasses-like form factor weighing just 88 grams. Unlike display-only smart glasses, the Nreal Light featured dual 1080p Sony micro-OLED displays, SLAM-based spatial mapping through dual tracking cameras, and the ability to anchor virtual objects in physical space—capabilities previously found only in enterprise devices like Microsoft HoloLens. By tethering to a compatible smartphone via USB-C, the Light delivered mixed reality experiences at a fraction of the cost of standalone AR headsets.

History and Development

Nreal Founding

Company background:

  • Founded 2017 in Beijing
  • Chi Xu (former Magic Leap engineer) CEO
  • Consumer AR focus
  • Aggressive pricing strategy

CES 2019 Announcement

Industry debut:

  • First public demonstration
  • $499 target price announced
  • Lightweight form factor shown
  • Strong press reception

Developer Kit Phase

2019-2020:

  • Developer kits shipped
  • SDK development
  • Partnership building
  • Carrier relationships

Commercial Launch

Regional rollout:

  • Korea (August 2020)
  • Japan (December 2020)
  • Germany, Spain (2021)
  • United States (December 2021)

Rebranding to Xreal

2023 name change:

  • Nreal → Xreal
  • Global expansion focus
  • Consumer market emphasis
  • Continued development

Design Philosophy

Consumer-First

Mass market approach:

  • Affordable price point
  • Lightweight form factor
  • Smartphone-powered
  • Easy to use

True AR Capability

Beyond display glasses:

  • 6DoF spatial tracking
  • Object anchoring
  • Environment understanding
  • Mixed reality experiences

Sunglasses Form Factor

Wearable design:

  • 88 grams
  • Glasses appearance
  • Extended wear comfort
  • Portable

Display Technology

Sony Micro-OLED

Premium displays:

  • Resolution: 1920 × 1080 per eye
  • Type: Sony micro-OLED
  • Brightness: 1000 nits
  • Virtual Screen: ~201 inches at 6 meters

Visual Quality

Good imagery:

  • Sharp 1080p per eye
  • Vibrant OLED colors
  • Deep blacks
  • Wide color gamut

Field of View

52° diagonal:

  • Wider than HoloLens 1
  • Good for AR experiences
  • Adequate canvas
  • Reasonable for price

Brightness

High visibility:

  • 1000 nits maximum
  • Indoor and outdoor use
  • Competitive brightness
  • Clear in various lighting

Optical System

Birdbath Waveguide

Light guide technology:

  • Reflective optics
  • See-through capability
  • Compact form factor
  • Good image quality

See-Through

AR transparency:

  • View real world
  • Digital overlay
  • Natural interaction
  • Environmental awareness

6DoF Tracking

SLAM Technology

Spatial awareness:

  • Simultaneous localization and mapping
  • Environment understanding
  • Real-time positioning
  • Camera-based tracking

Dual Tracking Cameras

Stereo vision:

  • Two tracking cameras
  • Position calculation
  • Movement tracking
  • Spatial mapping

Tracking Features

Mixed reality capabilities:

  • Plane detection
  • Surface recognition
  • Image tracking
  • Object anchoring

Tracking Quality

Performance:

  • Reliable room-scale
  • Good positional accuracy
  • Environment-dependent
  • Competitive with enterprise

Phone Connectivity

USB-C DisplayPort

Connection method:

  • USB-C with DP Alt Mode
  • Single cable
  • Powers glasses
  • Video and data

Compatible Phones

Device requirements:

  • USB-C DisplayPort support
  • Android primarily
  • Select flagship phones
  • Computing unit alternative

Nebula App

Software platform:

  • Android companion app
  • AR experiences
  • Display modes
  • Settings control

Computing Unit

Alternative power:

  • Optional computing unit
  • PC connection
  • Standalone mode
  • Extended compatibility

Audio

Directional Speakers

Built-in audio:

  • Dual speakers
  • Private listening
  • Decent quality
  • Convenient

Dual Microphones

Voice capture:

  • Communication capable
  • Voice commands
  • Video calls
  • Recording

Camera

RGB Camera

World capture:

  • Single camera (right lens)
  • Photo capability
  • AR content capture
  • Video recording

Physical Design

Weight

Ultra-lightweight:

  • 88 grams
  • Comfortable extended wear
  • Glasses-comparable
  • Revolutionary for AR

Form Factor

Sunglasses style:

  • Folds for storage
  • Portable case included
  • Wearable appearance
  • Premium feel

Materials

Quality construction:

  • Plastic frame
  • Polycarbonate lenses
  • Light shields included
  • Durable design

Nose Pads

Fit options:

  • Multiple sizes included
  • Adjustable fit
  • Comfort customization

Input Methods

Phone-Based Control

Primary input:

  • Phone touchscreen
  • Nebula app interface
  • Gesture control
  • Voice commands

Optional Controller

3DoF accessory:

  • Pointer-style input
  • Motion control
  • Additional purchase
  • Enhanced interaction

Gaze Control

Head-based input:

  • Look to select
  • Dwell to confirm
  • Hands-free option
  • Accessibility

Software Platform

Nebula

AR platform:

  • Multiple virtual screens
  • AR experiences
  • App launcher
  • Settings

MR Space

Mixed reality mode:

  • Spatial AR
  • Object placement
  • Environment interaction
  • 6DoF experiences

Air Casting

Display mode:

  • Large virtual screen
  • Video viewing
  • Gaming display
  • Productivity

Use Cases

Entertainment

Media viewing:

  • Large virtual screen
  • Video streaming
  • Gaming display
  • Personal cinema

Mixed Reality

AR experiences:

  • Spatial apps
  • Object placement
  • Interactive content
  • Demo applications

Productivity

Work applications:

  • Multiple displays
  • Video conferencing
  • Document viewing
  • Mobile office

Gaming

Play experiences:

  • AR games
  • Phone gaming display
  • Immersive play
  • Cloud gaming

Market Evolution

Pioneer Consumer AR

Category creation:

  • First affordable 6DoF AR glasses
  • Consumer market validation
  • Price/feature balance
  • Mass market potential

Transition to Xreal Air

Product evolution:

  • Xreal Air successor (simplified)
  • Display-focused direction
  • Broader compatibility
  • Mainstream positioning

Comparison with Competitors

Feature Nreal Light Magic Leap 1 HoloLens 1
Price $599 $2,295 $3,000
Weight 88g 316g + 415g 579g
FOV 52° ~40° ~30°
Resolution/eye 1920×1080 1280×960 1268×720
Tracking 6DoF (SLAM) 6DoF (SLAM) 6DoF (SLAM)
Form Factor Glasses Goggles + pack Headset
Standalone No (phone) Yes Yes

Legacy

Consumer AR Pioneer

Market impact:

  • Proved consumer AR viable
  • Price point breakthrough
  • Form factor innovation
  • 6DoF accessibility

Xreal Foundation

Company evolution:

  • Technology base
  • Market learning
  • Brand development
  • Product iteration

Technical Specifications Summary

Specification Details
Display Dual Sony micro-OLED, 1920 × 1080 per eye
FOV 52° diagonal
Brightness 1000 nits
Virtual Screen ~201" at 6m
Tracking 6DoF SLAM (dual cameras)
Connection USB-C (DP Alt Mode)
Audio Dual directional speakers
Camera RGB camera
Weight 88g
Price $599

See Also

References