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Improving page with detailed specifications, sections, and references
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Redirected page to HTC Vive
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{{Device Infobox
#REDIRECT [[HTC Vive]]
|image =
|VR/AR = [[Virtual Reality]]
|Type = [[Head-Mounted Display]]
|Subtype = [[PC VR]]
|Platform = [[SteamVR]], [[VIVEPORT]]
|Developer = [[HTC]], [[Valve]]
|Manufacturer = [[HTC]]
|Release Date = April 2016
|Price = $799 USD
|Website = https://www.vive.com/
|Successor = [[Vive Pro]]
|Display = OLED (dual)
|Resolution = 1080x1200 per eye
|Combined Resolution = 2160x1200
|Refresh Rate = 90 Hz
|Field of View = 108-110°
|Ocularity = Binocular
|Tracking = SteamVR 1.0 (outside-in, Lighthouse)
|IPD = Adjustable
|Audio = 3.5mm jack
|Controllers = 6DoF Vive Controllers
|Connectivity = HDMI, USB 3.0
}}
 
The '''HTC Vive''' is a PC [[virtual reality]] [[head-mounted display]] developed by [[HTC]] and [[Valve Corporation]], released in April 2016 at $799. One of the first premium consumer VR headsets and the launch device for [[SteamVR]], featuring dual OLED displays at 1080x1200 per eye, 90 Hz refresh rate, 110° field of view, revolutionary Lighthouse room-scale tracking via two base stations, two wireless 6DoF controllers, and a chaperone system for boundary awareness. Bundled with controllers, base stations, and link box.
 
== History and Development ==
 
HTC and Valve announced the Vive at Mobile World Congress 2015, launching commercially in April 2016. The Vive pioneered room-scale VR with Valve's Lighthouse tracking technology, enabling users to walk around and physically interact in virtual spaces. Competing directly with the Oculus Rift, the Vive established SteamVR as a major VR platform. The original Vive was succeeded by the Vive Pro in 2018 and received price reductions over time. The Vive defined the standards for premium PC VR.<ref name="techradar">{{cite web |url=https://www.techradar.com/reviews/wearables/htc-vive-1286775/review |title=HTC Vive Review |publisher=TechRadar |access-date=2025-01-07}}</ref>
 
== Design and Hardware ==
 
=== Display ===
 
First-generation OLED:
 
* '''1080x1200 per eye''' resolution
* '''2160x1200 combined'''
* '''Dual 3.6-inch OLED''' screens
* '''90 Hz refresh rate'''
* '''108-110° field of view'''
* Low persistence
* Good black levels
 
=== Tracking ===
 
Revolutionary Lighthouse system:
 
* '''SteamVR 1.0''' (Lighthouse)
* '''2 base stations''' included
* '''Outside-in tracking'''
* '''6DoF headset tracking'''
* '''Room-scale VR'''
* 360° coverage
* Sub-millimeter precision
* Chaperone boundary system
 
=== Controllers ===
 
Vive Controllers (2 included):
 
* '''6DoF tracking'''
* '''Trackpad'''
* '''Trigger'''
* '''Grip buttons'''
* '''Menu button'''
* '''System button'''
* Rechargeable battery
 
=== Audio ===
 
* '''3.5mm headphone jack'''
* External headphones required
* Optional Deluxe Audio Strap (later)
 
=== Build ===
 
* Front-facing camera
* Removable face gasket
* Adjustable head straps
* Fits over glasses
 
=== Connectivity ===
 
Via Link Box:
 
* '''HDMI'''
* '''USB 3.0'''
* '''Power'''
* 3-in-1 cable to headset
 
== Package Contents ==
 
$799 bundle includes:
 
* Vive headset
* 2x Vive Controllers
* 2x Lighthouse base stations
* Link Box
* Cables and mounts
* Earbuds
 
== PC Requirements ==
 
=== Minimum ===
* '''GPU''': NVIDIA GTX 970 / AMD R9 290
* '''CPU''': Intel Core i5-4590 / AMD FX 8350
* '''RAM''': 4 GB
* '''Video''': HDMI 1.4 or DisplayPort 1.2
 
== Technical Specifications ==
 
{| class="wikitable"
|-
! Specification !! Details
|-
| Display || 1080x1200 OLED x2
|-
| Combined || 2160x1200
|-
| Refresh Rate || 90 Hz
|-
| FOV || 108-110°
|-
| Tracking || Lighthouse 1.0
|-
| Controllers || 6DoF x2 included
|-
| Room Scale || Yes
|-
| Audio || 3.5mm jack
|-
| Price || $799
|}
 
== Reception ==
 
'''Praise:'''
* Room-scale VR revolutionary
* Lighthouse tracking precise
* 6DoF controllers included
* SteamVR platform strong
* Chaperone system useful
* Front-facing camera
* 90Hz smooth
* Good FOV
* Complete package
* Defined VR standard
 
'''Criticism:'''
* $799 expensive at launch
* Screen-door effect visible
* Lower resolution vs later HMDs
* External headphones needed
* Base station setup required
* Cabling inconvenient
* Heavy design
* Controller trackpad issues (later)
* Requires powerful PC<ref name="wikipedia">{{cite web |url=https://en.wikipedia.org/wiki/HTC_Vive |title=HTC Vive |publisher=Wikipedia |access-date=2025-01-07}}</ref>
 
== See Also ==
* [[Vive Pro]]
* [[Vive Pro 2]]
* [[Valve Index]]
* [[Oculus Rift]]
 
== References ==
{{reflist}}
 
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:Head-Mounted Displays]]
[[Category:PC VR]]
[[Category:HTC]]
[[Category:Valve]]
[[Category:2016 in technology]]

Latest revision as of 18:35, 7 January 2026

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