Motion-to-photon latency: Difference between revisions
Appearance
Xinreality (talk | contribs) No edit summary |
Xinreality (talk | contribs) No edit summary |
||
| Line 17: | Line 17: | ||
| data6 = [[John Carmack]], [[Michael Abrash]] | | data6 = [[John Carmack]], [[Michael Abrash]] | ||
}} | }} | ||
[[File:Motion-to-photon latency1.png|300px|right]] | |||
'''Motion-to-photon latency''' ('''MTP latency'''), also known as '''end-to-end latency''', is a critical performance metric in [[virtual reality]] (VR) and [[augmented reality]] (AR) systems. It measures the total time delay from the moment a user initiates a physical movement (e.g., turning their head or moving a controller) to the moment the first [[photon]]s of light reflecting that movement are emitted from the system's display and reach the user's eyes.<ref name="UnityGlossary" /><ref name="Warburton2022" /> | '''Motion-to-photon latency''' ('''MTP latency'''), also known as '''end-to-end latency''', is a critical performance metric in [[virtual reality]] (VR) and [[augmented reality]] (AR) systems. It measures the total time delay from the moment a user initiates a physical movement (e.g., turning their head or moving a controller) to the moment the first [[photon]]s of light reflecting that movement are emitted from the system's display and reach the user's eyes.<ref name="UnityGlossary" /><ref name="Warburton2022" /> | ||