HMD Position Acceleration: Difference between revisions
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|Creator=[[Crytek]] | |Creator=[[Crytek]] | ||
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[[HMD Acceleration]] is a [[Locomotion Method]]. | [[HMD Position Acceleration]] is a [[Locomotion Method]]. | ||
==Additional Information== | ==Additional Information== | ||
This movement is just straight-up a lot of fun. It’s a combination of different prototypes, and it’s a way of initiating movement by looking in the direction you want to go. You tilt your head forward, you move forward. Tilt your head backwards, and you go backwards. In combination with [[HMD strafing]], you can also tilt your head to the side and together, it makes you feel like you’re a pinball on a table, rolling around, or you can move through the world like you’re a snake. While this functionality can be a bit nauseating, it’s super fun, especially when you apply a visual aid. An infinite runner using this locomotion would be really | This movement is just straight-up a lot of fun. It’s a combination of different prototypes, and it’s a way of initiating movement by looking in the direction you want to go. You tilt your head forward, you move forward. Tilt your head backwards, and you go backwards. In combination with [[HMD strafing]], you can also tilt your head to the side and together, it makes you feel like you’re a pinball on a table, rolling around, or you can move through the world like you’re a snake. While this functionality can be a bit nauseating, it’s super fun, especially when you apply a visual aid. An infinite runner using this locomotion would be really interesting-put obstacles in the world, collection points, maybe add in [[Charge Float Jump]] functionality, and you can move rapidly and intuitively through VR. | ||
==Problems== | ==Problems== | ||