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Occlusion culling: Difference between revisions

Created page with "{{Infobox technique | name = Occlusion Culling | image = | caption = | type = Rendering optimization | used_in = Virtual Reality (VR) and Augmented Reality (AR) | developer = | year = | website = }} '''Occlusion culling''' is a rendering optimization technique that prevents graphics systems from processing and drawing geometry hidden behind other objects in a scene. Unlike view frustum culling..."
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