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Stereoscopic rendering: Difference between revisions

 
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* '''[[Head-Mounted Display]]s (HMDs)''': Modern VR and AR headsets achieve perfect image separation using either two separate micro-displays (one for each eye) or a single display partitioned by optics. This direct-view approach completely isolates the left and right eye views, eliminating [[crosstalk]].<ref name="drawandcode"/>
* '''[[Head-Mounted Display]]s (HMDs)''': Modern VR and AR headsets achieve perfect image separation using either two separate micro-displays (one for each eye) or a single display partitioned by optics. This direct-view approach completely isolates the left and right eye views, eliminating [[crosstalk]].<ref name="drawandcode"/>


* '''Color Filtering ([[Anaglyph 3D|Anaglyph]])''': Uses glasses with filters of different colors, typically red and cyan. Very inexpensive but suffers from severe color distortion and ghosting.<ref name="basic_principles"/>
* '''[[Color Filtering]] ([[Anaglyph 3D|Anaglyph]])''': Uses glasses with filters of different colors, typically red and cyan. Very inexpensive but suffers from severe color distortion and ghosting.<ref name="basic_principles"/>


* '''[[Polarized 3D system|Polarization]]''': Uses glasses with differently polarized lenses. Linear polarization orients filters at 90 degrees; circular polarization uses opposite clockwise/counter-clockwise polarization. Commonly used in 3D cinemas.<ref name="palušová2023">Palušová, P. "Stereoscopy in Extended Reality: Utilizing Natural Binocular Disparity." 2023. https://www.petrapalusova.com/stereoscopy</ref>
* '''[[Polarized 3D system|Polarization]]''': Uses glasses with differently polarized lenses. Linear polarization orients filters at 90 degrees; circular polarization uses opposite clockwise/counter-clockwise polarization. Commonly used in 3D cinemas.<ref name="palušová2023">Palušová, P. "Stereoscopy in Extended Reality: Utilizing Natural Binocular Disparity." 2023. https://www.petrapalusova.com/stereoscopy</ref>


* '''Time Multiplexing (Active Shutter)''': Display alternates between left and right images at high speed (120+ Hz). Viewer wears LCD shutter glasses synchronized to the display. Delivers full resolution to each eye.<ref name="basic_principles"/>
* '''[[Time Multiplexing]] (Active Shutter)''': Display alternates between left and right images at high speed (120+ Hz). Viewer wears LCD shutter glasses synchronized to the display. Delivers full resolution to each eye.<ref name="basic_principles"/>


* '''[[Autostereoscopy]] (Glasses-Free 3D)''': Uses optical elements like [[parallax barrier]]s or [[lenticular lens]]es to direct different pixels to each eye. Limited by narrow optimal viewing angle.<ref name="palušová2023"/>
* '''[[Autostereoscopy]] (Glasses-Free 3D)''': Uses optical elements like [[parallax barrier]]s or [[lenticular lens]]es to direct different pixels to each eye. Limited by narrow optimal viewing angle.<ref name="palušová2023"/>