Jump to content

Stereoscopic rendering: Difference between revisions

No edit summary
Line 78: Line 78:
| 1991 || Virtuality VR arcades || Real-time stereoscopic multiplayer VR
| 1991 || Virtuality VR arcades || Real-time stereoscopic multiplayer VR
|-
|-
| 1995 || Nintendo Virtual Boy || Portable stereoscopic gaming console
| 1995 || [[Nintendo Virtual Boy]] || Portable stereoscopic gaming console
|-
|-
| 2010 || Oculus Rift prototype || Modern stereoscopic HMD revival
| 2010 || [[Oculus Rift]] prototype || Modern stereoscopic HMD revival
|-
|-
| 2016 || HTC Vive/Oculus Rift CV1 release || Consumer room-scale stereoscopic VR
| 2016 || [[HTC Vive]]/[[Oculus Rift CV1]] release || Consumer room-scale stereoscopic VR
|-
|-
| 2023 || Apple Vision Pro || High-resolution stereoscopic mixed reality (70 pixels per degree)
| 2023 || [[Apple Vision Pro]] || High-resolution stereoscopic mixed reality (70 pixels per degree)
|}
|}