Stereoscopic rendering: Difference between revisions
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| 1991 || Virtuality VR arcades || Real-time stereoscopic multiplayer VR | | 1991 || Virtuality VR arcades || Real-time stereoscopic multiplayer VR | ||
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| 1995 || Nintendo Virtual Boy || Portable stereoscopic gaming console | | 1995 || [[Nintendo Virtual Boy]] || Portable stereoscopic gaming console | ||
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| 2010 || Oculus Rift prototype || Modern stereoscopic HMD revival | | 2010 || [[Oculus Rift]] prototype || Modern stereoscopic HMD revival | ||
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| 2016 || HTC Vive/Oculus Rift CV1 release || Consumer room-scale stereoscopic VR | | 2016 || [[HTC Vive]]/[[Oculus Rift CV1]] release || Consumer room-scale stereoscopic VR | ||
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| 2023 || Apple Vision Pro || High-resolution stereoscopic mixed reality (70 pixels per degree) | | 2023 || [[Apple Vision Pro]] || High-resolution stereoscopic mixed reality (70 pixels per degree) | ||
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