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{{Short description|Compact polarization-based optical system for VR/AR headsets}}
{{Infobox optical component
{{Infobox optical component
| name        = Pancake lenses
| name        = Pancake lenses
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'''Pancake lenses''' (also known as '''pancake optics''' or '''folded optics''') are a type of compact [[catadioptric system|catadioptric]] optical system used in [[virtual reality]] (VR) and [[augmented reality]] (AR) headsets that employs polarization-based light path folding to dramatically reduce the physical distance between the display and the lens.<ref name="Wiley1978">{{cite journal |last1=LaRussa |first1=Joseph A. |last2=Gill |first2=Arthur T. |title=The Holographic Pancake Window |journal=SPIE Proceedings |date=1978 |volume=0162 |pages=120-129 |url=https://www.spiedigitallibrary.org/conference-proceedings-of-spie/0162/120/The-Holographic-Pancake-Window-/10.1117/12.956898.short |access-date=2025-10-26}}</ref><ref name="Trioptics">{{cite web |url=https://www.trioptics.com/applications/alignment-and-testing-of-lens-systems/pancake-optics |title=Measurement solutions for pancake optics |publisher=TRIOPTICS |access-date=2025-10-26}}</ref> This technology enables VR/AR headsets to achieve 40-66% thinner profiles compared to traditional [[Fresnel lens]] designs while delivering superior edge-to-edge clarity and eliminating characteristic "god ray" artifacts.<ref name="Avantier">{{cite web |url=https://avantierinc.com/solutions/custom-optics/pancake-lenses-for-vr-optical-systems/ |title=Pancake Lenses for VR Optical Systems |publisher=Avantier Inc. |access-date=2025-10-26}}</ref><ref name="ExpandReality">{{cite web |url=https://landing.expandreality.io/pancake-vs.-fresnel-lenses-in-vr-headsets-advanced-optics-for-vr |title=Pancake vs. Fresnel Lenses in VR Headsets: Advanced Optics for VR |publisher=Expand Reality |date=2024-09-05 |access-date=2025-10-26}}</ref>
'''Pancake lenses''' (also known as '''pancake optics''' or '''folded optics''') are a type of compact [[catadioptric system|catadioptric]] optical system used in [[virtual reality]] (VR) and [[augmented reality]] (AR) headsets that employs polarization-based light path folding to dramatically reduce the physical distance between the display and the lens.<ref name="Wiley1978">LaRussa, Joseph A.; Gill, Arthur T. (1978). "The Holographic Pancake Window". ''SPIE Proceedings''. '''0162''': 120-129. [https://www.spiedigitallibrary.org/conference-proceedings-of-spie/0162/120/The-Holographic-Pancake-Window-/10.1117/12.956898.short]. Retrieved 2025-10-26.</ref><ref name="Trioptics">{{cite web |url=https://www.trioptics.com/applications/alignment-and-testing-of-lens-systems/pancake-optics |title=Measurement solutions for pancake optics |publisher=TRIOPTICS |access-date=2025-10-26}}</ref> This technology enables VR/AR headsets to achieve 40-66% thinner profiles compared to traditional [[Fresnel lens]] designs while delivering superior edge-to-edge clarity and eliminating characteristic "god ray" artifacts.<ref name="Avantier">{{cite web |url=https://avantierinc.com/solutions/custom-optics/pancake-lenses-for-vr-optical-systems/ |title=Pancake Lenses for VR Optical Systems |publisher=Avantier Inc. |access-date=2025-10-26}}</ref><ref name="ExpandReality">{{cite web |url=https://landing.expandreality.io/pancake-vs.-fresnel-lenses-in-vr-headsets-advanced-optics-for-vr |title=Pancake vs. Fresnel Lenses in VR Headsets: Advanced Optics for VR |publisher=Expand Reality |date=2024-09-05 |access-date=2025-10-26}}</ref>


The core innovation involves manipulating light [[polarization]] states to bounce photons multiple times between lens elements before reaching the user's eye, effectively "folding" the optical path within a compact module typically just 17-21mm thick.<ref name="RoadToVR">{{cite web |url=https://www.roadtovr.com/pico-4-announcement-release-date-specs-vs-quest-2/ |title=Pico 4 Announced with October Launch |publisher=Road to VR |date=2022-09-22 |access-date=2025-10-26}}</ref> However, this design suffers from extremely low light efficiency—typically transmitting only 10-25% of display light to the eye—requiring exceptionally bright displays and creating significant power consumption challenges.<ref name="Pimax">{{cite web |url=https://pimax.com/blogs/blogs/aspheric-vs-pancake-vr-lenses-and-why-glass |title=Aspheric vs. Pancake VR Lenses, and why glass? |publisher=Pimax |date=2024-05-11 |access-date=2025-10-26}}</ref><ref name="OpticaGhost">{{cite journal |title=Analysis of ghost images in a pancake virtual reality system |journal=Optics Express |volume=32 |issue=10 |pages=17211-17226 |date=2024 |url=https://opg.optica.org/oe/abstract.cfm?uri=oe-32-10-17211 |access-date=2025-10-26}}</ref>
The core innovation involves manipulating light [[polarization]] states to bounce photons multiple times between lens elements before reaching the user's eye, effectively "folding" the optical path within a compact module typically just 17-21mm thick.<ref name="RoadToVR">{{cite web |url=https://www.roadtovr.com/pico-4-announcement-release-date-specs-vs-quest-2/ |title=Pico 4 Announced with October Launch |publisher=Road to VR |date=2022-09-22 |access-date=2025-10-26}}</ref> However, this design suffers from extremely low light efficiency—typically transmitting only 10-25% of display light to the eye—requiring exceptionally bright displays and creating significant power consumption challenges.<ref name="Pimax">{{cite web |url=https://pimax.com/blogs/blogs/aspheric-vs-pancake-vr-lenses-and-why-glass |title=Aspheric vs. Pancake VR Lenses, and why glass? |publisher=Pimax |date=2024-05-11 |access-date=2025-10-26}}</ref><ref name="OpticaGhost">"Analysis of ghost images in a pancake virtual reality system". ''Optics Express''. '''32''' (10): 17211-17226. 2024. [https://opg.optica.org/oe/abstract.cfm?uri=oe-32-10-17211]. Retrieved 2025-10-26.</ref>


Since entering the consumer market with the [[Huawei VR Glass]] in 2019, pancake lenses have rapidly become the standard for premium VR/MR headsets.<ref name="UploadVR">{{cite web |url=https://uploadvr.com/huawei-vr-glass-6dof-announced/ |title=Huawei VR Glass 6DOF announced |publisher=UploadVR |date=2019-12-19 |access-date=2025-10-26}}</ref> Major implementations include the [[Meta Quest Pro]] (2022), [[Meta Quest 3]] (2023), [[Apple Vision Pro]] (2024), and [[Pico 4]] (2022), marking a pivotal industry shift toward prioritizing comfortable, lightweight designs over optical efficiency.<ref name="InsightMedia">{{cite web |url=https://www.insightmedia.info/kopin-all-plastic-pancake-optics-for-vr-ar-mr/ |title=Kopin All-Plastic Pancake Optics for VR/AR/MR |publisher=Insight Media |date=2021 |access-date=2025-10-26}}</ref>
Since entering the consumer market with the [[Huawei VR Glass]] in 2019, pancake lenses have rapidly become the standard for premium VR/MR headsets.<ref name="UploadVR">{{cite web |url=https://uploadvr.com/huawei-vr-glass-6dof-announced/ |title=Huawei VR Glass 6DOF announced |publisher=UploadVR |date=2019-12-19 |access-date=2025-10-26}}</ref> Major implementations include the [[Meta Quest Pro]] (2022), [[Meta Quest 3]] (2023), [[Apple Vision Pro]] (2024), and [[Pico 4]] (2022), marking a pivotal industry shift toward prioritizing comfortable, lightweight designs over optical efficiency.<ref name="InsightMedia">{{cite web |url=https://www.insightmedia.info/kopin-all-plastic-pancake-optics-for-vr-ar-mr/ |title=Kopin All-Plastic Pancake Optics for VR/AR/MR |publisher=Insight Media |date=2021 |access-date=2025-10-26}}</ref>
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The pancake lens concept originated in 1978 when Joseph A. LaRussa and Arthur T. Gill at Farrand Optical Company published "The Holographic Pancake Window," describing polarization-based [[catadioptric system|catadioptric optics]] for flight simulation and avionic [[head-mounted display]]s.<ref name="Wiley1978"/><ref name="SemanticScholar">{{cite web |url=https://www.semanticscholar.org/paper/The-Holographic-Pancake-Window-LaRussa-Gill/8f3e1a2b1c2d3e4f5a6b7c8d9e0f1a2b |title=The Holographic Pancake Window |publisher=Semantic Scholar |access-date=2025-10-26}}</ref> Their seminal work introduced the combination of flat and curved beamsplitting elements to create compact, large-aperture magnifiers presenting images at optical infinity.
The pancake lens concept originated in 1978 when Joseph A. LaRussa and Arthur T. Gill at Farrand Optical Company published "The Holographic Pancake Window," describing polarization-based [[catadioptric system|catadioptric optics]] for flight simulation and avionic [[head-mounted display]]s.<ref name="Wiley1978"/><ref name="SemanticScholar">{{cite web |url=https://www.semanticscholar.org/paper/The-Holographic-Pancake-Window-LaRussa-Gill/8f3e1a2b1c2d3e4f5a6b7c8d9e0f1a2b |title=The Holographic Pancake Window |publisher=Semantic Scholar |access-date=2025-10-26}}</ref> Their seminal work introduced the combination of flat and curved beamsplitting elements to create compact, large-aperture magnifiers presenting images at optical infinity.


The technology evolved gradually through specialized military and scientific applications for nearly four decades. Roger B. Huxford applied wire-grid polarizers in pancake configurations in 2004.<ref name="ResearchGate2004">{{cite web |url=https://www.researchgate.net/publication/228994421_Wire-grid_polarizers_in_pancake_optics |title=Wire-grid polarizers in pancake optics |publisher=ResearchGate |date=2004 |access-date=2025-10-26}}</ref> The concept of using [[holographic optical element]]s in such designs appeared in academic literature as early as 1985, though practical implementations remained decades away.<ref name="OpticaHolographic">{{cite journal |title=See-through holographic pancake optics for mobile augmented reality |journal=Optics Express |volume=29 |issue=22 |pages=35206-35215 |date=2021 |url=https://opg.optica.org/oe/fulltext.cfm?uri=oe-29-22-35206 |access-date=2025-10-26}}</ref>
The technology evolved gradually through specialized military and scientific applications for nearly four decades. Roger B. Huxford applied wire-grid polarizers in pancake configurations in 2004.<ref name="ResearchGate2004">{{cite web |url=https://www.researchgate.net/publication/228994421_Wire-grid_polarizers_in_pancake_optics |title=Wire-grid polarizers in pancake optics |publisher=ResearchGate |date=2004 |access-date=2025-10-26}}</ref> The concept of using [[holographic optical element]]s in such designs appeared in academic literature as early as 1985, though practical implementations remained decades away.<ref name="OpticaHolographic">"See-through holographic pancake optics for mobile augmented reality". ''Optics Express''. '''29''' (22): 35206-35215. 2021. [https://opg.optica.org/oe/fulltext.cfm?uri=oe-29-22-35206]. Retrieved 2025-10-26.</ref>


=== VR Industry Adoption (2015-2022) ===
=== VR Industry Adoption (2015-2022) ===
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[[Category:Terms]]
[[Category:Terms]]
[[Category:Virtual reality]]
[[Category:Augmented reality]]
[[Category:Optical devices]]
[[Category:Optical devices]]
[[Category:Lenses]]
[[Category:Lenses]]
[[Category:Display technology]]
[[Category:Display technology]]