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[[File:Seated VR.jpg|thumb|1. Seated VR (Image: vrperception.com)]]
[[File:Seated VR.jpg|thumb|1. Seated VR (Image: vrperception.com)]]


==Seated VR and main HMD’s==
==Seated VR and main HMDs==
 
The [[HTC Vive]] allows the use of VR apps that are designed for seated experiences <ref name=”3”> Vive. Will VR apps for seated/standing-only experiences work with room-scale setup? Retrieved from https://www.vive.com/us/support/category_howto/839445.html</ref>, although it is most well-known for its room-scale VR. Indeed, HTC and [[Valve]] are investing in room-scale being the standard for VR, and so their system comes out-of-the-box with motion controls, a tracking system, and a boundary system <ref name=”4”> Lang, B. (2016). HTC show Vive pre working great for seated VR at CES. Retrieved from http://www.roadtovr.com/htc-shows-vive-pre-working-great-for-seated-vr-at-ces/</ref> <ref name=”5”> Oscillada, J. M. (2017). Oculus introduces Guardian, a boundary system for Touch. Retrieved from http://virtualrealitytimes.com/2017/02/18/oculus-guardian-boundary-system/</ref>.
The [[HTC Vive]] allows the use of VR apps that are designed for seated experiences <ref name=”3”> Vive. Will VR apps for seated/standing-only experiences work with room-scale setup? Retrieved from https://www.vive.com/us/support/category_howto/839445.html</ref>, although it is most well-known for its room-scale VR. Indeed, HTC and [[Valve]] are investing in room-scale being the standard for VR, and so their system comes out-of-the-box with motion controls, a tracking system, and a boundary system <ref name=”4”> Lang, B. (2016). HTC show Vive pre working great for seated VR at CES. Retrieved from http://www.roadtovr.com/htc-shows-vive-pre-working-great-for-seated-vr-at-ces/</ref> <ref name=”5”> Oscillada, J. M. (2017). Oculus introduces Guardian, a boundary system for Touch. Retrieved from http://virtualrealitytimes.com/2017/02/18/oculus-guardian-boundary-system/</ref>.