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Windows Mixed Reality: Difference between revisions

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NOT REAL HOLOGRAMS!
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==Introduction==
==Introduction==
[[Windows Mixed Reality]], formerly Windows Holographic, is a [[Augmented Reality]] and [[Virtual Reality]] [[Augmented Reality#Platforms|Software Platform]] incorporated in [[Windows 10]] operating system. It utilizes [[Microsoft HoloLens]], an [[OHMD]], to project Windows 10 apps and other high-definition digital imageries or [[hologram]]s onto real life objects. Holographic allows users to interact with these virtual objects through gaze, gestures and voice commands.  
[[Windows Mixed Reality]], formerly Windows Holographic, is a [[Augmented Reality]] and [[Virtual Reality]] [[Augmented Reality#Platforms|Software Platform]] incorporated in [[Windows 10]] operating system. It utilizes [[Microsoft HoloLens]], an [[OHMD]], to project Windows 10 apps and other high-definition digital imageries onto real life objects. Holographic allows users to interact with these virtual objects through gaze, gestures and voice commands.  


Announced on January 21, 2015, Windows Mixed Reality was introduced with the release of Windows 10 along with [[Microsoft HoloLens]].
Announced on January 21, 2015, Windows Mixed Reality was introduced with the release of Windows 10 along with [[Microsoft HoloLens]].
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__TOC__
__TOC__
==Features==
==Features==
*All [[Windows universal apps]] can become holograms. Holograms can be 2D (a TV or another screen) or 3D (a real object).


*Users can interact with holograms. Gaze, gesture and voice are supported input methods.
*Users can interact with virtual objects. Gaze, gesture and voice are supported input methods.


*The [[OHMD]] is mobile, untethered to your PC or another device.
*The [[OHMD]] is mobile, untethered to your PC or another device.
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[[Windows Mixed Reality API]] is incorporated in all devices running Windows 10, even tablets and smartphones.
[[Windows Mixed Reality API]] is incorporated in all devices running Windows 10, even tablets and smartphones.


HoloLens UI/UX are designed around [[gaze input]], [[gesture input]] and [[voice input]] or GGV. [[World coordinates]], [[spatial sound]] and [[spatial mapping]] are environmental understanding features that provide the ability for holograms to interact with both the user and the world around them.
HoloLens UI/UX are designed around [[gaze input]], [[gesture input]] and [[voice input]] or GGV. [[World coordinates]], [[spatial sound]] and [[spatial mapping]] are environmental understanding features that provide the ability for virtual objects to interact with both the user and the world around them.


===Tools===
===Tools===