Windows Mixed Reality: Difference between revisions
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==Introduction== | ==Introduction== | ||
[[Windows Mixed Reality]], formerly Windows Holographic, is a [[Augmented Reality]] and [[Virtual Reality]] [[Augmented Reality#Platforms|Software Platform]] incorporated in [[Windows 10]] operating system. It utilizes [[Microsoft HoloLens]], an [[OHMD]], to project Windows 10 apps and other high-definition digital imageries | [[Windows Mixed Reality]], formerly Windows Holographic, is a [[Augmented Reality]] and [[Virtual Reality]] [[Augmented Reality#Platforms|Software Platform]] incorporated in [[Windows 10]] operating system. It utilizes [[Microsoft HoloLens]], an [[OHMD]], to project Windows 10 apps and other high-definition digital imageries onto real life objects. Holographic allows users to interact with these virtual objects through gaze, gestures and voice commands. | ||
Announced on January 21, 2015, Windows Mixed Reality was introduced with the release of Windows 10 along with [[Microsoft HoloLens]]. | Announced on January 21, 2015, Windows Mixed Reality was introduced with the release of Windows 10 along with [[Microsoft HoloLens]]. | ||
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==Features== | ==Features== | ||
*Users can interact with | *Users can interact with virtual objects. Gaze, gesture and voice are supported input methods. | ||
*The [[OHMD]] is mobile, untethered to your PC or another device. | *The [[OHMD]] is mobile, untethered to your PC or another device. | ||
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[[Windows Mixed Reality API]] is incorporated in all devices running Windows 10, even tablets and smartphones. | [[Windows Mixed Reality API]] is incorporated in all devices running Windows 10, even tablets and smartphones. | ||
HoloLens UI/UX are designed around [[gaze input]], [[gesture input]] and [[voice input]] or GGV. [[World coordinates]], [[spatial sound]] and [[spatial mapping]] are environmental understanding features that provide the ability for | HoloLens UI/UX are designed around [[gaze input]], [[gesture input]] and [[voice input]] or GGV. [[World coordinates]], [[spatial sound]] and [[spatial mapping]] are environmental understanding features that provide the ability for virtual objects to interact with both the user and the world around them. | ||
===Tools=== | ===Tools=== |