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Hardware: Thin out section
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Software: Thin out section
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[[Vuforia]] - [[Qualcomm]]'s AR SDK
[[Vuforia]] - [[Qualcomm]]'s AR SDK
[[Wikitude]] - AR SDK
[[Unity]] - game engine
[[VRTK]] - [https://github.com/thestonefox/SteamVR_Unity_Toolkit link 1], [https://www.kickstarter.com/projects/thestonefox/virtual-reality-toolkit-vrtk-version-4-and-beyond link 2] - Virtual Reality Toolkit for Unity
[[WalkinVR]] - [http://www.roadtovr.com/developer-makes-vr-accessible-physically-disabled-custom-locomotion-driver/ ref 1] - driver that allows physically disabled to move around in VR for [[SteamVR]].
[[Visual Positioning Service]] (VPS) - [http://www.roadtovr.com/googles-visual-positioning-service-announced-tango-ar-platform/ ref 1] - AR tracking that combines [[Tango]] with [[Google Maps]]
[[EditorVR]] - allows the user to create Unity experiences and games within VR.
[[Carte Blanche]] - allows the non-technical users to create experiences.
[[Unreal Engine]] - [http://www.roadtovr.com/first-look-unreal-engine-will-soon-let-you-build-vr-inside-vr/ reference 1] - game engine
[[Unreal VR Editor]] -
[[Oculus SDK]] - SDK for [[Oculus Rift (Platform)]]
[[Oculus Mobile SDK]]
[[Oculus Audio SDK]] - [https://developer.oculus.com/blog/meet-the-oculus-audio-sdk/ reference 1]
[[Ghostline]] - [http://ghostline.xyz/ ref 1], [http://www.polygon.com/features/2016/5/18/11689880/aldin-dynamics-ghostline-waltz-of-the-wizard ref 2] - analytics and visualization tool for VR
[[Faceshift]] - [http://techcrunch.com/2015/11/24/apple-faceshift/#.jmjl9m:KCos reference 1] - captures facial motion, acquired by [[Apple]]
[[Fabric Engine]] - game engine
[[Presenz]] - [http://www.roadtovr.com/presenz-nozom-pre-rendered-room-scale-vr-scenes-positional-tracking-parallax/ reference 1] - combines high fidelity visuals of pre-rendered CGI or the interactivity of real-time CGI
[[Pixvana]] - cloud-based [[VR Video]] capture, processing and delivery.
[[Leap Motion Interaction Engine]] - Intermediary between the user's input and the physics engine. Allows more intuitive control when interacting in VR.
[[VRED]] - 3D visualization and virtual prototyping software by [[Autodesk]].
[[Orion]] - [[Leap Motion]]'s third software stack for finger tracking.
[[Iray VR]] - photorealistic rendering for VR by [[NVIDIA]].
[[VRScore]] [http://www.roadtovr.com/first-look-basemarks-vrscore-benchmark-arrives-unique-solution-accurate-testing/ reference 1] - benchmark software for [[VR]].
[[Stingray]] - game engine by [[Autodesk]].
[[PresenZ]] - CGI-quality VR rendering software


[[VRidge]] - allows the user to play [[Rift]] and [[Vive]] games with [[Cardboard]]
[[VRidge]] - allows the user to play [[Rift]] and [[Vive]] games with [[Cardboard]]