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Virtual i-O i-glasses!: Difference between revisions

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{{Device Infobox
[[File:i-glasses2.jpg|thumb|300px|i-glasses]]
|image = [[File:i-glasses2.jpg|300px]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-mounted display]]
|Subtype = [[PC-Powered VR]], [[Vintage VR]]
|Platform = PC, Video Game Consoles, Video Sources
|Creator = Greg Amadon, Linden Rhoads
|Developer = Virtual i-O
|Manufacturer = Virtual i-O (1995-1997), i-O Display Systems (1997-2013)
|Announcement Date = January 1995 (Winter CES)
|Release Date = May 1995
|Price = $395-$499 (Video), $799 (PC 3D), varies by model
|Website =
|Versions = i-glasses! (original), i-glasses! Video, i-glasses! PC/2D, i-glasses! PC 3D, i-glasses! SVGA, i-glasses! SVGA Pro
|Requires = PC with VGA output or video source with composite output
|Predecessor = None
|Successor = i-glasses SVGA Pro (2003)
|Operating System = Windows 95, Windows 98, DOS
|Chipset =
|CPU =
|GPU =
|HPU =
|Storage =
|Memory =
|SD Card Slot = No
|Display = Dual 0.7" active-matrix LCD
|Subpixel Layout = Standard RGB
|Peak Brightness = 13 foot-lamberts
|Resolution = 300×200 (Video), 640×480 (PC versions), 800×600 (SVGA), 1.44M pixels (SVGA Pro)
|Refresh Rate = 60 Hz (up to 120 Hz for SVGA)
|Pixel Density =
|Persistence = Full persistence LCD
|Precision =
|Field of View = 26-30 degrees diagonal
|Horizontal FoV = 30 degrees
|Vertical FoV =
|Visible FoV = 26-30 degrees
|Rendered FoV =
|Binocular Overlap = 100%
|Average Pixel Density =
|Peak Pixel Density =
|Foveated Rendering = No
|Optics = Fixed-focus lenses
|Ocularity = Binocular stereo or bi-ocular
|IPD Range = Fixed
|Adjustable Diopter = No
|Passthrough = Yes (semi-transparent displays with flip-up visor)
|Tracking = Optional 3DOF magnetic head tracker
|Tracking Frequency = 30-60 Hz
|Base Stations =
|Eye Tracking =
|Face Tracking =
|Hand Tracking =
|Body Tracking =
|Rotational Tracking = Yes (yaw, pitch, roll with optional tracker)
|Positional Tracking =
|Update Rate =
|Tracking Volume =
|Play Space = Seated
|Latency = 30-60 ms (governed by COM port polling)
|Audio = Built-in stereo headphones
|Microphone = No
|3.5mm Audio Jack = Yes (pass-through)
|Camera = No
|Connectivity = VGA, Composite video RCA, 9-pin Serial port (for tracker)
|Ports = VGA input, Video input, Power, Serial
|Wired Video = Yes
|Wireless Video =
|WiFi =
|Bluetooth =
|Power = 9V DC external AC adapter (4W)
|Battery Capacity =
|Battery Life =
|Charge Time =
|Dimensions =
|Weight = 227g (8 ounces) - headset only
|Material = Plastic
|Headstrap = Adjustable head mount
|Haptics = No
|Color = Black
|Sensors = Optional magnetic head tracker
|Input = Optional CyberPuck controller
|Compliance = FCC
|Size = Lightweight design
|Cable Length = Varies
|Eye Relief = 25 mm
|Focus Distance = 13 feet
|Contrast Ratio = 25:1
}}
{{vintage}}
{{vintage}}
The '''i-glasses!''' (stylized as '''i-glasses!''') were a series of [[head-mounted displays]] (HMDs) developed and manufactured by [[Virtual i-O]] from 1995 to 1997, and later by i-O Display Systems until 2013. These devices were among the first consumer-oriented [[virtual reality]] headsets to achieve mainstream distribution, offering an affordable entry point into VR and [[augmented reality]] experiences during the mid-1990s.<ref name="vrtifacts">V-Rtifacts. 1995 Virtual IO I-Glasses. Retrieved from https://vrtifacts.com/1995-virtual-io-i-glasses/</ref>
'''i-glasses!''' (stylized as '''i-glasses!''') were a series of [[head-mounted displays]] (HMDs) developed and manufactured by [[Virtual i-O]] from 1995 to 1997, and later by i-O Display Systems until 2013. These devices were among the first consumer-oriented [[virtual reality]] headsets to achieve mainstream distribution, offering an affordable entry point into VR and [[augmented reality]] experiences during the mid-1990s.<ref name="vrtifacts">V-Rtifacts. 1995 Virtual IO I-Glasses. Retrieved from https://vrtifacts.com/1995-virtual-io-i-glasses/</ref>


==History==
==History==
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Sluggish sales and high manufacturing overhead forced Virtual i-O into Chapter 11 bankruptcy protection in March 1997. Its assets were reorganized as '''i-O Display Systems''', which continued to refine the product line through the 2000s, introducing the higher-resolution i-glasses SVGA in 1997 and the stereo-capable SVGA Pro in 2003.<ref name="3do"/><ref name="jonpeddie">Robert Dow. i-O Display Shows Off PRO SVGA Compatible Headset. Jon Peddie Research. July 7, 2003.</ref>
Sluggish sales and high manufacturing overhead forced Virtual i-O into Chapter 11 bankruptcy protection in March 1997. Its assets were reorganized as '''i-O Display Systems''', which continued to refine the product line through the 2000s, introducing the higher-resolution i-glasses SVGA in 1997 and the stereo-capable SVGA Pro in 2003.<ref name="3do"/><ref name="jonpeddie">Robert Dow. i-O Display Shows Off PRO SVGA Compatible Headset. Jon Peddie Research. July 7, 2003.</ref>


==Technical Specifications==
==Technical specifications==
===Display Technology===
===Display technology===
The i-glasses utilized dual [[LCD]] displays to create a [[stereoscopic 3D]] effect. The 1995 models employed two 0.7 inch active-matrix LCDs with a [[color sequential display]] system, which displayed red, green, and blue colors in sequence to create full-color images.<ref name="stanford">Stanford Graphics. Virtual I/O's iglasses! head mounted display. Retrieved from https://graphics.stanford.edu/infrastructure/gamma-corrected/iglasses.html</ref> The displays were semi-transparent, allowing users to see through them in brightly lit environments, enabling [[augmented reality]] applications through a hinged, flip-up opaque visor.<ref name="google-arts"/>  
The i-glasses utilized dual [[LCD]] displays to create a [[stereoscopic 3D]] effect. The 1995 models employed two 0.7 inch active-matrix LCDs with a [[color sequential display]] system, which displayed red, green, and blue colors in sequence to create full-color images.<ref name="stanford">Stanford Graphics. Virtual I/O's iglasses! head mounted display. Retrieved from https://graphics.stanford.edu/infrastructure/gamma-corrected/iglasses.html</ref> The displays were semi-transparent, allowing users to see through them in brightly lit environments, enabling [[augmented reality]] applications through a hinged, flip-up opaque visor.<ref name="google-arts"/>  


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* Later models: Created the impression of viewing a 52-inch screen from 6 feet away<ref name="tomshardware"/>
* Later models: Created the impression of viewing a 52-inch screen from 6 feet away<ref name="tomshardware"/>


===Models and Versions===
===Models and versions===
Virtual i-O and later i-O Display Systems released several versions of the i-glasses to target different markets:
Virtual i-O and later i-O Display Systems released several versions of the i-glasses to target different markets:


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The i-glasses were positioned as an affordable alternative to high-end VR systems of the era. At $395-$799 depending on the model, they were significantly less expensive than professional VR equipment while offering consumer-friendly features like lightweight design and broad compatibility.<ref name="google-arts"/>
The i-glasses were positioned as an affordable alternative to high-end VR systems of the era. At $395-$799 depending on the model, they were significantly less expensive than professional VR equipment while offering consumer-friendly features like lightweight design and broad compatibility.<ref name="google-arts"/>


Early reviews praised the unit's 227-gram mass—half that of rival [[Forte VFX-1]]—and competitive entry price, yet criticized its narrow 30-degree field of view and visible pixels.<ref name="stereo3d">Stereo3D.com. SVGA i-Glasses Experience forum thread. March 16, 2003.</ref>
Early reviews praised the unit's 227-gram mass, half that of rival [[Forte VFX-1]], and competitive entry price, yet criticized its narrow 30-degree field of view and visible pixels.<ref name="stereo3d">Stereo3D.com. SVGA i-Glasses Experience forum thread. March 16, 2003.</ref>


===Commercial Performance===
===Commercial Performance===