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==How to Get Started==
{{see also|How to Get Started in VR Development}}
{{:How to Get Started in VR Development}}


==SDKs==
==SDKs==
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*'''[[SteamVR Runtime]]''' is responsible for [[reprojection]] and supports [[Rift]] and [[Vive]].
*'''[[SteamVR Runtime]]''' is responsible for [[reprojection]] and supports [[Rift]] and [[Vive]].


If you launch a game on Steam that supports [[Rift]] natively (meaning, it has been compiled against the [[OVR SDK]]), you will get [[asynchronous timewarp]] and it will run exactly like the game from Oculus Home. It won't use the the [[SteamVR Runtime]], it will use the [[Oculus Runtime]]. Only downside is that launching the game is more difficult.  
If you launch a game on Steam that supports [[Rift]] natively (meaning, it has been compiled against the [[Oculus SDK]]), you will get [[asynchronous timewarp]] and it will run exactly like the game from Oculus Home. It won't use the the [[SteamVR Runtime]], it will use the [[Oculus Runtime]]. Only downside is that launching the game is more difficult.  


If you buy a game that is compiled against the [[OpenVR SDK]], then it can run on [[Vive]] and Rift. However, running on Rift uses both runtimes:
If you buy a game that is compiled against the [[OpenVR SDK]], then it can run on [[Vive]] and Rift. However, running on Rift uses both runtimes:
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==Resources==
==Resources==
[[Oculus Sample Framework]] and [[Oculus Sample Framework for Unity 5]]<ref>https://developer.oculus.com/blog/introducing-the-oculus-sample-framework-for-unity-5/</ref> - Experimental sandbox for VR developers and designers.
[[Oculus Sample Framework]] and [[Oculus Sample Framework for Unity 5]]<ref>https://developer.oculus.com/blog/introducing-the-oculus-sample-framework-for-unity-5/</ref> - Experimental sandbox for VR developers and designers.
{{see also|Resources Directory}}
{{:Resources Directory}}


==3D models==
==3D models==