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==How to Get Started== | |||
{{see also|How to Get Started in VR Development}} | |||
{{:How to Get Started in VR Development}} | |||
==SDKs== | ==SDKs== | ||
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*'''[[SteamVR Runtime]]''' is responsible for [[reprojection]] and supports [[Rift]] and [[Vive]]. | *'''[[SteamVR Runtime]]''' is responsible for [[reprojection]] and supports [[Rift]] and [[Vive]]. | ||
If you launch a game on Steam that supports [[Rift]] natively (meaning, it has been compiled against the [[ | If you launch a game on Steam that supports [[Rift]] natively (meaning, it has been compiled against the [[Oculus SDK]]), you will get [[asynchronous timewarp]] and it will run exactly like the game from Oculus Home. It won't use the the [[SteamVR Runtime]], it will use the [[Oculus Runtime]]. Only downside is that launching the game is more difficult. | ||
If you buy a game that is compiled against the [[OpenVR SDK]], then it can run on [[Vive]] and Rift. However, running on Rift uses both runtimes: | If you buy a game that is compiled against the [[OpenVR SDK]], then it can run on [[Vive]] and Rift. However, running on Rift uses both runtimes: | ||
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==Resources== | ==Resources== | ||
[[Oculus Sample Framework]] and [[Oculus Sample Framework for Unity 5]]<ref>https://developer.oculus.com/blog/introducing-the-oculus-sample-framework-for-unity-5/</ref> - Experimental sandbox for VR developers and designers. | [[Oculus Sample Framework]] and [[Oculus Sample Framework for Unity 5]]<ref>https://developer.oculus.com/blog/introducing-the-oculus-sample-framework-for-unity-5/</ref> - Experimental sandbox for VR developers and designers. | ||
{{see also|Resources Directory}} | |||
{{:Resources Directory}} | |||
==3D models== | ==3D models== |