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{{Company Infobox
{{Company Infobox
|image= [[File:Nvidia_logo.svg|200px]]
|image= [[File:Nvidia_logo1.png|350px]]
|Type= [[Public company|Public]]
|Type= [[Public company|Public]]
|Industry= [[Semiconductor industry|Semiconductors]], [[Artificial intelligence]], [[Video games]], [[Virtual Reality]], [[Augmented Reality]], [[Graphics processing]], [[Consumer electronics]], [[Computer hardware]]
|Industry= [[Semiconductor industry|Semiconductors]], [[aiwiki:Artificial Intelligence|Artificial intelligence]], [[Video games]], [[Virtual Reality]], [[Augmented Reality]], [[Graphics processing]], [[Consumer electronics]], [[Computer hardware]]
|Founded= April 5, 1993; [[Santa Clara, California]], [[United States]]
|Founded= April 5, 1993; [[Santa Clara, California]], [[United States]]
|Founder= [[Jensen Huang]], [[Chris Malachowsky]], [[Curtis Priem]]
|Founder= [[Jensen Huang]], [[Chris Malachowsky]], [[Curtis Priem]]
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|Website= [https://www.nvidia.com nvidia.com]
|Website= [https://www.nvidia.com nvidia.com]
}}
}}
 
{{see also|Companies}}
'''NVIDIA Corporation''' (/ɛnˈvɪdiə/ en-VID-ee-ə) is an American multinational [[technology company]] headquartered in Santa Clara, California. Founded in 1993, NVIDIA has evolved from a graphics processing company to a leader in [[artificial intelligence]] (AI), [[high-performance computing]], and [[extended reality]] (XR) technologies. The company designs and supplies [[graphics processing units]] (GPUs), [[application programming interfaces]] (APIs) for [[data science]] and high-performance computing, and [[system on a chip|system on a chip (SoC)]] units for mobile computing and the automotive market. NVIDIA is a prominent force in the development of [[virtual reality]] (VR) and [[augmented reality]] (AR) technologies, providing essential hardware and software solutions that power immersive experiences across gaming, professional visualization, and enterprise applications. <ref name="wiki"/> <ref name="britannica"/> <ref name="XRDev"/>
'''NVIDIA Corporation''' (/ɛnˈvɪdiə/ en-VID-ee-ə) is an American multinational [[technology company]] headquartered in Santa Clara, California. Founded in 1993, NVIDIA has done cutting edge research in computer graphics and AR/VR technologies. The company primarily designs and supplies [[graphics processing units]] (GPUs). NVIDIA is a prominent force in the development of [[virtual reality]] (VR) and [[augmented reality]] (AR) technologies, providing essential hardware and software solutions that power immersive experiences across gaming, professional visualization, and enterprise applications. <ref name="wiki"/> <ref name="britannica"/> <ref name="XRDev"/>


== History ==
== History ==
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As virtual reality and augmented reality technologies began to gain traction in the 2010s, NVIDIA positioned itself as a key enabler of these immersive experiences. The company's powerful GPUs became essential components for driving high-quality VR and AR applications, which require significant computational resources to achieve the frame rates and visual fidelity necessary for comfortable and convincing immersion.<ref name="vrtech"/>
As virtual reality and augmented reality technologies began to gain traction in the 2010s, NVIDIA positioned itself as a key enabler of these immersive experiences. The company's powerful GPUs became essential components for driving high-quality VR and AR applications, which require significant computational resources to achieve the frame rates and visual fidelity necessary for comfortable and convincing immersion.<ref name="vrtech"/>


NVIDIA's involvement in VR and AR accelerated with the introduction of the VRWorks suite of technologies and the [[NVIDIA VR Ready]] program, which ensures system components—GPU, CPU, head-mounted display (HMD), and drivers—will provide the best immersive virtual reality experiences.<ref name="xrsolutions"/>
NVIDIA's involvement in VR and AR accelerated with the introduction of the VRWorks suite of technologies and the [[NVIDIA VR Ready]] program, which ensures system components, GPU, CPU, head-mounted display (HMD), and drivers, will provide the best immersive virtual reality experiences.<ref name="xrsolutions"/>


In recent years, NVIDIA has further expanded its XR offerings with the introduction of CloudXR, a groundbreaking technology built on [[NVIDIA RTX]] that delivers virtual reality and augmented reality across [[5G Technology|5G]] and Wi-Fi networks. This innovation has opened up new possibilities for wireless VR and AR experiences, freeing users from the constraints of physical tethers to high-performance computers.<ref name="cloudxr"/>
In recent years, NVIDIA has further expanded its XR offerings with the introduction of CloudXR, a groundbreaking technology built on [[NVIDIA RTX]] that delivers virtual reality and augmented reality across [[5G Technology|5G]] and Wi-Fi networks. This innovation has opened up new possibilities for wireless VR and AR experiences, freeing users from the constraints of physical tethers to high-performance computers.<ref name="cloudxr"/>
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=== NVIDIA DLSS (Deep Learning Super Sampling) for VR ===
=== NVIDIA DLSS (Deep Learning Super Sampling) for VR ===
[[NVIDIA DLSS]] uses AI and dedicated [[Tensor Core|Tensor Cores]] within RTX GPUs to upscale lower-resolution images to higher resolutions in real-time, significantly improving performance in games and applications without a noticeable loss in visual quality. <ref name="NVIDIADLSS_art3"/> DLSS is particularly beneficial for VR, where maintaining high frame rates (e.g., 90 Hz+) is crucial for a comfortable and immersive experience. By rendering at a lower internal resolution and then using DLSS to upscale, VR applications can achieve higher frame rates, allowing for smoother gameplay and the ability to enable higher graphics settings. <ref name="ISMStudy_art3"/> With the GeForce RTX 50 Series (Blackwell architecture), NVIDIA introduced DLSS 4 Multi Frame Generation, reportedly generating up to three AI frames per rendered frame, aiming to significantly boost VR performance.<ref name="dlss4_art4"/>
[[NVIDIA DLSS]] uses AI and dedicated [[Tensor Core|Tensor Cores]] within RTX GPUs to upscale lower-resolution images to higher resolutions in real-time, significantly improving performance in games and applications without a noticeable loss in visual quality. <ref name="NVIDIADLSS_art3"/> DLSS is particularly beneficial for VR, where maintaining high frame rates (for example 90 Hz+) is crucial for a comfortable and immersive experience. By rendering at a lower internal resolution and then using DLSS to upscale, VR applications can achieve higher frame rates, allowing for smoother gameplay and the ability to enable higher graphics settings. <ref name="ISMStudy_art3"/> With the GeForce RTX 50 Series (Blackwell architecture), NVIDIA introduced DLSS 4 Multi Frame Generation, reportedly generating up to three AI frames per rendered frame, aiming to significantly boost VR performance.<ref name="dlss4_art4"/>


=== NVIDIA CloudXR ===
=== NVIDIA CloudXR ===
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=== NVIDIA VR Ready Program ===
=== NVIDIA VR Ready Program ===
The [[NVIDIA VR Ready]] program ensures that system components—GPU, CPU, HMD, and drivers—will provide the best immersive virtual reality experiences. This certification program helps consumers and businesses identify hardware that meets the demanding requirements of VR applications.<ref name="xrsolutions"/> NVIDIA's GeForce RTX GPUs, in particular, are designed to provide the performance necessary to power top VR titles on the latest headsets. <ref name="vrgaming"/>
The [[NVIDIA VR Ready]] program ensures that system components, GPU, CPU, HMD, and drivers, will provide the best immersive virtual reality experiences. This certification program helps consumers and businesses identify hardware that meets the demanding requirements of VR applications.<ref name="xrsolutions"/> NVIDIA's GeForce RTX GPUs, in particular, are designed to provide the performance necessary to power top VR titles on the latest headsets. <ref name="vrgaming"/>


=== Hardware for Immersive Applications ===
=== Hardware for Immersive Applications ===
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| [[GeForce RTX 40 Series]] (Ada Lovelace architecture) || Advanced ray tracing, DLSS 3, suitable for high-fidelity VR gaming and applications.
| [[GeForce RTX 40 Series]] (Ada Lovelace architecture) || Advanced ray tracing, DLSS 3, suitable for high-fidelity VR gaming and applications.
|-
|-
| [[NVIDIA RTX 6000 Ada Generation]] (Professional GPU) || High-end performance for professional VR/AR, digital twins, and complex simulations; supports features like quad-GPU setups for ultra-high-resolution displays (e.g., Varjo Quad View). <ref name="varjo_art4"/>
| [[NVIDIA RTX 6000 Ada Generation]] (Professional GPU) || High-end performance for professional VR/AR, digital twins, and complex simulations; supports features like quad-GPU setups for ultra-high-resolution displays (for example [[Varjo Quad View]]). <ref name="varjo_art4"/>
|-
|-
| [[NVIDIA OVX]] servers || Systems designed for Omniverse workloads, digital-twin hosting, and real-time simulation streaming.
| [[NVIDIA OVX]] servers || Systems designed for Omniverse workloads, digital-twin hosting, and real-time simulation streaming.
|-
|-
| [[NVIDIA Jetson]] (e.g., Jetson Orin) || System-on-modules for edge AI and robotics, capable of powering standalone AR/VR devices and passthrough AR functionalities. <ref name="TechTargetProducts_art3"/>
| [[NVIDIA Jetson]] (for example [[Jetson Orin]]) || System-on-modules for edge AI and robotics, capable of powering standalone AR/VR devices and passthrough AR functionalities. <ref name="TechTargetProducts_art3"/>
|-
|-
| [[NVIDIA Tegra]] || SoCs used in some mobile and embedded devices, including automotive systems, enabling AR displays and some VR functionalities. <ref name="wikipedia_hist"/>
| [[NVIDIA Tegra]] || SoCs used in some mobile and embedded devices, including automotive systems, enabling AR displays and some VR functionalities. <ref name="wikipedia_hist"/>
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! Industry          !! VR/AR Application Examples
! Industry          !! VR/AR Application Examples
|-
|-
| Gaming & Entertainment | Immersive VR gaming with high-fidelity graphics and real-time ray tracing (e.g., powered by GeForce RTX GPUs); virtual concerts and events; location-based VR experiences. <ref name="vrgaming"/> <ref name="eve"/>
| Gaming & Entertainment | Immersive VR gaming with high-fidelity graphics and real-time ray tracing (powered by GeForce RTX GPUs); virtual concerts and events; location-based VR experiences. <ref name="vrgaming"/> <ref name="eve"/>
|-
|-
| Professional Visualization | Interactive 3D model visualization for [[architecture, engineering, and construction]] (AEC), product design, and manufacturing. Virtual walkthroughs of buildings, ergonomic studies, and design reviews. <ref name="xrsolutions"/> <ref name="PNYProVR_art3"/>
| Professional Visualization | Interactive 3D model visualization for [[architecture, engineering, and construction]] (AEC), product design, and manufacturing. Virtual walkthroughs of buildings, ergonomic studies, and design reviews. <ref name="xrsolutions"/> <ref name="PNYProVR_art3"/>
|-
|-
| Enterprise        | Remote collaboration in shared virtual spaces (e.g., using Omniverse), virtual meetings, employee training simulations for complex tasks or hazardous environments, virtual showrooms. <ref name="azure"/> <ref name="ISMStudy_art3"/>
| Enterprise        | Remote collaboration in shared virtual spaces (for example using [[Omniverse]]), virtual meetings, employee training simulations for complex tasks or hazardous environments, virtual showrooms. <ref name="azure"/> <ref name="ISMStudy_art3"/>
|-
|-
| Automotive        | In-car AR displays (Heads-Up Displays), VR training for autonomous vehicle development and validation, virtual car showrooms, collaborative vehicle design in VR. <ref name="vrtech"/>
| Automotive        | In-car AR displays (Heads-Up Displays), VR training for autonomous vehicle development and validation, virtual car showrooms, collaborative vehicle design in VR. <ref name="vrtech"/>
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NVIDIA continues to invest heavily in technologies that will shape the future of VR and AR. This includes:
NVIDIA continues to invest heavily in technologies that will shape the future of VR and AR. This includes:
*  Next-generation GPUs with greater performance for more demanding immersive experiences.
*  Next-generation GPUs with greater performance for more demanding immersive experiences.
*  Advancements in AI for rendering (e.g., generative AI for textures and 3D models), physics simulation, and creating intelligent virtual agents. <ref name="ISMStudy_art3"/> <ref name="CES2025Keynote_art3"/>
*  Advancements in AI for rendering (generative AI for textures and 3D models), physics simulation, and creating intelligent virtual agents. <ref name="ISMStudy_art3"/> <ref name="CES2025Keynote_art3"/>
*  Further development of the Omniverse platform as a foundational layer for the metaverse and interconnected industrial digital twins. <ref name="ISMStudy_art3"/> <ref name="XTBInvest_art3"/>
*  Further development of the Omniverse platform as a foundational layer for the metaverse and interconnected industrial digital twins. <ref name="ISMStudy_art3"/> <ref name="XTBInvest_art3"/>
*  Research into novel display technologies, optics, and form factors for lighter, more comfortable, and more immersive headsets, including holographic and light field displays. <ref name="XRTFormFactor_art3"/> <ref name="McGuireVRAR_art3"/>
*  Research into novel display technologies, optics, and form factors for lighter, more comfortable, and more immersive headsets, including holographic and light field displays. <ref name="XRTFormFactor_art3"/> <ref name="McGuireVRAR_art3"/>
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* [[Mixed Reality]]
* [[Mixed Reality]]
* [[Graphics Processing Unit]]
* [[Graphics Processing Unit]]
* [[Artificial Intelligence]]
* [[aiwiki:Artificial Intelligence|Artificial Intelligence]]
* [[Cloud Computing]]
* [[Cloud Computing]]
* [[5G Technology]]
* [[5G Technology]]
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<ref name="britannica">NVIDIA Corporation | History, GPUs, & Artificial Intelligence | Britannica Money. Retrieved May 8, 2025. https://www.britannica.com/money/NVIDIA-Corporation</ref>
<ref name="britannica">NVIDIA Corporation | History, GPUs, & Artificial Intelligence | Britannica Money. Retrieved May 8, 2025. https://www.britannica.com/money/NVIDIA-Corporation</ref>
<ref name="corporate">Our History: Innovations Over the Years | NVIDIA. Retrieved May 8, 2025. https://www.nvidia.com/en-us/about-nvidia/corporate-timeline/</ref>
<ref name="corporate">Our History: Innovations Over the Years | NVIDIA. Retrieved May 8, 2025. https://www.nvidia.com/en-us/about-nvidia/corporate-timeline/</ref>
<ref name="NVIDIAHistory_corp">Our History: Innovations Over the Years - NVIDIA. (Reference from Article 3, similar to corporate) https://www.nvidia.com/en-us/about-nvidia/corporate-timeline/</ref>
<ref name="NVIDIAHistory_corp">Our History: Innovations Over the Years - NVIDIA. https://www.nvidia.com/en-us/about-nvidia/corporate-timeline/</ref>
<ref name="fundinguniverse">History of NVIDIA Corporation – FundingUniverse. Retrieved May 8, 2025. https://www.fundinguniverse.com/company-histories/nvidia-corporation-history/</ref>
<ref name="fundinguniverse">History of NVIDIA Corporation – FundingUniverse. Retrieved May 8, 2025. https://www.fundinguniverse.com/company-histories/nvidia-corporation-history/</ref>
<ref name="vrtech">NVIDIA VR Technologies & Solutions. Retrieved May 8, 2025. https://www.nvidia.com/en-us/technologies/virtual-reality/</ref>
<ref name="vrtech">NVIDIA VR Technologies & Solutions. Retrieved May 8, 2025. https://www.nvidia.com/en-us/technologies/virtual-reality/</ref>
<ref name="xrsolutions">Extended Reality (XR) Solutions | NVIDIA. Retrieved May 8, 2025. https://www.nvidia.com/en-us/design-visualization/solutions/virtual-reality/</ref>
<ref name="xrsolutions">Extended Reality (XR) Solutions | NVIDIA. Retrieved May 8, 2025. https://www.nvidia.com/en-us/design-visualization/solutions/virtual-reality/</ref>
<ref name="XRDev">Extended Reality (XR) Technologies for Developers - NVIDIA Developer. (From Article 3) https://developer.nvidia.com/xr</ref>
<ref name="XRDev">Extended Reality (XR) Technologies for Developers - NVIDIA Developer. https://developer.nvidia.com/xr</ref>
<ref name="cloudxr">VR, AR, and XR Streaming Solutions for Pro Viz | NVIDIA. Retrieved May 8, 2025. https://www.nvidia.com/en-us/design-visualization/solutions/cloud-xr/</ref>
<ref name="cloudxr">VR, AR, and XR Streaming Solutions for Pro Viz | NVIDIA. Retrieved May 8, 2025. https://www.nvidia.com/en-us/design-visualization/solutions/cloud-xr/</ref>
<ref name="marketval">Latest NVIDIA Statistics in 2025 (Downloadable) | StatsUp. Retrieved May 8, 2025. https://analyzify.com/statsup/nvidia</ref>
<ref name="marketval">Latest NVIDIA Statistics in 2025 (Downloadable) | StatsUp. Retrieved May 8, 2025. https://analyzify.com/statsup/nvidia</ref>
<ref name="fiscal2025">NVIDIA Announces Financial Results for Fourth Quarter and Fiscal 2025 | NVIDIA Newsroom. Retrieved May 8, 2025. https://nvidianews.nvidia.com/news/nvidia-announces-financial-results-for-fourth-quarter-and-fiscal-2025</ref>
<ref name="fiscal2025">NVIDIA Announces Financial Results for Fourth Quarter and Fiscal 2025 | NVIDIA Newsroom. Retrieved May 8, 2025. https://nvidianews.nvidia.com/news/nvidia-announces-financial-results-for-fourth-quarter-and-fiscal-2025</ref>
<ref name="vrworks_dev">NVIDIA VRWorks™ Graphics | NVIDIA Developer. Retrieved May 8, 2025. https://developer.nvidia.com/vrworks</ref>
<ref name="vrworks_dev">NVIDIA VRWorks™ Graphics | NVIDIA Developer. Retrieved May 8, 2025. https://developer.nvidia.com/vrworks</ref>
<ref name="nvidia_vrworks_devpage">NVIDIA VRWorks Developer Page (https://developer.nvidia.com/vrworks) (From Article 2)</ref>
<ref name="nvidia_vrworks_devpage">NVIDIA VRWorks Developer Page (https://developer.nvidia.com/vrworks)</ref>
<ref name="eve">NVIDIA VRWorks Enables New Levels of Visual Quality in EVE: Valkyrie - Graphics - Press Release - HEXUS.net. Retrieved May 8, 2025. https://hexus.net/tech/items/graphics/107908-nvidia-vrworks-enables-new-levels-visual-quality-eve-valkyrie/</ref>
<ref name="eve">NVIDIA VRWorks Enables New Levels of Visual Quality in EVE: Valkyrie - Graphics - Press Release - HEXUS.net. Retrieved May 8, 2025. https://hexus.net/tech/items/graphics/107908-nvidia-vrworks-enables-new-levels-visual-quality-eve-valkyrie/</ref>
<ref name="vrsli">VRWorks - VR SLI | NVIDIA Developer. Retrieved May 8, 2025. https://developer.nvidia.com/vrworks/graphics/vrsli</ref>
<ref name="vrsli">VRWorks - VR SLI | NVIDIA Developer. Retrieved May 8, 2025. https://developer.nvidia.com/vrworks/graphics/vrsli</ref>
<ref name="cloudxrcuts">NVIDIA CloudXR Cuts the Cord for VR, Raises the Bar for AR | NVIDIA Blog. Retrieved May 8, 2025. https://blogs.nvidia.com/blog/cloudxr-sdk/</ref>
<ref name="cloudxrcuts">NVIDIA CloudXR Cuts the Cord for VR, Raises the Bar for AR | NVIDIA Blog. Retrieved May 8, 2025. https://blogs.nvidia.com/blog/cloudxr-sdk/</ref>
<ref name="cloudxrsdk">NVIDIA CloudXR™ SDK | NVIDIA Developer. Retrieved May 8, 2025. https://developer.nvidia.com/cloudxr-sdk</ref>
<ref name="cloudxrsdk">NVIDIA CloudXR™ SDK | NVIDIA Developer. Retrieved May 8, 2025. https://developer.nvidia.com/cloudxr-sdk</ref>
<ref name="CloudXRSDK_art3">NVIDIA CloudXR™ SDK - NVIDIA Developer. (From Article 3) https://developer.nvidia.com/cloudxr-sdk</ref>
<ref name="CloudXRSDK_art3">NVIDIA CloudXR™ SDK - NVIDIA Developer. https://developer.nvidia.com/cloudxr-sdk</ref>
<ref name="cloudxrdeliv">NVIDIA CloudXR Delivers Low-Latency AR/VR Streaming Over 5G Networks to Any Device | NVIDIA Blog. Retrieved May 8, 2025. https://blogs.nvidia.com/blog/2019/10/22/nvidia-cloudxr/</ref>
<ref name="whatis">What Is Extended Reality? | NVIDIA Blog. Retrieved May 8, 2025. https://blogs.nvidia.com/blog/what-is-extended-reality/</ref>
<ref name="whatis">What Is Extended Reality? | NVIDIA Blog. Retrieved May 8, 2025. https://blogs.nvidia.com/blog/what-is-extended-reality/</ref>
<ref name="vrgaming">Virtual Reality Technology for Gaming | GeForce RTX | NVIDIA. Retrieved May 8, 2025. https://www.nvidia.com/en-us/geforce/technologies/vr/</ref>
<ref name="vrgaming">Virtual Reality Technology for Gaming | GeForce RTX | NVIDIA. Retrieved May 8, 2025. https://www.nvidia.com/en-us/geforce/technologies/vr/</ref>
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<ref name="ecosystem">Virtual Reality Ecosystem Embraces NVIDIA VRWorks, Making It the Gold Standard for Developers | NVIDIA Newsroom. Retrieved May 8, 2025. https://nvidianews.nvidia.com/news/virtual-reality-ecosystem-embraces-nvidia-vrworks-making-it-the-gold-standard-for-developers</ref>
<ref name="ecosystem">Virtual Reality Ecosystem Embraces NVIDIA VRWorks, Making It the Gold Standard for Developers | NVIDIA Newsroom. Retrieved May 8, 2025. https://nvidianews.nvidia.com/news/virtual-reality-ecosystem-embraces-nvidia-vrworks-making-it-the-gold-standard-for-developers</ref>
<ref name="unity_dev">NVIDIA VRWorks and Unity | NVIDIA Developer. Retrieved May 8, 2025. https://developer.nvidia.com/nvidia-vrworks-and-unity</ref>
<ref name="unity_dev">NVIDIA VRWorks and Unity | NVIDIA Developer. Retrieved May 8, 2025. https://developer.nvidia.com/nvidia-vrworks-and-unity</ref>
<ref name="wikipedia_hist">NVIDIA Wikipedia Page (https://en.wikipedia.org/wiki/Nvidia) (From Article 2, for historical hardware context)</ref>
<ref name="wikipedia_hist">NVIDIA Wikipedia Page (https://en.wikipedia.org/wiki/Nvidia)</ref>
<ref name="founding">Jensen Huang biography, Wikipedia (accessed 8 May 2025). (From Article 4, for founding detail)</ref>
<ref name="founding">Jensen Huang biography, Wikipedia (accessed 8 May 2025).</ref>
<ref name="fy25_art4">NVIDIA press release “Financial Results for Fiscal 2025” (26 Feb 2025). (From Article 4)</ref>
<ref name="fy25_art4">NVIDIA press release “Financial Results for Fiscal 2025” (26 Feb 2025).</ref>
<ref name="vrworks_dev_art4">NVIDIA Developer – “VRWorks at GTC” session index (2018-2019). (From Article 4)</ref>
<ref name="vrworks_dev_art4">NVIDIA Developer – “VRWorks at GTC” session index (2018-2019).</ref>
<ref name="vrss_art4">NVIDIA GeForce News – CES 2020 driver introduces VRSS 1.0 (7 Jan 2020). (From Article 4)</ref>
<ref name="vrss_art4">NVIDIA GeForce News – CES 2020 driver introduces VRSS 1.0 (7 Jan 2020).</ref>
<ref name="varjo_art4">Varjo Newsroom – “Varjo Unveils Support for NVIDIA Omniverse” (8 Aug 2023). (From Article 4)</ref>
<ref name="varjo_art4">Varjo Newsroom – “Varjo Unveils Support for NVIDIA Omniverse” (8 Aug 2023).</ref>
<ref name="cloudxr_art4">NVIDIA Design-Visualization – “CloudXR Suite” overview (retrieved 8 May 2025). (From Article 4)</ref>
<ref name="cloudxr_art4">NVIDIA Design-Visualization – “CloudXR Suite” overview (retrieved 8 May 2025).</ref>
<ref name="omniversepress_art4">NVIDIA Press Release – “Omniverse Expands With Generative Physical AI” (6 Jan 2025, CES). (From Article 4)</ref>
<ref name="omniversepress_art4">NVIDIA Press Release – “Omniverse Expands With Generative Physical AI” (6 Jan 2025, CES).</ref>
<ref name="dlss4_art4">NVIDIA GeForce News – “DLSS 4 Multi Frame Generation” (8 Jan 2025). (From Article 4)</ref>
<ref name="dlss4_art4">NVIDIA GeForce News – “DLSS 4 Multi Frame Generation” (8 Jan 2025).</ref>
<ref name="rtx5090_art4">Tom Warren, “Nvidia GeForce RTX 5090 review” – *The Verge* (23 Jan 2025). (From Article 4, assuming this is a placeholder for future review information as current date is May 2025 but for the purpose of the prompt, using provided reference.)</ref>
<ref name="rtx5090_art4">Tom Warren, “Nvidia GeForce RTX 5090 review” – *The Verge* (23 Jan 2025).</ref>
<ref name="reuters_art4">Reuters – “Nvidia CEO to defend AI dominance as competition intensifies” (17 Mar 2025). (From Article 4)</ref>
<ref name="reuters_art4">Reuters – “Nvidia CEO to defend AI dominance as competition intensifies” (17 Mar 2025).</ref>
<ref name="PNYProVR_art3">NVIDIA Professional Graphics for Virtual Reality | pny.com. (From Article 3) https://www.pny.com/nvidia-pro-graphics-for-vr</ref>
<ref name="PNYProVR_art3">NVIDIA Professional Graphics for Virtual Reality | pny.com. https://www.pny.com/en-eu/professional/solutions/virtual-reality</ref>
<ref name="VRWorksGraphics_art3">NVIDIA VRWorks™ Graphics. (From Article 3) https://www.nvidia.com/en-us/design-visualization/technologies/vrworks/graphics/</ref>
<ref name="VRWorksGraphics_art3">NVIDIA VRWorks™ Graphics. https://developer.nvidia.com/vrworks</ref>
<ref name="NVIDIARTXVR_art3">NVIDIA Professional Graphics for Virtual Reality - PNY Technologies. (From Article 3) https://www.pny.com/en-eu/professional/learn-more/nvidia-rtx-for-vr</ref>
<ref name="NVIDIARTXVR_art3">NVIDIA Professional Graphics for Virtual Reality - PNY Technologies. https://www.pny.com/en-eu/professional/solutions/virtual-reality</ref>
<ref name="ASUSNVIDIAFeatures_art3">NVIDIA feature introduction | Official Support | ASUS Global. (2023-12-05). (From Article 3) https://www.asus.com/support/FAQ/1039080/</ref>
<ref name="ASUSNVIDIAFeatures_art3">NVIDIA feature introduction | Official Support | ASUS Global. (2023-12-05). https://www.asus.com/support/FAQ/1039080/</ref>
<ref name="NVIDIADLSS_art3">NVIDIA DLSS: Your Questions Answered - NVIDIA. (From Article 3) https://www.nvidia.com/en-us/geforce/technologies/dlss/</ref>
<ref name="NVIDIADLSS_art3">NVIDIA DLSS: Your Questions Answered - NVIDIA. https://www.nvidia.com/en-us/geforce/technologies/dlss/</ref>
<ref name="ISMStudy_art3">Nvidia Contribution to the Metaverse Case Study - ISM. (From Article 3) https://www.coursehero.com/file/185580913/Nvidia-Case-Study-1pdf/</ref>
<ref name="ISMStudy_art3">Nvidia Contribution to the Metaverse Case Study - ISM. https://ismguide.com/nvidia-xr-metaverse-case-study/</ref>
<ref name="CloudXRNVIDIA_art3">VR, AR, and XR Streaming Solutions for Pro Viz - NVIDIA. (From Article 3) https://www.nvidia.com/en-us/design-visualization/solutions/cloud-xr/</ref>
<ref name="CloudXRNVIDIA_art3">VR, AR, and XR Streaming Solutions for Pro Viz - NVIDIA. https://www.nvidia.com/en-us/design-visualization/solutions/cloud-xr/</ref>
<ref name="CloudXRGoogle_art3">Next-gen VR and AR with NVIDIA CloudXR on Google Cloud. (2021-08-11). (From Article 3) https://cloud.google.com/blog/products/gaming/next-gen-vr-and-ar-with-nvidia-cloudxr-on-google-cloud</ref>
<ref name="CloudXRGoogle_art3">Next-gen VR and AR with NVIDIA CloudXR on Google Cloud. (2021-08-11). https://cloud.google.com/blog/products/gaming/next-gen-vr-and-ar-with-nvidia-cloudxr-on-google-cloud</ref>
<ref name="XRDev_art3_vcr">Extended Reality (XR) Technologies for Developers (VCR mention from Art3). https://developer.nvidia.com/xr</ref>
<ref name="XRDev_art3_vcr">Extended Reality (XR) Technologies for Developers (VCR mention from Art3). https://developer.nvidia.com/xr</ref>
<ref name="TechTargetProducts_art3">What is Nvidia? | Definition from TechTarget. (From Article 3, for Jetson) https://www.techtarget.com/whatis/definition/NVIDIA</ref>
<ref name="TechTargetProducts_art3">What is Nvidia? | Definition from TechTarget. https://www.techtarget.com/whatis/definition/NVIDIA</ref>
<ref name="OmniverseARGuide_art3">Omniverse AR guide for immersive digital creation - Alpha3D. (From Article 3) https://www.alpha3d.io/kb/metaverse/omniverse-ar/</ref>
<ref name="OmniverseARGuide_art3">Omniverse AR guide for immersive digital creation - Alpha3D. https://www.alpha3d.io/kb/metaverse/omniverse-ar/</ref>
<ref name="ZDNPrescriptionAR_art3">Nvidia Research demos "Prescription AR" glasses - ZDNet. (2019-07-30). (From Article 3) https://www.zdnet.com/article/nvidia-research-demos-prescription-ar-glasses/</ref>
<ref name="ZDNPrescriptionAR_art3">Nvidia Research demos "Prescription AR" glasses - ZDNet. (2019-07-30). https://www.zdnet.com/article/nvidia-research-demos-prescription-ar-glasses/</ref>
<ref name="XRTFormFactor_art3">NVIDIA Uses Innovative Displays and AI to Solve XR Headset Form Factor Hurdles. (2024-06-17). (From Article 3) https://www.xrtoday.com/extended-reality/nvidia-uses-innovative-displays-and-ai-to-solve-xr-headset-form-factor-hurdles/</ref>
<ref name="XRTFormFactor_art3">NVIDIA Uses Innovative Displays and AI to Solve XR Headset Form Factor Hurdles. (2024-06-17). https://www.xrtoday.com/extended-reality/nvidia-uses-innovative-displays-and-ai-to-solve-xr-headset-form-factor-hurdles/</ref>
<ref name="ResearchVRAR_art3">VR, AR and Display Technology - Research at NVIDIA. (From Article 3) https://research.nvidia.com/research-area/virtual-augmented-reality</ref>
<ref name="ResearchVRAR_art3">VR, AR and Display Technology - Research at NVIDIA. https://research.nvidia.com/research-area/virtual-augmented-reality</ref>
<ref name="McGuireVRAR_art3">How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1. (2017-11-29). (From Article 3) https://www.roadtovr.com/exclusive-how-nvidia-research-is-reinventing-the-display-pipeline-for-the-future-of-vr-part-1/</ref>
<ref name="McGuireVRAR_art3">How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1. (2017-11-29). https://www.roadtovr.com/exclusive-how-nvidia-research-is-reinventing-the-display-pipeline-for-the-future-of-vr-part-1/</ref>
<ref name="CES2025Keynote_art3">NVIDIA CEO Jensen Huang Keynote at CES 2025 - YouTube. (2025-01-07). (From Article 3, assuming as future placeholder for prompt purposes) https://www.youtube.com/watch?v=YgaYm4yB9jA</ref>
<ref name="CES2025Keynote_art3">NVIDIA CEO Jensen Huang Keynote at CES 2025 - YouTube. (2025-01-07). assuming as future placeholder for prompt purposes) https://www.youtube.com/watch?v=YgaYm4yB9jA</ref>
<ref name="XTBInvest_art3">Nvidia investing: AI Innovation and Digital Transformation - XTB.com. (2025-01-29). (From Article 3) https://www.xtb.com/en/education/nvidia-investing-ai-innovation-and-digital-transformation</ref>
<ref name="XTBInvest_art3">Nvidia investing: AI Innovation and Digital Transformation - XTB.com. (2025-01-29). https://www.xtb.com/en/education/nvidia-investing-ai-innovation-and-digital-transformation</ref>
</references>
</references>
[[Category:Companies]]
[[Category:Graphics Companies]]
[[Category:Technology Companies]]