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{{Software Infobox | {{Software Infobox | ||
|image= | |image=[[File:usdz1.png|300px]] | ||
|Type=[[3D file format]] | |Type=[[3D file format]] | ||
|Industry=[[Augmented | |Industry=[[Augmented Reality]], [[3D Graphics]], [[Mobile Computing]], [[E-commerce]] | ||
|Developer=[[Apple | |Developer=[[Apple]], [[Pixar Animation Studios]] | ||
|Written In=Based on | |Written In=Based on Universal Scene Description (USD), C++ reference libraries | ||
|Operating System= | |Operating System=iOS 12+, [[iPadOS]], [[macOS]], [[visionOS]], Cross-platform (via third-party tools) | ||
|License=[[Apache License 2.0]] (reference implementation) | |License=[[Apache License 2.0]], (reference implementation) | ||
|Supported Devices=[[iPhone]], [[iPad]], [[Mac]], [[Apple Vision Pro]], Windows, Linux (via tools) | |Supported Devices=[[iPhone]], [[iPad]], [[Mac]], [[Apple Vision Pro]], Windows, Linux (via tools) | ||
|Release Date=June 4, 2018 | |Release Date=June 4, 2018 | ||
|Website= | |Website=https://openusd.org, https://developer.apple.com/augmented-reality | ||
}} | }} | ||
'''USDZ''' (pronounced "U-S-D-Z", Universal Scene Description Zipped) is a [[file format]] for storing and sharing [[3D models]] and [[augmented reality]] (AR) content, developed through a collaboration between [[Apple Inc.]] and [[Pixar Animation Studios]].<ref name="techrepublic">Apple's USDZ AR file format: What you need to know. TechRepublic. June 5, 2018. https://www.techrepublic.com/article/apples-usdz-ar-file-format-what-you-need-to-know/</ref> Announced at Apple's [[Worldwide Developers Conference]] (WWDC) in June 2018, USDZ is specifically optimized for [[Apple ecosystem|Apple's ecosystem]] and serves as the primary format for AR experiences on [[iOS devices]].<ref name="cygnis">Apple introduces the first file format for AR (usdz). Cygnis. October 7, 2024. https://cygnis.co/blog/arkit-file-format-usdz/</ref> The format is registered with [[IANA]] under the [[MIME type]] model/vnd.usdz+zip.<ref name="iana">IANA Media Types Registry. model/vnd.usdz+zip. https://www.iana.org/assignments/media-types/model/vnd.usdz+zip</ref> | '''USDZ''' (pronounced "U-S-D-Z", Universal Scene Description Zipped) is a [[file format]] for storing and sharing [[3D models]] and [[augmented reality]] (AR) content, developed through a collaboration between [[Apple Inc.]] and [[Pixar Animation Studios]].<ref name="techrepublic">Apple's USDZ AR file format: What you need to know. TechRepublic. June 5, 2018. https://www.techrepublic.com/article/apples-usdz-ar-file-format-what-you-need-to-know/</ref> Announced at Apple's [[Worldwide Developers Conference]] (WWDC) in June 2018, USDZ is specifically optimized for [[Apple ecosystem|Apple's ecosystem]] and serves as the primary format for AR experiences on [[iOS devices]].<ref name="cygnis">Apple introduces the first file format for AR (usdz). Cygnis. October 7, 2024. https://cygnis.co/blog/arkit-file-format-usdz/</ref> The format is registered with [[IANA]] under the [[MIME type]] model/vnd.usdz+zip.<ref name="iana">IANA Media Types Registry. model/vnd.usdz+zip. https://www.iana.org/assignments/media-types/model/vnd.usdz+zip</ref> | ||
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* '''2019 – Creative Cloud adoption''': [[Adobe]] announced beta support for USDZ across [[Creative Cloud]] apps, previewed in [[Adobe Aero]].<ref name="adobeaero">Supported file formats for assets to import into Aero. Adobe Support. https://helpx.adobe.com/aero/using/supported-file-formats.html</ref> Apple highlighted growing use by companies like [[Target]], [[Home Depot]], and [[Wayfair]].<ref name="wwdc2019">WWDC 2019 AR Session. Apple Developer. https://developer.apple.com/videos/play/wwdc2019/</ref> | * '''2019 – Creative Cloud adoption''': [[Adobe]] announced beta support for USDZ across [[Creative Cloud]] apps, previewed in [[Adobe Aero]].<ref name="adobeaero">Supported file formats for assets to import into Aero. Adobe Support. https://helpx.adobe.com/aero/using/supported-file-formats.html</ref> Apple highlighted growing use by companies like [[Target]], [[Home Depot]], and [[Wayfair]].<ref name="wwdc2019">WWDC 2019 AR Session. Apple Developer. https://developer.apple.com/videos/play/wwdc2019/</ref> | ||
* '''2020 – Reality Converter beta''': Apple released the free [[Reality Converter]] macOS utility to convert OBJ, [[glTF]], and USD into USDZ.<ref name="realityconverter">Introducing Reality Converter. Apple Developer News. January 13, 2020. https://developer.apple.com/news/?id=01132020a</ref> | * '''2020 – Reality Converter beta''': Apple released the free [[Reality Converter]] macOS utility to convert OBJ, [[glTF]], and USD into USDZ.<ref name="realityconverter">Introducing Reality Converter. Apple Developer News. January 13, 2020. https://developer.apple.com/news/?id=01132020a</ref> | ||
* '''2023 – Industry standardization''': Pixar, Apple, Adobe, [[Autodesk]], and [[NVIDIA]] formed the Alliance for OpenUSD (AOUSD) to further standardize and promote USD technologies, including USDZ.<ref name="aousd">Alliance for OpenUSD. OpenUSD.org. 2023. https://aousd.org</ref> [[Blender]] 4.0+ added native USDZ export alongside full USD I/O.<ref name="blendermanual">Universal Scene Description | * '''2023 – Industry standardization''': Pixar, Apple, Adobe, [[Autodesk]], and [[NVIDIA]] formed the Alliance for OpenUSD (AOUSD) to further standardize and promote USD technologies, including USDZ.<ref name="aousd">Alliance for OpenUSD. OpenUSD.org. 2023. https://aousd.org</ref> [[Blender]] 4.0+ added native USDZ export alongside full USD I/O.<ref name="blendermanual">Universal Scene Description - Blender Manual. Blender Docs. https://docs.blender.org/manual/en/latest/files/import_export/usd.html</ref> | ||
==Technical Specifications== | ==Technical Specifications== | ||
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| Animation || Skeletal & vertex blendshapes || Skeletal & morph targets | | Animation || Skeletal & vertex blendshapes || Skeletal & morph targets | ||
|- | |- | ||
| Compression || None (but textures may be compressed) || Mesh & texture compression via extensions ( | | Compression || None (but textures may be compressed) || Mesh & texture compression via extensions (like Draco, BasisU) | ||
|- | |- | ||
| Primary ecosystem || Apple ARKit/visionOS, Pixar pipelines || WebGL, Khronos 3D Commerce | | Primary ecosystem || Apple ARKit/visionOS, Pixar pipelines || WebGL, Khronos 3D Commerce | ||
Line 266: | Line 265: | ||
==Licensing== | ==Licensing== | ||
Pixar's open-source USD | Pixar's open-source USD, including the '''usdzip''' utility used to author USDZ archives, is released under the [[Apache License 2.0]],<ref name="githubusd">Pixar OpenUSD – GitHub repository. GitHub. https://github.com/PixarAnimationStudios/OpenUSD</ref> allowing commercial and academic use without royalties. While the USDZ specification is public, Apple retains trademarks for "USDZ" and enforces ARKit viewer compliance. The format itself is an open standard that can be implemented by any developer.<ref name="apache">Apache License 2.0. Apache Software Foundation. https://www.apache.org/licenses/LICENSE-2.0</ref> | ||
==Future Development== | ==Future Development== | ||
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<ref name="realityconverter">Introducing Reality Converter. Apple Developer News. January 13, 2020. https://developer.apple.com/news/?id=01132020a</ref> | <ref name="realityconverter">Introducing Reality Converter. Apple Developer News. January 13, 2020. https://developer.apple.com/news/?id=01132020a</ref> | ||
<ref name="aousd">Alliance for OpenUSD. OpenUSD.org. 2023. https://aousd.org</ref> | <ref name="aousd">Alliance for OpenUSD. OpenUSD.org. 2023. https://aousd.org</ref> | ||
<ref name="blendermanual">Universal Scene Description | <ref name="blendermanual">Universal Scene Description - Blender Manual. Blender Docs. https://docs.blender.org/manual/en/latest/files/import_export/usd.html</ref> | ||
<ref name="fileformat">USDZ - Universal Scene Description ZIP Format. FileFormat.com. https://docs.fileformat.com/3d/usdz/</ref> | <ref name="fileformat">USDZ - Universal Scene Description ZIP Format. FileFormat.com. https://docs.fileformat.com/3d/usdz/</ref> | ||
<ref name="iana">IANA Media Types Registry. model/vnd.usdz+zip. https://www.iana.org/assignments/media-types/model/vnd.usdz+zip</ref> | <ref name="iana">IANA Media Types Registry. model/vnd.usdz+zip. https://www.iana.org/assignments/media-types/model/vnd.usdz+zip</ref> | ||
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</references> | </references> | ||
[[Category:Software]] | |||
[[Category:File formats]] | |||
[[Category:3D graphics file formats]] | [[Category:3D graphics file formats]] | ||
[[Category:Augmented reality]] | [[Category:Augmented reality]] |
Latest revision as of 18:51, 2 July 2025
USDZ | |
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Information | |
Type | 3D file format |
Industry | Augmented Reality, 3D Graphics, Mobile Computing, E-commerce |
Developer | Apple, Pixar Animation Studios |
Written In | Based on Universal Scene Description (USD), C++ reference libraries |
Operating System | iOS 12+, iPadOS, macOS, visionOS, Cross-platform (via third-party tools) |
License | Apache License 2.0, (reference implementation) |
Supported Devices | iPhone, iPad, Mac, Apple Vision Pro, Windows, Linux (via tools) |
Release Date | June 4, 2018 |
Website | https://openusd.org, https://developer.apple.com/augmented-reality |
USDZ (pronounced "U-S-D-Z", Universal Scene Description Zipped) is a file format for storing and sharing 3D models and augmented reality (AR) content, developed through a collaboration between Apple Inc. and Pixar Animation Studios.[1] Announced at Apple's Worldwide Developers Conference (WWDC) in June 2018, USDZ is specifically optimized for Apple's ecosystem and serves as the primary format for AR experiences on iOS devices.[2] The format is registered with IANA under the MIME type model/vnd.usdz+zip.[3]
Overview
USDZ is a zero-compression, unencrypted ZIP archive that packages Universal Scene Description (USD) files along with their associated assets such as textures, materials, and audio files into a single, easily shareable package.[4] The format is designed to enable "direct consumption" of 3D content without requiring extraction or additional heap storage allocation, making it particularly suitable for mobile devices with limited resources.[4]
The "Z" in USDZ stands for "zipped," distinguishing it from standard USD files by its packaged nature.[5] Unlike traditional compressed archives, USDZ files maintain zero compression to allow for efficient memory mapping and direct access to contained data.[1]
History
Timeline
- 2018 – Initial release: Apple and Pixar unveiled USDZ during the WWDC 2018 keynote on June 4, positioning it as a "portable, open" format for AR on iOS 12.[6]
- 2019 – Creative Cloud adoption: Adobe announced beta support for USDZ across Creative Cloud apps, previewed in Adobe Aero.[7] Apple highlighted growing use by companies like Target, Home Depot, and Wayfair.[8]
- 2020 – Reality Converter beta: Apple released the free Reality Converter macOS utility to convert OBJ, glTF, and USD into USDZ.[9]
- 2023 – Industry standardization: Pixar, Apple, Adobe, Autodesk, and NVIDIA formed the Alliance for OpenUSD (AOUSD) to further standardize and promote USD technologies, including USDZ.[10] Blender 4.0+ added native USDZ export alongside full USD I/O.[11]
Technical Specifications
File Structure
A USDZ file is structured as an uncompressed ZIP archive with specific requirements:[4]
Property | Specification |
---|---|
Compression | Zero compression (store method only, compression method 0) |
Encryption | None |
Archive Format | Standard ZIP with container headers |
Byte Alignment | Data for each file begins at 64-byte multiple from package start[12] |
First File Requirement | Must be .usda, .usdc, or .usd (Default Layer) |
Package Type | Read-only container |
MIME Type | model/vnd.usdz+zip |
Typical Layout Example
Spaceship.usdz
├── root.usda
├── Textures/
│ ├── albedo.png
│ ├── normal.png
│ └── metallicRoughness.png
└── Sounds/
└── engine.wav
Supported File Types
USDZ packages can only contain file types that can be consumed by the USD runtime via memory mapping, pointer to memory, or thread-safe file access:[4]
3D Scene Files
- .usda (USD ASCII format)
- .usdc (USD binary format)
- .usd (USD files)
Image Formats
Audio Formats
Technical Requirements
The format enforces several technical constraints to ensure optimal performance on mobile devices:[4]
- Files must be accessible without unpacking the archive
- Data must be aligned on 8-byte boundaries for zero-copy access
- No compression is applied to maintain direct memory access capabilities
- The first file in the package enables progressive loading scenarios
- AR-centric constraints forbid absolute paths and embedded scripts
- Physically Based Rendering (PBR) uses USD Preview Surface shader with metallic-roughness workflow
Features
Single-File Convenience
USDZ simplifies sharing via Messages, Mail, web, or AirDrop, making it ideal for consumer-facing AR applications.[13]
AR Quick Look Integration
USDZ files are natively supported by Apple's AR Quick Look viewer, which is integrated into the operating system. This allows users to view 3D models and place them in their real-world environment without downloading additional applications.[14]
Progressive Loading and Streaming
The format supports various streaming scenarios through its file ordering mechanism:[4]
- Level of Detail (LOD) streaming with low-complexity geometry loading first
- Progressive material loading with simple materials followed by textured versions
- Animation streaming with static poses loading before animated sequences
- In-place streaming where AR Quick Look and RealityKit mmap the archive
Animation and Interactivity
- Supports skeletal animation and vertex blendshapes inherited from USD
- Time-sampled transforms and skinning
- Basic gesture recognition (move, rotate, scale)
- Custom actions through Quick Look API
- Apple Pay integration for e-commerce applications
- Optional spatial audio for synchronized playback
Applications
E-commerce
USDZ has become particularly popular in e-commerce applications, with Shopify reporting significant engagement uplifts when 3D models are attached to products:[15]
- View products in AR before purchasing
- Place furniture and home goods in actual living spaces
- Examine product details from all angles
- "Try-before-you-buy" experiences
Education
Educational institutions use USDZ for:[14]
- Interactive 3D models in digital textbooks
- Virtual field trips
- Scientific visualization
- Historical artifact exploration
Architecture and Design
Professionals in architecture and design utilize USDZ for:[16]
- Client presentations
- Building Information Modeling (BIM) visualization
- Interior design planning
- On-site architectural visualization
Publishing and Media
News outlets embed interactive objects in web articles using the `<model-viewer>` polyfill with USDZ fallback. Major search engines display "View in AR" buttons from schema.org model markup (iOS only).[17]
Software Support
Creation and Editing Tools
Software | Platform | Import | Export | Notes |
---|---|---|---|---|
Reality Composer | iOS, iPadOS, macOS | Yes | Yes | Native USDZ export with animations and behaviors[18] |
Reality Converter | macOS | Yes | Yes | Drag-and-drop converter for OBJ, glTF, & USD[9] |
Blender 4.0+ | Cross-platform | Yes | Yes | Native USDZ export via USD with ARKit Asset toggle[18] |
Cinema 4D | Cross-platform | Yes | Yes | Native export via USD with Zipped flag[18] |
Adobe Creative Cloud | Cross-platform | Yes | Limited | Built-in support announced at WWDC 2018[2] |
Adobe Aero | iOS, macOS | Yes | Limited | Imports USDZ for interactive AR scenes[7] |
Autodesk Maya | Cross-platform | Yes | Yes | Via Pixar RenderMan plugin[19] |
Autodesk 3ds Max 2022+ | Windows | Yes | Yes | USDZ export support[1] |
Sketchfab | Web-based | Yes | Yes | USDZ download option[1] |
Unity | Cross-platform | Yes | Experimental | Via USD Unity SDK[20] |
Unreal Engine 4.27+ | Cross-platform | Yes | Yes | USD Stage Editor and Python USD tools[21] |
SceneKit | Apple platforms | Yes | Yes | Framework for creating 3D games and apps[22] |
SimSoft Composer | Cross-platform | Yes | Yes | Exports to USDZ from various CAD programs[23] |
Houdini | Cross-platform | Yes | Yes | Full USD/USDZ support[24] |
Vectary | Web-based | Yes | Yes | Browser-based 3D design tool[25] |
Viewing Applications
Application | Platform | Function |
---|---|---|
Quick Look | iOS/iPadOS/macOS/visionOS | Native AR preview on Apple devices[13] |
Safari | iOS/macOS/visionOS | Web-based AR viewing |
Messages | iOS/iPadOS/macOS | Direct sharing and viewing |
iOS/iPadOS/macOS | Email attachment viewing | |
News | iOS/iPadOS | Embedded AR content in articles |
Files | iOS/iPadOS | File system preview |
Conversion Tools
- usdz_converter: Command-line tool included with Xcode for converting OBJ, Alembic ABC, and USDA files[26]
- Pixar USD tools: Python-based conversion utilities including usdzip[27]
- Reality Converter: Free macOS GUI application[9]
- Various online converters for format transformation
Comparison with Other Formats
USDZ vs USD
Feature | USD | USDZ |
---|---|---|
Format Type | Scene description | Packaged archive |
Compression | Variable | Zero compression |
Platform Support | Cross-platform | Optimized for Apple devices |
File Extension | .usd, .usda, .usdc | .usdz |
Asset Inclusion | External references | Self-contained package |
Editability | Directly editable | Read-only (must unpack to edit) |
Use Case | Professional 3D workflows | Mobile AR distribution |
USDZ vs glTF
Feature | USDZ | glTF |
---|---|---|
Container type | Zero-compression ZIP with multiple assets | Binary GLB or JSON + external files |
Shader model | USD Preview Surface (subset) | PBR metallic-roughness + extensions |
Animation | Skeletal & vertex blendshapes | Skeletal & morph targets |
Compression | None (but textures may be compressed) | Mesh & texture compression via extensions (like Draco, BasisU) |
Primary ecosystem | Apple ARKit/visionOS, Pixar pipelines | WebGL, Khronos 3D Commerce |
License | Apache 2.0 reference | Royalty-free Khronos specification |
Adoption
USDZ has been adopted by numerous companies and organizations:[28]
- Adobe
- Autodesk
- IKEA
- LEGO
- The New York Times
- Target
- Wayfair
- Home Depot
- Shopify (for AR shopping experiences)
Limitations
Despite its advantages, USDZ has several limitations:[27]
- Platform Specificity: While technically an open format based on open-source USD, USDZ is primarily optimized for Apple's ecosystem
- Limited Interactivity: Animations must be pre-baked; real-time interactivity is restricted compared to native applications
- File Format Restrictions: Cannot include formats like Alembic files that require specific access patterns
- Read-Only Nature: Files must be unpacked and repackaged for editing, unlike editable USD files
- No Native Android Support: Requires third-party solutions for non-Apple platforms
- File Size: Uncompressed nature can result in larger files compared to formats like GLB[29]
- Shader Limitations: Supports only a subset of USD's shading capabilities
Licensing
Pixar's open-source USD, including the usdzip utility used to author USDZ archives, is released under the Apache License 2.0,[30] allowing commercial and academic use without royalties. While the USDZ specification is public, Apple retains trademarks for "USDZ" and enforces ARKit viewer compliance. The format itself is an open standard that can be implemented by any developer.[31]
Future Development
The USDZ format continues to evolve with updates to Apple's operating systems and the broader USD ecosystem. Recent and upcoming developments include:[13]
- Support for the HTML `<model>` element in Safari on visionOS
- Enhanced WebAR capabilities
- Improved compression techniques while maintaining direct access capabilities
- Integration with Apple Vision Pro and spatial computing applications
- Continued standardization efforts through the Alliance for OpenUSD
- Potential support for advanced USD features like procedural shading and volume rendering
See Also
- USD (Universal Scene Description)
- ARKit
- RealityKit
- AR Quick Look
- GL Transmission Format (glTF)
- GLB
- FBX
- OBJ
- COLLADA
- WebAR
- 3D file formats
- Augmented reality
- Apple Vision Pro
External Links
- Official OpenUSD website
- Apple AR Quick Look Gallery
- Pixar OpenUSD GitHub Repository
- Blender USD Documentation
References
- ↑ 1.0 1.1 1.2 1.3 Apple's USDZ AR file format: What you need to know. TechRepublic. June 5, 2018. https://www.techrepublic.com/article/apples-usdz-ar-file-format-what-you-need-to-know/
- ↑ 2.0 2.1 Apple introduces the first file format for AR (usdz). Cygnis. October 7, 2024. https://cygnis.co/blog/arkit-file-format-usdz/
- ↑ IANA Media Types Registry. model/vnd.usdz+zip. https://www.iana.org/assignments/media-types/model/vnd.usdz+zip
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Usdz File Format Specification. Pixar Universal Scene Description Documentation. https://openusd.org/release/spec_usdz.html
- ↑ What Is USDZ? Lifewire. https://www.lifewire.com/what-is-usdz-4582454
- ↑ Apple Announces New USDZ Augmented Reality File Format Coming in iOS 12. MacRumors. June 4, 2018. https://www.macrumors.com/2018/06/04/apple-announces-usdz-file-format/
- ↑ 7.0 7.1 Supported file formats for assets to import into Aero. Adobe Support. https://helpx.adobe.com/aero/using/supported-file-formats.html
- ↑ WWDC 2019 AR Session. Apple Developer. https://developer.apple.com/videos/play/wwdc2019/
- ↑ 9.0 9.1 9.2 Introducing Reality Converter. Apple Developer News. January 13, 2020. https://developer.apple.com/news/?id=01132020a
- ↑ Alliance for OpenUSD. OpenUSD.org. 2023. https://aousd.org
- ↑ Universal Scene Description - Blender Manual. Blender Docs. https://docs.blender.org/manual/en/latest/files/import_export/usd.html
- ↑ USDZ - Universal Scene Description ZIP Format. FileFormat.com. https://docs.fileformat.com/3d/usdz/
- ↑ 13.0 13.1 13.2 Quick Look Gallery - Augmented Reality. Apple Developer. https://developer.apple.com/augmented-reality/quick-look/
- ↑ 14.0 14.1 USDZ File Format: An Ultimate Guide. CyberFox Agency. September 6, 2024. https://cyber-fox.net/blog/usdz-file-extension-explained/
- ↑ Support for .usdz 3D models as product media. Shopify Changelog. March 16, 2021. https://changelog.shopify.com/posts/support-for-usdz-3d-models-as-product-media
- ↑ 3D interoperability around the USDZ augmented reality format. CAD Interop. https://www.cadinterop.com/en/formats/mesh/usdz.html
- ↑ 3DModel - Schema.org Type. Schema.org. https://schema.org/3DModel
- ↑ 18.0 18.1 18.2 AR Creation (USDZ). Foveate Docs. https://docs.foveate.com/home/foveate-platform/augmented-reality/ar-creation-usdz
- ↑ Autodesk Maya USD Support. Autodesk. https://www.autodesk.com/products/maya/features
- ↑ How can a USDZ be imported? Unity Forums. July 10, 2020. https://discussions.unity.com/t/how-can-a-usdz-be-imported/243368
- ↑ Universal Scene Description (USD) in Unreal Engine. Unreal Engine Docs. https://docs.unrealengine.com/4.27/en-US/WorkingWithContent/USD
- ↑ SceneKit Framework. Apple Developer. https://developer.apple.com/scenekit/
- ↑ SimSoft Composer. SimSoft. https://www.simlab-soft.com/
- ↑ USD in Houdini. SideFX. https://www.sidefx.com/docs/houdini/solaris/usd.html
- ↑ What is USDZ and why you should care - Apple's AR kit explained. Vectary. https://www.vectary.com/3d-modeling-blog/apple-ar-kit-tools-explained-what-is-usdz-and-why-you-should-care/
- ↑ USDZ format example and how to make. Apple Developer Forums. https://developer.apple.com/forums/thread/104042
- ↑ 27.0 27.1 Ultimate Guide to USDZ File Formats. 3D Cloud. February 14, 2025. https://3dcloud.com/usdz-files/
- ↑ USDZ Adoption in Industry. Various sources.
- ↑ USDZ Format: How It Works, Use Cases, and Pros/Cons. Cloudinary. August 25, 2024. https://cloudinary.com/guides/image-formats/usdz-format-how-it-works-use-cases-and-pros-cons
- ↑ Pixar OpenUSD – GitHub repository. GitHub. https://github.com/PixarAnimationStudios/OpenUSD
- ↑ Apache License 2.0. Apache Software Foundation. https://www.apache.org/licenses/LICENSE-2.0