RealityKit: Difference between revisions
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! Element !! Description !! Purpose | ! Element !! Description !! Purpose | ||
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| '''Entity''' || An entity is a container object that represents nodes in a scene graph || Represents objects in the scene ( | | '''Entity''' || An entity is a container object that represents nodes in a scene graph || Represents objects in the scene (like virtual chair, character) | ||
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| '''Component''' || Each component enables some specific behavior for an entity || Defines properties and behaviors (position, appearance, physics) | | '''Component''' || Each component enables some specific behavior for an entity || Defines properties and behaviors (position, appearance, physics) | ||
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===Physics Simulation=== | ===Physics Simulation=== | ||
With a powerful physics engine, RealityKit lets you throw anything at it | With a powerful physics engine, RealityKit lets you throw anything at it, pun intended! You can adjust real-world physics properties like mass, drag and restitution, allowing you to fine-tune collisions. Features include: | ||
* Rigid body dynamics | * Rigid body dynamics |