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! Element !! Description !! Purpose
! Element !! Description !! Purpose
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|-
| '''Entity''' || An entity is a container object that represents nodes in a scene graph || Represents objects in the scene (e.g., virtual chair, character)
| '''Entity''' || An entity is a container object that represents nodes in a scene graph || Represents objects in the scene (like virtual chair, character)
|-
|-
| '''Component''' || Each component enables some specific behavior for an entity || Defines properties and behaviors (position, appearance, physics)
| '''Component''' || Each component enables some specific behavior for an entity || Defines properties and behaviors (position, appearance, physics)
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===Physics Simulation===
===Physics Simulation===
With a powerful physics engine, RealityKit lets you throw anything at it pun intended! You can adjust real-world physics properties like mass, drag and restitution, allowing you to fine-tune collisions. Features include:
With a powerful physics engine, RealityKit lets you throw anything at it, pun intended! You can adjust real-world physics properties like mass, drag and restitution, allowing you to fine-tune collisions. Features include:


* Rigid body dynamics
* Rigid body dynamics