Beat Saber: Difference between revisions
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|Infobox Updated=June 2025 | |Infobox Updated=June 2025 | ||
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{{see also|VR Apps|VR Games}} | |||
[[Beat Saber]] is a neon-soaked VR rhythm slasher in which players wield dual energy sabers to slice “beat blocks” as they surge toward the player in sync with music. | [[Beat Saber]] is a neon-soaked VR rhythm slasher in which players wield dual energy sabers to slice “beat blocks” as they surge toward the player in sync with music. | ||
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== Description == | == Description == | ||
Beat Saber challenges players to cut color-coded blocks in the indicated direction while dodging obstacles and maintaining flow. Songs are hand-mapped by Beat Games’ design team to encourage broad, dance-like movements that feel intuitive even to first-time VR users. The base game ships with 38 tracks spanning EDM, rock, and pop; additional licensed packs ( | Beat Saber challenges players to cut color-coded blocks in the indicated direction while dodging obstacles and maintaining flow. Songs are hand-mapped by Beat Games’ design team to encourage broad, dance-like movements that feel intuitive even to first-time VR users. The base game ships with 38 tracks spanning EDM, rock, and pop; additional licensed packs (like Queen, Green Day, BTS, Timbaland, Daft Punk) are available as DLC, each introducing its own themed environment and light-show. | ||
== Design & Scoring == | == Design & Scoring == | ||
Unlike classic rhythm titles that reward millisecond-perfect timing, Beat Saber employs an | Unlike classic rhythm titles that reward millisecond-perfect timing, Beat Saber employs an '''“Instructed Motion”''' system. Optimal score per block (115 points) is awarded for a ≥100° pre-swing (70 pts), a ≥60° follow-through (30 pts), and a straight cut through the block’s center (15 pts).<ref name="design2025" /> This design nudges players into choreographed arcs and body-scale gestures, generating what '''Road to VR''' calls “motion-driven flow.” Over time, mappers exploit this by pairing musical phrasing with specific motion “flavors” (robotic jabs in ''Harder Better Faster Stronger'', or sweeping power-cuts in ''Radioactive'') to evoke distinct emotions. | ||
== Key Features == | == Key Features == | ||
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== Development & Legacy == | == Development & Legacy == | ||
Beat Saber began life as a spare-time prototype by Czech indie duo Hyperbolic Magnetism before composer Jaroslav Beck joined to provide the iconic soundtrack. Meta acquired the studio in 2019, pledging multi-platform support and funding over 20 licensed music packs since. The game won | Beat Saber began life as a spare-time prototype by Czech indie duo Hyperbolic Magnetism before composer Jaroslav Beck joined to provide the iconic soundtrack. Meta acquired the studio in 2019, pledging multi-platform support and funding over 20 licensed music packs since. The game won '''Best VR/AR Game''' at '''The Game Awards 2019''' and remains a mainstay in “Best of VR” lists. | ||
== Community, Mods & Esports == | == Community, Mods & Esports == | ||
The | The '''Beat Saber Modding Group (BSMG)''' maintains open-source tools for custom songs, sabers, and score submission. Although Meta enforces Content-ID on paid packs, the original OST is cleared for streaming, and Meta allows sideloading on Quest via Developer Mode. Competitive scenes include the ScoreSaber global ranking ladder and the annual Beat Saber World Cup. | ||
== Soundtrack (selected DLC) == | == Soundtrack (selected DLC) == | ||
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[[Category:Games]] [[Category:Manually Edited Games]] | [[Category:Games]] [[Category:Manually Edited Games]] | ||
[[Category:VR Games]] | |||
[[Category:Rhythm Games]] | |||
[[Category:Dance Games]] | |||
[[Category:Motion Games]] | |||
[[Category:Meta Quest Games]] | |||
[[Category:PSVR Games]] | |||
[[Category:Steam VR Games]] | |||
[[Category:Fitness Games]] | |||
[[Category:Manually Edited Games]] |