Snap Spectacles 3: Difference between revisions
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CEO [[Evan Spiegel]] described the vision behind Spectacles 3: "What's really exciting about this version is that, because V3 has depth, we're starting to actually understand the world around you. So those augmented reality effects are not just a 2D layer. It actually integrates computing into the world around you. And that is where, to me, the real turning point is."<ref name="bolt">https://blog.bolt.io/the-evolution-of-snap-spectacles-pt-i-craft-reveals-conviction/</ref> | CEO [[Evan Spiegel]] described the vision behind Spectacles 3: "What's really exciting about this version is that, because V3 has depth, we're starting to actually understand the world around you. So those augmented reality effects are not just a 2D layer. It actually integrates computing into the world around you. And that is where, to me, the real turning point is."<ref name="bolt">https://blog.bolt.io/the-evolution-of-snap-spectacles-pt-i-craft-reveals-conviction/</ref> | ||
[[Matt Hanover]] of the Snap Lab team stated: "Spectacles 3 is a limited-production run. We're not looking for massive sales here. We're targeting people who are excited about these effects | [[Matt Hanover]] of the Snap Lab team stated: "Spectacles 3 is a limited-production run. We're not looking for massive sales here. We're targeting people who are excited about these effects, creative storytellers."<ref name="bolt"></ref> | ||
Snap intended these glasses to be an iteration on their long-term goal of creating consumer-grade augmented reality headsets, using them to gather feedback for future improvements.<ref name="beta"></ref> | Snap intended these glasses to be an iteration on their long-term goal of creating consumer-grade augmented reality headsets, using them to gather feedback for future improvements.<ref name="beta"></ref> |