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==New products== | |||
*[[New Meta AR Glasses]] - [[Meta Wristband]] - https://www.uploadvr.com/meta-hud-glasses-price-features-input-device-reportedly-revealed/ | |||
*'''[[Snapchat Spectacles]]''' | |||
*'''[[Google AR Glasses]]''' | |||
*'''[[Android XR]]''' - [[Samsung's Android XR Headset]] | |||
*'''[[Meta Quest 3]]''' | |||
*'''[[Microsoft HoloLens 2]]''' | |||
* [[HoloKit]] - AR headset for iPhone - https://holokit.io/intro_holokit/ | |||
* [[MeganeX]] - compact VR headset - https://en.shiftall.net/products/meganex | |||
* [[Vive XR Elite]] - release date: March 31st, 2023 | |||
*[[Vive Flow]] | |||
*[[Vive]] HMDs - [[Vive Pro 2]], [[Vive Focus 3]] | |||
*[[Pico Neo 3 Pro Eye]] | |||
*[[Pico Neo 3 Pro]] | |||
*[[EyeSight]] - feature from [[Apple Vision Pro]] | |||
*[[Persona]] - feature from [[Apple Vision Pro]] | |||
*[[Meta Horizon OS]] | |||
*[[VR Chat]] - [[Avatar Marketplace]] - [[Boothplorer]] - https://www.roadtovr.com/vrchat-avatar-marketplace-release-digital-economy/ | |||
*BCI in AVP - https://www.uploadvr.com/apple-vision-pro-getting-bci-brain-computer-interface-support/ | |||
*[[Varjo]] headsets - https://www.uploadvr.com/varjo-vr-is-dead-documentary-highlights-non-consumer-uses-of-vr-mixed-reality/ | |||
==New (2023)== | |||
*[[Samsung Glasses]] | |||
*[[real-time operating system]] ([[RTOS]]) - [[Apple Vision Pro]] | |||
*[[EyeSight]] - [[Apple Vision Pro]] | |||
*[[Spatial computing]] | |||
*[[Apple Immersive Video Format]] | |||
*[[HoloKit]] - AR headset for iPhone - https://holokit.io/intro_holokit/ | |||
*[[MeganeX]] - compact VR headset - https://en.shiftall.net/products/meganex | |||
*[[Nreal Air]] - AR glasses - https://www.nreal.ai/air | |||
*[[Meta Quest Pro]] - https://www.meta.com/quest/quest-pro/ | |||
*[[Vive XR Elite]] - release date: March 31st, 2023 | |||
*Apple AR/VR Headset - [[Reality One]] / [[Reality Pro]] / [[Reality Processor]] - [[visionOS]] and [[XR]] | |||
*New Meta Headset releasing later this year | |||
*[[Tilt Five]] - AR headset | |||
==Hardware and software== | |||
===Devices=== | |||
[[Snap Spectacles 4]] (unreleased AR glasses) | |||
===Accessories=== | |||
[[bHaptics]] | |||
===Other=== | |||
[[Spark AR]] - tool to create AR from facebook | |||
[[Pico Digital Platform]] - Pico's game / app store | |||
[[Oculus Quest (Platform)]] | |||
[[Oculus Insight]] | |||
[[Pico VR]] | |||
[[Microsoft Mesh]] | |||
[[Unreal Engine 4]] - game engine, for VR dev | |||
[[Unity]] - game engine, for VR dev | |||
[[Siri]] - or how Device-local speech recognition is fundamental to AR | |||
[[Windows Holographic]] - OS | |||
[[Lightship ARDK]] - Niantic's ([[Pokemon Go]]) AR development kit | |||
[[WebXR]] | |||
===Games and Apps=== | |||
[[Supernatural]] | |||
[[Flight Simulator 2020]] | |||
[[Vader Immortal]] | |||
[[Asgard's Wrath]] | |||
[[Population One]] | |||
[[Pavlov VR]] | |||
==Guides== | |||
[[Oculus Rift 360 Degrees and Room-scale Setup with 3 Sensors]] - [https://scontent.xx.fbcdn.net/t39.2365-6/15363893_1774761836111478_5342883442994446336_n.pdf official pdf], [http://uploadvr.com/vive-vs-oculus-rift-touch-roomscale/ comparison], [http://www.roadtovr.com/oculus-touch-support-room-scale-360-tracking-extra-cameras-sensor/ source 3] [https://www.reddit.com/r/oculus/comments/5irny7/3_sensor_room_scale_setup_is_perfect_here_is_my/ source 4], [https://www.reddit.com/r/oculus/comments/5legsb/if_you_are_struggling_with_roomscale_setup_with/ source 5] | |||
[[How to Become a VR Artist]] | |||
==Update== | |||
[[TPCAST]] - [https://www.roadtovr.com/tpcast-announces-wireless-adapter-oculus-rift-arriving-q4-2017/ ref 1] | |||
[[Oculus Rift DK2]] Open Source - [https://developer.oculus.com/blog/open-source-release-of-rift-dk2/ ref 1] | |||
==Terms== | |||
===Technical Terms=== | |||
* [[Phone-Powered AR]] | |||
* [[Standalone AR]] | |||
* [[Console-Powered VR]] | |||
* [[PC-Powered AR]] | |||
* [[Quest Insight tracking]] | |||
* [[360 Video]] | |||
* [[Pose]] | |||
* [[Pose prediction]] | |||
* [[VR UI/UX design]] - [http://www.roadtovr.com/vr-interface-design-insights-mike-alger/ reference 1] | |||
* [[Near-eye light field]] ([[NE-LF]]) | |||
* [[Point cloud]] | |||
* [[Mura correction]] - improves image sharpness, first employed in [[HTC Vive Pre]] | |||
[[Deep learning]] | |||
[[Myriad 2]] / [[Vision processing unit]] - [http://www.movidius.com/solutions/vision-processing-unit reference 1], [http://uploads.movidius.com/1441734401-Myriad-2-product-brief.pdf reference 2], [https://www.youtube.com/watch?v=hD3RYGJgH4A reference 3], [http://www.hotchips.org/wp-content/uploads/hc_archives/hc26/HC26-12-day2-epub/HC26.12-6-HP-ASICs-epub/HC26.12.620-Myriad2-Eye-Moloney-Movidius-provided.pdf reference 4] | |||
[[Lens Matched Shading]] - avoid rendering pixels that end up being discarded after the distortion process. | |||
[https://medium.com/@B__REEL/simulating-weight-in-vr-d161e87990b#.qj0u70jy2 simulating weight in VR] | |||
===Other Terms=== | |||
Various [[Virtual Reality Use Cases]] | |||
Various [[Augmented Reality Use Cases]] | |||
[[Ethical Issues in AR]] - [https://shift.newco.co/weve-not-thought-through-the-legal-and-ethical-disruption-of-augmented-reality-e244769c6e9b ref 1] | |||
[[Enterprise AR]]] | |||
[[Enterprise VR]] | |||
[[Reality]] | |||
[[eCommerce]] | |||
[[Experience]] | |||
[[Privacy]] | |||
[[Education]] | |||
[[Advertising]] | |||
[[Social VR]] | |||
[[Mental health]] problems and [[Insomnia]] caused by VR [http://ukrifter.kitt.net/vr-insomnia/ reference 1] | |||
[[Harassment]] | |||
==Hardware== | |||
[[Pimax 5K]] - [https://www.kickstarter.com/projects/pimax8kvr/pimax-the-worlds-first-8k-vr-headset ref 1] | |||
[[Daydream View (2017)]] - [https://www.roadtovr.com/google-daydream-view-2-2017-performance-field-of-view-comfort/ ref 1], [https://www.roadtovr.com/hands-on-google-daydream-view-2-2017-pixel-2-pixel-2-xl/ ref 2] - | |||
[[Google Pixel 2]] / [[Google Pixel 2 XL]] - [https://www.roadtovr.com/googles-new-pixel-2-pixel-2-xl-phones-factory-calibrated-optimized-ar-now-60-fps-tracking/ ref 1] - AR-ready and [[Daydream]]-ready | |||
[[Oculus For Business]] - [https://www.oculus.com/blog/announcing-oculus-for-business-bringing-vr-into-the-workplace/ ref 1], [https://www.oculusforbusiness.com/ ref 2] | |||
[[Oculus Santa Cruz 2]] - [[Santa Cruz Controllers]] - [https://www.roadtovr.com/hands-on-oculus-santa-cruz-ii-prototype-controllers-2017-oculus-connect-4/ ref 1] - High-end standalone HMD with 6DOF controllers. Controllers are tracked by sensors on HMD! | |||
[[Mindride Airflow]] - [http://www.mindride.co/make-1/ ref] - harness that simulates flying in VR | |||
New [[Base Stations]] - [http://www.roadtovr.com/valve-confirms-new-steamvr-tracking-lighthouse-base-station-release-date-2017-htc-vive/ reference 1], [https://www.roadtovr.com/steamvr-tracking-2-0-will-support-33x33-foot-playspaces-with-4-base-stations/ ref 2] - New Vive Base Stations | |||
[[Sync Blinker]] - IR beacon within [[Base Stations]] for [[Lighthouse]] | |||
[[FOCUS]] - 360 Camera by Link VR | |||
[https://www.reddit.com/r/oculus/comments/3zs85r/camera_array_news/ Camera Array News] | |||
[[Qualcomm VRDK]] using [[Snapdragon 385]] - [https://www.qualcomm.com/news/releases/2017/02/23/qualcomm-introduces-snapdragon-835-virtual-reality-development-kit reference 1], [http://www.techradar.com/news/first-look-qualcomm-snapdragon-835-vr-developer-kit-headset ref 2], [http://www.roadtovr.com/first-all-in-one-vr-headsets-based-on-qualcomms-vrdk-expected-in-2h-2017/ ref 3] - VR Dev kit by [[Qualcomm]] with inside-out6, DOF tracking and [[eye tracking]] | |||
[[rEvolve]] - Flip-visor head-mount accessory for the [[HTC Vive]] | |||
[[HOLOSCOPE]] - [http://www.roadtovr.com/realview-holoscope-ar-headset-hologram-display/ reference 1] - AR HMD by [[RealView]] | |||
[[EXOS]] - VR gloves with haptic feedback | |||
[[VR Sense]] - [http://www.gamecity.ne.jp/vrsense/ reference 1] - VR Arcade cabinet for VR Dynasty Warriors with [[PSVR]] inside along with a motion-simulating seat, a scent function, a wind function, a thermal function, a touch function, and a mist function. | |||
[[VR Mobile Crane Simulator]] - [http://www.roadtovr.com/itis-vr-mobile-crane-simulator-showcases-the-future-of-training-for-industrial-machinery/ reference 1], [http://www.iti.com/vr reference 2] - VR Crane Simulator for Industrial training. | |||
[[VR Touch]] - [https://www.gotouchvr.com/ ref] - Haptic wearable for the fingers. | |||
[[LG VR Headset]] - [http://www.roadtovr.com/lg-ez-vr-headset-steamvr-hands-on-gdc-2017/ ref 1] | |||
[[Surround 360 x6]] / [[Surround 360 x24]] - VR Cameras from Facebook | |||
[[Asus HC102]] aka Asus Windows Mixed Reality Headset - [http://www.roadtovr.com/microsoft-reveals-asus-mixed-reality-headset-new-design-dell/ ref 1], [https://www.roadtovr.com/windows-mixed-reality-vr-headsets-release-date-launch-availability-price/ ref 2] - [[Windows 10 VR]] | |||
[[AI coprocessor]] of [[Microsoft HoloLens 2]] - [https://www.roadtovr.com/hololens-2-0-put-custom-chip-heart-board-processor/ ref 1] - | |||
[[Google Glass Enterprise Edition]] - Google Glass 2.0 | |||
[[Upskill]]'s [[EyeSight]] - [https://upskill.io/skylight/eyesight/ ref 1] - enterprise video streaming technology for maintenance, inspection and repair tasks for [[Google Glass]] and smartphone. | |||
[[Ubimax with Glass]] - [https://blog.x.company/a-new-chapter-for-glass-c7875d40bf24 ref 1] - real-time instructions with [[Google Glass]] for DHL | |||
[[Glass with Augmedix]] - [https://blog.x.company/a-new-chapter-for-glass-c7875d40bf24 ref 1] - Healthcare with [[Google Glass]] | |||
[[Strider VR]] - [https://www.roadtovr.com/strider-vr-intriguing-new-omnidirectional-treadmill-solution/ ref 1] - new approach to omnidirectional treadmill | |||
[[Eye-Sync]] - portable concussion diagnosis tool. | |||
[[Samsung Odyssey]] - [https://www.roadtovr.com/samsung-odyssey-windows-vr-mixed-reality-headset-hands-on-preview/ ref 1] - VR HMD part of the [[Windows Mixed Reality]] series. | |||
Updated [[PlayStation VR]] and [[PlayStation Move]] controllers - [https://www.roadtovr.com/new-psvr-model-way-featuring-integrated-audio-hdr-pass/ ref 1], [https://www.roadtovr.com/playstation-move-sees-minor-hardware-update-launching-alongside-new-psvr-model/ ref 2] - not released | |||
==Software== | |||
[[SideQuest]] | |||
[[Snapchat AR Lenses]] | |||
[[OpenXR]] - [https://www.khronos.org/openxr ref 1] - open standard for VR and AR apps and devices. | |||
[[CloverVR]] - [https://www.roadtovr.com/adobe-premiere-pro-now-includes-vr-editing-interface-project-clovervr/ ref 1] - VR Editing Interface for Adobe Premiere Pro | |||
[[NVDIA Holodeck]] - [https://www.nvidia.com/en-us/design-visualization/technologies/holodeck/ ref 1] - Photorealistic Collaborative Design in VR or Design lab of the future | |||
[[Chrome VR]] - VR web browser by [[Google]] that supports [[WebVR]] | |||
[[Oculus Avatars]] - Universal avatars for the [[Oculus (Platform)]] | |||
[[Facebook 360 Capture SDK]] - integrate into VR apps so that you can capture and share your VR experiences through 360 photos and videos. | |||
[[V (Dashboard)]] - [http://www.roadtovr.com/v-universal-dashboard-virtual-reality-any-vr-experience/ reference 1] - a dashboard that pipes websites and mobile apps directly into any VR games or experiences. | |||
[[Google VR]] - Google's VR platform. Consist of [[Cardboard]] for low-end and [[Daydream]] for high-end. | |||
[[Destinations]] - Valve's free tool that allows anyone to create realistic VR worlds with [[Photogrammetry]]. | |||
[[Camera Effects Platform]] - [[AR Studio]] - [[Frame Studio]] - Facebook's AR platform for camera | |||
[[Vuforia]] - [[Qualcomm]]'s AR SDK | |||
[[Wikitude]] - AR SDK | |||
[[Unity]] - game engine | |||
[[VRTK]] - [https://github.com/thestonefox/SteamVR_Unity_Toolkit link 1], [https://www.kickstarter.com/projects/thestonefox/virtual-reality-toolkit-vrtk-version-4-and-beyond link 2] - Virtual Reality Toolkit for Unity | |||
[[WalkinVR]] - [http://www.roadtovr.com/developer-makes-vr-accessible-physically-disabled-custom-locomotion-driver/ ref 1] - driver that allows physically disabled to move around in VR for [[SteamVR]]. | |||
[[Visual Positioning Service]] (VPS) - [http://www.roadtovr.com/googles-visual-positioning-service-announced-tango-ar-platform/ ref 1] - AR tracking that combines [[Tango]] with [[Google Maps]] | |||
[[EditorVR]] - allows the user to create Unity experiences and games within VR. | |||
[[Carte Blanche]] - allows the non-technical users to create experiences. | |||
[[Unreal Engine]] - [http://www.roadtovr.com/first-look-unreal-engine-will-soon-let-you-build-vr-inside-vr/ reference 1] - game engine | |||
[[Unreal VR Editor]] - | |||
[[Oculus SDK]] - SDK for [[Oculus Rift (Platform)]] | |||
[[Oculus Mobile SDK]] | |||
[[Oculus Audio SDK]] - [https://developer.oculus.com/blog/meet-the-oculus-audio-sdk/ reference 1] | |||
[[Ghostline]] - [http://ghostline.xyz/ ref 1], [http://www.polygon.com/features/2016/5/18/11689880/aldin-dynamics-ghostline-waltz-of-the-wizard ref 2] - analytics and visualization tool for VR | |||
[[Faceshift]] - [http://techcrunch.com/2015/11/24/apple-faceshift/#.jmjl9m:KCos reference 1] - captures facial motion, acquired by [[Apple]] | |||
[[Fabric Engine]] - game engine | |||
[[Presenz]] - [http://www.roadtovr.com/presenz-nozom-pre-rendered-room-scale-vr-scenes-positional-tracking-parallax/ reference 1] - combines high fidelity visuals of pre-rendered CGI or the interactivity of real-time CGI | |||
[[Pixvana]] - cloud-based [[VR Video]] capture, processing and delivery. | |||
[[Leap Motion Interaction Engine]] - Intermediary between the user's input and the physics engine. Allows more intuitive control when interacting in VR. | |||
[[VRED]] - 3D visualization and virtual prototyping software by [[Autodesk]]. | |||
[[Orion]] - [[Leap Motion]]'s third software stack for finger tracking. | |||
[[Iray VR]] - photorealistic rendering for VR by [[NVIDIA]]. | |||
[[VRScore]] [http://www.roadtovr.com/first-look-basemarks-vrscore-benchmark-arrives-unique-solution-accurate-testing/ reference 1] - benchmark software for [[VR]]. | |||
[[Stingray]] - game engine by [[Autodesk]]. | |||
[[PresenZ]] - CGI-quality VR rendering software | |||
[[VRidge]] - allows the user to play [[Rift]] and [[Vive]] games with [[Cardboard]] | |||
[[The Lab Renderer]] - [http://steamcommunity.com/games/250820/announcements/detail/604985915045842668 reference 1] | |||
[[Ansel]] - NVIDIA's screenshot tool that allows users to take 360 degrees, 3D images inside games. | |||
[[VRWorks]] - update the page with information from [https://developer.nvidia.com/vrworks source 1], add VRWorks Audio | |||
[[IC.IDO]] - VR CAD Simulation by ESI Group | |||
[[Vizor]] - easily create and publish VR content on the web | |||
[[VLC]] - popular video player that supports 360 videos and VR HMDs. | |||
[[The View]] - [http://theviewer.co/getstarted source] - create VR Tours easily. | |||
[[Phantom]] - AR OS | |||
[[Decentraland]] - [https://decentraland.org/ ref 1] - Peer-to-peer, blockchain-based [[metaverse]] | |||
[[SteamVR Home]] - [https://steamcommunity.com/games/250820/announcements/detail/1256913672017157095 ref 1] | |||
[[Pixvana's SPIN Play SDK]] - enables playback and streaming of 360 degree / VR content, powers Steam's 360 Video Player | |||
[[OpenVR Recorder]] - [https://www.roadtovr.com/openvr-recorder-powerful-tool-capturing-tracking-input-data/ ref 1] - record OpenVR tracking data from headsets, motion controllers and Vive Trackers. | |||
==Apps== | |||
===Games=== | |||
[[Doom VFR]] - VR game for the latest Doom game | |||
[[Fallout 4 VR]] - VR version of Fallout 4, Native VR support for Fallout 4 with motion tracked controllers | |||
[[Fragments]] - AR detective game for the [[HoloLens]]. | |||
[[Arktika.1]] - Sci-fi FPS game using [[Touch]] made by Studio that made Metro series. [[Touch]] exclusive | |||
[[Robo Recall]] - Robo FPS game by [[Epic Games]] | |||
[[SUPERHYPERCUBE]] - VR Tetris game | |||
[[Resident Evil 7: Biohazard]] - VR mode is exclusive to [[PSVR]] | |||
[[EVE: Valkyrie]] - multiplayer spaceship dogfighting game for [[Oculus Rift]] and [[PSVR]] | |||
[[Kingspray Graffiti]] - Graffiti simulator in VR | |||
[[The Unspoken]] - magic-casting PVP VR game built for [[Rift]] with [[Touch]] by [[Insomniac Games]] | |||
[[Dead & Buried]] - gunslinging multiplayer FPS game by [[Oculus Studios]] for the [[Touch]] | |||
[[Minecraft (HoloLens)]] | |||
[[Scorched Battalion]] - turn-based artillery game ([[Oculus' Mobile VR Jam 2015]] Silver Prize) | |||
[[Dreams]] - [[PSVR]] game made by [[Media Molecule]], creators of Little Big Planet. | |||
[[Budget Cuts]] - [http://www.roadtovr.com/hands-on-budget-cuts-inventive-locomotion-is-a-lesson-for-vr-developers/ refrence 1] - VR game for [[HTC Vive]] with stealth and portal elements | |||
[[Cloudlands]] - [http://www.roadtovr.com/cloudlands-vr-minigolf-is-here-and-real-minigolf-should-be-scared/ reference 1] - VR minigolf | |||
[[Lucky's Tale]] - [http://www.gizmag.com/luckys-tale-paul-bettner-interview/41343/ reference 1] - VR platforming game that comes with every [[Rift]] | |||
[[The Gallery: Call of the Starseed]] - adventure game for [[HTC Vive]] | |||
[[Mars 2030]] - [http://www.roadtovr.com/nasa-fusion-mars-2030-virtual-reality-size-of-skyrim/ reference 1] - Realistic Mars exploration game based by NASA | |||
[[Eagle Flight]] - [http://www.roadtovr.com/preview-eagle-flight-kinetic-thrill-ride-surprisingly-doesnt-make-want-vomit/ reference 1] - Flying [[VR]] game by [[Ubisoft]] | |||
[[VR Sports Challenge]] - Play football, basketball, baseball and hockey in [[VR]]. | |||
[[Edge of Nowhere]] - 3rd person action-adventure game by [[Insomniac Games]]. | |||
[[I Expect You To Die]] | |||
[[CasinoVR]] - gambling in VR | |||
[[Golem]] - first-person adventure game for [[PSVR]] | |||
[[Neos Core]] - multi-user, multi-device VR interaction and collaboration tool | |||
[[How We Soar]] - VR fly game for [[PSVR]] | |||
[[Island 359]] - Dinosaur hunting [[VR]] game | |||
[[Tethered]] - adorable strategy game, [[PSVR]] launch title | |||
[[Statik]] - puzzle-mystery game for [[PSVR]] | |||
[[Psychonauts in the Rhombus of Ruin]] - Psychonauts VR for [[PSVR]] | |||
[[Obduction]] - spiritual successor to Myst with [[Oculus Rift]] support | |||
[[Front Defense]] - HTC's first VR game, a World War II gallery shooter. | |||
[[Project Arena]] - VR E-Sports for [[Vive]] and [[Touch]] by CCP | |||
[[Tactera]] - VR real-time strategy game | |||
[[Pollen]] - First person exploration VR game. | |||
[[NewRetroArcade: Neon]] - multiplayer, room-scale arcade games for the [[Vive]] | |||
[[Wilson's Heart]] - Twilight style psychological thriller for [[Touch]]. | |||
[[Killing Floor: Incursion]] - VR version of popular undead FPS Killing Floor for [[Touch]]. | |||
[[Serious Sam VR]] - VR version of Serious Sam FPS game for [[Vive]] and [[Rift]]. | |||
[[Batman: Arkham VR]] - VR version of Batman Arkham for [[PSVR]]. | |||
[[Farpoint]] - Sci-fi FPS game for [[PSVR]]. | |||
[[Star Wars: X-Wing VR Mission]] - X-Wing VR game for PSVR. | |||
[[Resident Evil 7: Biohazard]] - the entire Resident Evil 7 can be played in PSVR. | |||
[[Here They Lie]] - horror game for [[PSVR]] | |||
[[Ripcoil]] - PvP disc battle game for the [[Touch]]. | |||
[[Bound]] - 3D Platformer for [[PSVR]] | |||
[[Feral Rites]] - VR action brawler from Insomniac games | |||
[[World War Toons]] - cartoonish World War FPS game for [[PSVR]] and [[Oculus Rift]] | |||
[[Ice Lakes]] - VR fishing game | |||
[[SwapBots]] - [http://www.drawandcode.com/work/projects/swapbots-augmented-reality-toy/ link] - AR Toys | |||
[[Lone Echo]] - Deep space adventure game for [[Touch]] by [[Ready at Dawn]], [[Touch]] exclusive competitive multiplayer game | |||
[[Project Cars 2]] - realistic racing game with VR support | |||
[[Chess Ultra]] - VR chess game for all 3 HMDs | |||
[[Ark Park]] - VR spin-off of [[ARK: Survival Evolved]] | |||
[[MARVEL Powers United VR]] | |||
[[Space Junkies]] - Multiplayer Arcade shooter by Ubisoft for Oculus Rift | |||
===Other Apps=== | |||
[[makeVR]] | |||
[[SteamVR Media Player]] - [http://steamcommunity.com/games/250820/announcements/detail/3021212865824077306 ref 1] | |||
[[CAE VimedixAR]] - [https://caehealthcare.com/hololens ref 1], [https://caehealthcare.com/newsroom/press-releases/vimedix-ar-with-hololens/ ref 2] - an ultrasound training simulator integrated with the [[Microsoft HoloLens]] | |||
[[Theatre VR]] - multiplayer VR acting app | |||
[[AR Stickers]] - [https://www.roadtovr.com/google-adding-ar-stickers-pixel-2-camera-app/ ref 1] - built into Pixel phone's camera app, allows the placement of AR objects and animated characters into photos and videos. | |||
[[Oculus Dash]] - [https://www.roadtovr.com/oculus-dash-is-a-total-interface-overhaul-for-rift-that-lets-you-use-your-pc-in-vr-oculus-connect-4/ ref 1] - Allows the use of Desktop apps in VR | |||
[[Oculus Venues]] - Watch concert, sports and other events in VR with up to 1,000 people. | |||
[[TRIPP]] - [https://www.roadtovr.com/tripp-raises-4-million-develop-mood-altering-vr-experiences/ ref 1] - VR apps that improves mindfulness | |||
[[Cambria AR]] - AP App that allows users to sample different surface materials for furnitures. | |||
[[Gravity Sketch]] - 3D design tool in VR. | |||
[[Oculus Parties]] - party up with friends and communicate in VR. | |||
[[Oculus Rooms]] - private virtual space to spend time in VR. | |||
[[YouTube VR]] - [http://www.theverge.com/2016/11/10/13581046/youtube-vr-review-google-daydream-headest-best-app link] - YouTube app for [[Daydream View]] | |||
[[VRChat]] - [[Social VR]] | |||
[[Blippar]] - [https://blippar.com/en/products/blippbuilder/ link] - AR Creation tool | |||
[[AWE.media]] - [https://awe.media/ link] - 360 photo & video creator | |||
[[Samsung Internet]] - browse the web in [[Gear VR]] | |||
[[House of Languages]] - language learning in VR | |||
[[NYT VR]] - New York Times VR app | |||
[[EVEREST VR]] - Mt. Everest VR experience by [[Sólfar Studios]] | |||
[[Unimersiv]] - VR educational apps | |||
[[Quill]] - Oculus' professional VR paint tool | |||
[[Blippar]] - Visual browsing AR app | |||
[[Reactive Brush]] - VR Painting App with [[Reactive Grip]] combined with [[SteamVR Controllers]] that allow the user to feel feedback. | |||
[[Oculus Cinema]] | |||
[[holos]] - by [http://www.turingvr.com/holos/ turingVR] - VR portal | |||
[[Vive Home]] - [[HTC]]'s VR portal | |||
[[Loci]] - HoloLens mind mapping | |||
[[SketchAR]] - Trace over AR images | |||
[[Plevr]] - brings streaming service plex to VR with 3D and 360 video. | |||
[[Pearl (2016)]] - first 360 Video to be nominated for Oscar. | |||
==Companies and Organizations== | |||
[[Anduril]] | |||
[[Dreamscape Immersive]] - [https://www.roadtovr.com/amc-vr-movie-theaters-dreamscape-immersive-series-b-investment/ ref 1], [http://www.dreamscapeimmersive.com/ ref 2] - VR theme park / arcade similar to [[The Void]] | |||
[[Surreal]] - [https://surreal.tv/ ref 1] - Immersive VR Studio | |||
[[Neuralink]] - [https://waitbutwhy.com/2017/04/neuralink.html ref 1] - [[Elon Musk]]'s company to develop [[implantable]] [[brain–computer interface]] | |||
[[Reality Caucus]] - [https://delbene.house.gov/media-center/press-releases/reps-delbene-clarke-flores-issa-and-lieu-form-reality-caucus ref 1] - United States Congressional Caucus on Virtual, Augmented and Mixed Reality Technologies | |||
[[GVRA]] - [https://www.gvra.com/ site] - Global Virtual Reality Association | |||
[[VREAL]] - [http://www.roadtovr.com/vreal-virtual-reality-livestreaming-platform-htc-vive-oculus-rift/ reference 1] - VR streaming technology company. | |||
[[Apple]] - [http://www.theverge.com/2016/1/29/10871228/apple-secret-virtual-reality-team-report reference 1] - List the VR/AR acquisitions please. | |||
[[IrisVR]] - VR for architecture | |||
[[Envelop VR]] - Data visualization | |||
[[Two Bit Circus]] - VR + Circus | |||
[[HTC]] - manufacturer of [[HTC Vive]] | |||
[[Valve Corporation]] - developer of [[SteamVR]] | |||
[[Samsung]] - manufacturer of [[Gear VR]] | |||
[[Body Labs]] - 3D body modeling | |||
[[Echopixel]] - creator of [[True 3D]], medical visualization software | |||
[[EEVO]] - platform for VR films | |||
[[Ximmerse]] - creator of various [[Input Devices]] | |||
[[WakingApp]] - creator of [[ENTiTi]], AR/VR cloud platform | |||
[[WeLens]] - rent [[Gear VR]] | |||
[[SensoMotoric Instruments]] (SMI) 's [[foveated rendering]] - [http://uploadvr.com/smi-eye-tracking-foveated-rendering-exclusive/ reference 1] [http://www.roadtovr.com/hands-on-smi-proves-that-foveated-rendering-is-here-and-it-really-works/ reference 2] [http://uploadvr.com/smi-hands-on-250hz-eye-tracking/ reference 3] - 250Hz eye-tracking kit for HMDs. | |||
[[Infinity AR]] - [[AR]] glasses | |||
[[VisiSonics]] - [[3D audio]] capture hardware company | |||
[[Google DeepMind]] - [[Artificial Intelligence]] | |||
[[ILMxLAB]] - Immersive entertainment such as Holo-theatre | |||
[[Kaleidoscope VR]] - VR film festival tours around the world. | |||
[[OBE Immersive]] - company that makes full body input device in the form of a jacket. | |||
[[VRcade]] - out of home, wireless VR experience | |||
[[VR Lens Lab]] - prescription lens for VR HMDs | |||
[[Immersv]] - VR advertising platform | |||
[[vrse.works]] - Production studio that build tools for VR filmmaking. | |||
[[Vivid Vision]] [https://www.roadtovr.com/vivid-vision-amblyopia-vr-treatment-efficacy-study/ ref 1], [https://www.roadtovr.com/eye-doctors-can-now-prescribe-vivid-visions-vr-lazy-eye-treatment-for-home-use/ ref 2] - Use VR to treat lazy eye and crossed eye. | |||
[[VRC]] - Virtual Reality Company - VR movie studio | |||
[[KonceptVR]] - produces 360 video content for broadway shows. | |||
[[Virtual Umbrella]] - Marketing for VR | |||
[[Baobab Studios]] - VR filmmaking studio | |||
[[STRIVR Labs]] - use VR for sports training | |||
[[Nitero]] - wireless 60GHz, low latency video streaming solution for VR, Valve is interested in | |||
[[HypeVR]] - films volumetric 3D 360 videos | |||
[[VRsenal]] - VR Arcade with high-end controllers | |||
[[Virtualitics]] - visualize big data in VR | |||
[[WaveOptics]] - builds optics for AR | |||
==Media== | |||
===Books=== | |||
[[Rainbows End]] | |||
[[Otherland]] | |||
===Shows=== | |||
[[Black Mirror]] | |||
==People== | |||
[[Palmer Luckey]] - Co-founder of [[Oculus VR]] | |||
[[John Carmack]] - CTO of Oculus VR | |||
==Events== | |||
[[Kaleidoscope World Tour 2016]] - [[Kaleidoscope VR Film Festival]] that showcases VR experiences to 10 cities in 9 countries. | |||
[https://www.youtube.com/playlist?list=PLL2xVXGs1SP4kxSKQsG40PCsItIujwznZ Oculus Connect 2 Talks] | |||
[[VRLA]] | |||
[[Leap Motion 3D Jam 2015]] - contest | |||
[[VR World Congress 2016]] - April 12th 2016 at the Marriott City Centre Hotel in Bristol, U.K. | |||
[[SEA VR]] - based in Seattle, largest VR convention in northwest | |||
[[VR FEST]] - takes place in Las Vegas, same time as CES. | |||
[[VRS Conference]] - Virtual Reality Strategy Conference by Greenlight Insights |