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{{TOCRIGHT}} | {{TOCRIGHT}} | ||
==New products== | ==New products== | ||
*'''[[ | *'''[[Snapchat Spectacles]]''' | ||
*'''[[ | *'''[[Google AR Glasses]]''' | ||
*'''[[ | *'''[[Android XR]]''' - [[Samsung's Android XR Headset]] | ||
*'''[[Meta Quest | *'''[[Meta Quest 3]]''' | ||
*'''[[Microsoft HoloLens 2]]''' | |||
* [[HoloKit]] - AR headset for iPhone - https://holokit.io/intro_holokit/ | * [[HoloKit]] - AR headset for iPhone - https://holokit.io/intro_holokit/ | ||
* [[MeganeX]] - compact VR headset - https://en.shiftall.net/products/meganex | * [[MeganeX]] - compact VR headset - https://en.shiftall.net/products/meganex | ||
* [[Vive XR Elite]] - release date: March 31st, 2023 | * [[Vive XR Elite]] - release date: March 31st, 2023 | ||
*[[Vive Flow]] | |||
*[[Vive]] HMDs - [[Vive Pro 2]], [[Vive Focus 3]] | |||
*[[Pico Neo 3 Pro Eye]] | |||
*[[Pico Neo 3 Pro]] | |||
*[[EyeSight]] - feature from [[Apple Vision Pro]] | |||
*[[Persona]] - feature from [[Apple Vision Pro]] | |||
==New (2023)== | |||
*[[Samsung Glasses]] | |||
*[[real-time operating system]] ([[RTOS]]) - [[Apple Vision Pro]] | |||
*[[EyeSight]] - [[Apple Vision Pro]] | |||
*[[Spatial computing]] | |||
*[[Apple Immersive Video Format]] | |||
*[[HoloKit]] - AR headset for iPhone - https://holokit.io/intro_holokit/ | |||
*[[MeganeX]] - compact VR headset - https://en.shiftall.net/products/meganex | |||
*[[Nreal Air]] - AR glasses - https://www.nreal.ai/air | |||
*[[Meta Quest Pro]] - https://www.meta.com/quest/quest-pro/ | |||
*[[Vive XR Elite]] - release date: March 31st, 2023 | |||
*Apple AR/VR Headset - [[Reality One]] / [[Reality Pro]] / [[Reality Processor]] - [[visionOS]] and [[XR]] | |||
*New Meta Headset releasing later this year | |||
*[[Tilt Five]] - AR headset | |||
==Hardware and software== | ==Hardware and software== | ||
===Devices=== | ===Devices=== | ||
[[Snap Spectacles 4]] (unreleased AR glasses) | [[Snap Spectacles 4]] (unreleased AR glasses) | ||
===Accessories=== | ===Accessories=== | ||
[[bHaptics]] | |||
===Other=== | ===Other=== | ||
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[[Pico VR]] | [[Pico VR]] | ||
[[Microsoft Mesh]] | |||
[[Unreal Engine 4]] - game engine, for VR dev | [[Unreal Engine 4]] - game engine, for VR dev | ||
[[Unity]] - game engine, for VR dev | |||
[[Siri]] - or how Device-local speech recognition is fundamental to AR | [[Siri]] - or how Device-local speech recognition is fundamental to AR | ||
[[Windows Holographic]] - OS | |||
[[Lightship ARDK]] - Niantic's ([[Pokemon Go]]) AR development kit | [[Lightship ARDK]] - Niantic's ([[Pokemon Go]]) AR development kit | ||
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==Terms== | ==Terms== | ||
===Technical Terms=== | ===Technical Terms=== | ||
* [[Phone-Powered AR]] | |||
* [[Standalone AR]] | |||
* [[Console-Powered VR]] | |||
* [[PC-Powered AR]] | |||
* [[Quest Insight tracking]] | |||
* [[360 Video]] | * [[360 Video]] | ||
* [[Pose]] | * [[Pose]] | ||
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* [[VR UI/UX design]] - [http://www.roadtovr.com/vr-interface-design-insights-mike-alger/ reference 1] | * [[VR UI/UX design]] - [http://www.roadtovr.com/vr-interface-design-insights-mike-alger/ reference 1] | ||
* [[Near-eye light field]] ([[NE-LF]]) | * [[Near-eye light field]] ([[NE-LF]]) | ||
* [[Point cloud]] | * [[Point cloud]] | ||
* [[Mura correction]] - improves image sharpness, first employed in [[HTC Vive Pre]] | * [[Mura correction]] - improves image sharpness, first employed in [[HTC Vive Pre]] |