Meta Quest 3: Difference between revisions
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{{Device Infobox | {{Device Infobox | ||
|image = | |image = [[file:meta quest 31.jpg|350px]] | ||
|VR/AR = | |VR/AR = [[Virtual Reality]] | ||
|Type = head-mounted display | |Type = [[head-mounted display]] | ||
|Subtype = Standalone VR | |Subtype = [[Standalone VR]] | ||
|Platform = Meta Quest | |Platform = [[Meta Quest]] | ||
|Creator = | |Creator = | ||
|Developer = | |Developer = | ||
|Manufacturer = Meta | |Manufacturer = [[Meta Platforms]] | ||
|Announcement Date = June 1, 2023 | |Announcement Date = June 1, 2023 | ||
|Release Date = October 10, 2023 | |Release Date = October 10, 2023 | ||
|Price = $499 | |Price = $499 | ||
|Website = meta.com | |Website = meta.com | ||
|Versions = | |Versions = | ||
|Requires = | |Requires = | ||
|Predecessor = | |Predecessor = [[Meta Quest 2]] | ||
|Successor = | |Successor = [[Meta Quest 4]] | ||
|Operating System = Android | |Operating System = [[Android]] | ||
|Chipset = Qualcomm Snapdragon XR2 Gen 2 | |Chipset = [[Qualcomm Snapdragon XR2 Gen 2]] | ||
|CPU = Octa-core Kryo (1 x 3.19 GHz, 4 x 2.8 GHz, 3 x 2.0 GHz) | |CPU = Octa-core Kryo (1 x 3.19 GHz, 4 x 2.8 GHz, 3 x 2.0 GHz) | ||
|GPU = Adreno 740 | |GPU = Adreno 740 | ||
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|SD Card Slot = No | |SD Card Slot = No | ||
|Display = 2 x LCD | |Display = 2 x LCD | ||
|Subpixel Layout = RGB stripe | |Subpixel Layout = [[RGB stripe]] | ||
|Peak Brightness = | |Peak Brightness = | ||
|Resolution = 2064x2208 | |Resolution = 2064x2208 per-eye | ||
|Refresh Rate = 120 Hz | |Refresh Rate = 120 Hz | ||
|Pixel Density = | |Pixel Density = 1218 PPI per eye | ||
|Persistence = | |Persistence = | ||
|Precision = | |Precision = | ||
|Field of View = | |Field of View = | ||
|Horizontal FoV = 110° | |Horizontal FoV = 110° | ||
|Vertical FoV = 96° | |Vertical FoV = | ||
|Visible FoV = 110° (horizontal), 96° (vertical) | |||
|Rendered FoV = | |Rendered FoV = | ||
|Binocular Overlap = | |Binocular Overlap = | ||
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|Peak Pixel Density = 25 PPD | |Peak Pixel Density = 25 PPD | ||
|Foveated Rendering = | |Foveated Rendering = | ||
|Optics = Pancake lenses | |Optics = [[Pancake lenses]] | ||
|Ocularity = Binocular | |Ocularity = Binocular | ||
|IPD Range = 58-71 mm | |IPD Range = 58-71 mm | ||
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|Power = | |Power = | ||
|Battery Capacity = | |Battery Capacity = | ||
|Battery Life = | |Battery Life = 2.2 hours | ||
|Charge Time = 2.3 hours | |Charge Time = 2.3 hours | ||
|Dimensions = | |Dimensions = | ||
|Weight = | |Weight = 515g (with headstrap) | ||
|Material = Plastic, foam facial interface | |Material = Plastic, foam facial interface | ||
|Headstrap = Flexible fabric strap | |Headstrap = Flexible fabric strap | ||
|Haptics = | |Haptics = No | ||
|Color = White | |Color = White | ||
|Sensors = | |Sensors = | ||
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|Cable Length = | |Cable Length = | ||
}} | }} | ||
[[Meta Quest 3]] is a [[virtual reality headset]] developed and manufactured by [[Meta Platforms]]. It was released in October 2023, following its announcement in June 2023. It is a successor to the [[Meta Quest 2]]. | |||
__TOC__ | |||
== Specifications == | |||
=== Display and Optics === | |||
* '''[[Resolution]]:''' Each eye of the [[Meta Quest 3]] is treated to a resolution of 2064x2208, amounting to a total of approximately 9.11 million pixels. | |||
* '''[[Field of View]]:''' The headset provides an estimated 110° horizontal and 96° vertical field of view. | |||
* '''[[Refresh Rate]]:''' A high refresh rate of 120 Hz enhances the smoothness of visual experiences. | |||
* '''[[Optics]]:''' Utilizing [[pancake lenses]], the Meta Quest 3 offers improved visual clarity and user comfort. | |||
=== Build and Design === | |||
* '''[[Weight]]:''' The headset weighs 515 grams, including the [[headstrap]]. | |||
* '''[[Materials]]:''' Constructed with [[plastic]] and a [[foam facial interface]], the design focuses on user comfort. | |||
* '''[[Headstrap]]:''' A flexible [[fabric strap]] is included for secure and comfortable fitting. | |||
=== Performance and Hardware === | |||
* '''[[Chipset]]:''' Powered by the [[Qualcomm Snapdragon XR2 Gen 2]], the Meta Quest 3 offers robust performance. | |||
* '''Memory and Storage:''' It comes with 8 GB of memory and options for 128 GB or 512 GB of storage. | |||
* '''Battery Life:''' The device offers up to 2.2 hours of battery life with a charge time of 2.3 hours. | |||
* '''[[Tracking]]:''' [[6DoF inside-out tracking]] is enabled via four integrated [[cameras]], alongside [[hand tracking capabilities]]. | |||
=== Controllers === | |||
* '''[[Meta Quest Touch Plus Controllers]]:''' Two [[6DoF controllers]] are included, featuring [[capacitive buttons]], [[joysticks]], and [[touchpads]] for immersive interaction. | |||
== Overview == | |||
[[Quest 3]] presents itself as a next-generation [[VR headset]], particularly in terms of hardware. Priced at $500, it is a substantial improvement over its predecessor, [[Quest 2]], which was priced at $300. The Quest 3 boasts impressive hardware, comparable to a cheaper version of the [[Quest Pro]], albeit without [[eye-tracking]] and [[face-tracking]] features. Despite these omissions, Quest 3 remains a favorable choice even if priced similarly to the Quest Pro. | |||
=== Key Improvements in Hardware === | |||
The Quest 3 showcases several advancements in its hardware: | |||
* '''[[Lenses]]:''' A significant improvement over the Quest 2, offering wider [[field-of-view]] and reduced glare. | |||
* '''[[Resolution]] and [[Clarity]]:''' Though not massively higher than Quest 2, the Quest 3 provides improved clarity and a reduction in screen-door effect. | |||
* '''[[Ergonomics]]:''' Despite minimal ergonomic advancements, the adaptability of the headset for individual users is enhanced. | |||
* '''[[Field-of-View]]:''' Improved eye-relief settings contribute to a wider field-of-view. | |||
* '''[[Audio]]:''' The built-in audio quality and volume have been notably improved. | |||
=== Controllers and Processor === | |||
* '''[[Controllers]]:''' The new [[Touch Plus controllers]] offer better haptics and an improved form-factor. | |||
* '''[[Processor]]:''' The [[Snapdragon XR2 Gen 2 chip]] provides a significant leap in graphical horsepower, with 2.6x the capability of its predecessor and 33% more CPU power. | |||
== Software Potential == | |||
While the hardware of Quest 3 is commendable, its software is yet to fully leverage the headset's capabilities. The transition for developers from targeting [[Quest 2]]’s hardware to optimizing for Quest 3 will take time. The launch of the headset did not coincide with a substantial amount of content specifically enhanced for Quest 3, leading to a gap in experiencing the full potential of the hardware. | |||
=== [[Passthrough]] and [[Mixed Reality]] === | |||
Quest 3's passthrough view has improved but still faces limitations, particularly in terms of motion blur and depth cues. The lack of occlusion support further detracts from the immersive experience. The mixed reality capabilities, though still in early stages, show promise with features like room scanning and the ability to suggest playspace boundaries. | |||
== Market Position and Recommendation == | |||
Despite its shortcomings at launch, the Quest 3 stands out as the best standalone headset currently available. Its potential for growth and improvement, similar to the enhancements seen in Quest 2 over its lifetime, makes it a recommendable option over its predecessor. The Quest 3 is expected to significantly evolve in terms of software and mixed reality experiences within a year of its release. | |||
==Images== | |||
<gallery mode="packed"> | |||
File:meta_quest_31.jpg | |||
File:meta_quest_32.jpg | |||
File:meta_quest_33.jpg | |||
File:meta_quest_34.jpg | |||
</gallery> | |||
[[Category:Virtual Reality Devices]] |